mirror of
https://github.com/servo/servo.git
synced 2025-07-23 07:13:52 +01:00
Update euclid.
There are a few canvas2d-related dependencies that haven't updated, but they only use euclid internally so that's not blocking landing the rest of the changes. Given the size of this patch, I think it's useful to get this landed as-is.
This commit is contained in:
parent
2ff7cb5a37
commit
3d57c22e9c
133 changed files with 686 additions and 596 deletions
|
@ -3,8 +3,7 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use self::TouchState::*;
|
||||
use euclid::TypedScale;
|
||||
use euclid::{TypedPoint2D, TypedVector2D};
|
||||
use euclid::{Point2D, Scale, Vector2D};
|
||||
use script_traits::{EventResult, TouchId};
|
||||
use style_traits::DevicePixel;
|
||||
|
||||
|
@ -19,11 +18,11 @@ pub struct TouchHandler {
|
|||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct TouchPoint {
|
||||
pub id: TouchId,
|
||||
pub point: TypedPoint2D<f32, DevicePixel>,
|
||||
pub point: Point2D<f32, DevicePixel>,
|
||||
}
|
||||
|
||||
impl TouchPoint {
|
||||
pub fn new(id: TouchId, point: TypedPoint2D<f32, DevicePixel>) -> Self {
|
||||
pub fn new(id: TouchId, point: Point2D<f32, DevicePixel>) -> Self {
|
||||
TouchPoint {
|
||||
id: id,
|
||||
point: point,
|
||||
|
@ -60,9 +59,9 @@ pub enum TouchAction {
|
|||
/// Simulate a mouse click.
|
||||
Click,
|
||||
/// Scroll by the provided offset.
|
||||
Scroll(TypedVector2D<f32, DevicePixel>),
|
||||
Scroll(Vector2D<f32, DevicePixel>),
|
||||
/// Zoom by a magnification factor and scroll by the provided offset.
|
||||
Zoom(f32, TypedVector2D<f32, DevicePixel>),
|
||||
Zoom(f32, Vector2D<f32, DevicePixel>),
|
||||
/// Send a JavaScript event to content.
|
||||
DispatchEvent,
|
||||
/// Don't do anything.
|
||||
|
@ -77,7 +76,7 @@ impl TouchHandler {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
|
||||
pub fn on_touch_down(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) {
|
||||
let point = TouchPoint::new(id, point);
|
||||
self.active_touch_points.push(point);
|
||||
|
||||
|
@ -90,11 +89,7 @@ impl TouchHandler {
|
|||
};
|
||||
}
|
||||
|
||||
pub fn on_touch_move(
|
||||
&mut self,
|
||||
id: TouchId,
|
||||
point: TypedPoint2D<f32, DevicePixel>,
|
||||
) -> TouchAction {
|
||||
pub fn on_touch_move(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
|
||||
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
||||
Some(i) => i,
|
||||
None => {
|
||||
|
@ -128,7 +123,7 @@ impl TouchHandler {
|
|||
let (d1, c1) = self.pinch_distance_and_center();
|
||||
|
||||
let magnification = d1 / d0;
|
||||
let scroll_delta = c1 - c0 * TypedScale::new(magnification);
|
||||
let scroll_delta = c1 - c0 * Scale::new(magnification);
|
||||
|
||||
TouchAction::Zoom(magnification, scroll_delta)
|
||||
},
|
||||
|
@ -145,11 +140,7 @@ impl TouchHandler {
|
|||
action
|
||||
}
|
||||
|
||||
pub fn on_touch_up(
|
||||
&mut self,
|
||||
id: TouchId,
|
||||
_point: TypedPoint2D<f32, DevicePixel>,
|
||||
) -> TouchAction {
|
||||
pub fn on_touch_up(&mut self, id: TouchId, _point: Point2D<f32, DevicePixel>) -> TouchAction {
|
||||
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
Some(i) => {
|
||||
self.active_touch_points.swap_remove(i);
|
||||
|
@ -182,7 +173,7 @@ impl TouchHandler {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>) {
|
||||
pub fn on_touch_cancel(&mut self, id: TouchId, _point: Point2D<f32, DevicePixel>) {
|
||||
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
Some(i) => {
|
||||
self.active_touch_points.swap_remove(i);
|
||||
|
@ -225,7 +216,7 @@ impl TouchHandler {
|
|||
self.active_touch_points.len()
|
||||
}
|
||||
|
||||
fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<f32, DevicePixel>) {
|
||||
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>) {
|
||||
debug_assert_eq!(self.touch_count(), 2);
|
||||
let p0 = self.active_touch_points[0].point;
|
||||
let p1 = self.active_touch_points[1].point;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue