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compositor: Remove the script channel from the compositor (#36089)
This is a clean up after #36062 and #35985. It removes the script channel for each pipeline from the compositor. Now all messages are sent via the `Constellation` first, which will allow breaking the dependency on script in the compositor. In addition, scroll states are actually sent via the `Constellation`, which was an oversight from #36062. Finally, a typo in a method name is fixed. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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5 changed files with 12 additions and 19 deletions
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@ -17,7 +17,7 @@ use embedder_traits::{
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use euclid::{Point2D, Scale, Vector2D};
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use fnv::FnvHashSet;
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use log::{debug, warn};
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use script_traits::{AnimationState, ScriptThreadMessage, TouchEventResult};
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use script_traits::{AnimationState, TouchEventResult};
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use webrender::Transaction;
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use webrender_api::units::{DeviceIntPoint, DevicePoint, DeviceRect, LayoutVector2D};
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use webrender_api::{
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@ -158,10 +158,14 @@ impl WebView {
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}
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});
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if let Some(pipeline) = details.pipeline.as_ref() {
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let message = ScriptThreadMessage::SetScrollStates(pipeline_id, scroll_states);
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let _ = pipeline.script_chan.send(message);
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}
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let _ = self
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.global
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.borrow()
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.constellation_sender
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.send(ConstellationMsg::SetScrollStates(
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pipeline_id,
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scroll_states,
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));
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}
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pub(crate) fn set_frame_tree_on_pipeline_details(
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