Update euclid.

There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.

Given the size of this patch, I think it's useful to get this landed as-is.
This commit is contained in:
Emilio Cobos Álvarez 2019-07-22 12:49:39 +02:00
parent 2ff7cb5a37
commit 3d57c22e9c
133 changed files with 686 additions and 596 deletions

View file

@ -22,7 +22,7 @@ use crate::wrapper::ThreadSafeLayoutNodeHelpers;
use crate::ServoArc;
use app_units::Au;
use canvas_traits::canvas::{CanvasId, CanvasMsg};
use euclid::{Point2D, Rect, Size2D, Vector2D};
use euclid::default::{Point2D, Rect, Size2D, Vector2D};
use gfx::text::glyph::ByteIndex;
use gfx::text::text_run::{TextRun, TextRunSlice};
use gfx_traits::StackingContextId;
@ -2671,8 +2671,12 @@ impl Fragment {
// this.
let relative_position = self.relative_position(relative_containing_block_size);
border_box
.translate_by_size(&relative_position.to_physical(self.style.writing_mode))
.translate(&stacking_relative_flow_origin)
.translate(
relative_position
.to_physical(self.style.writing_mode)
.to_vector(),
)
.translate(*stacking_relative_flow_origin)
}
/// Given the stacking-context-relative border box, returns the stacking-context-relative
@ -2789,8 +2793,11 @@ impl Fragment {
// FIXME(pcwalton): I'm not a fan of the way this makes us crawl though so many styles all
// the time. Can't we handle relative positioning by just adjusting `border_box`?
let relative_position = self.relative_position(relative_containing_block_size);
border_box =
border_box.translate_by_size(&relative_position.to_physical(self.style.writing_mode));
border_box = border_box.translate(
relative_position
.to_physical(self.style.writing_mode)
.to_vector(),
);
let mut overflow = Overflow::from_rect(&border_box);
// Box shadows cause us to draw outside our border box.
@ -2803,7 +2810,7 @@ impl Fragment {
Au::from(box_shadow.base.blur) * BLUR_INFLATION_FACTOR;
overflow.paint = overflow
.paint
.union(&border_box.translate(&offset).inflate(inflation, inflation))
.union(&border_box.translate(offset).inflate(inflation, inflation))
}
// Outlines cause us to draw outside our border box.
@ -3172,7 +3179,11 @@ impl Fragment {
-transform_origin_z,
);
Some(pre_transform.pre_mul(&transform).pre_mul(&post_transform))
Some(
pre_transform
.pre_transform(&transform)
.pre_transform(&post_transform),
)
}
/// Returns the 4D matrix representing this fragment's perspective.
@ -3210,8 +3221,8 @@ impl Fragment {
Some(
pre_transform
.pre_mul(&perspective_matrix)
.pre_mul(&post_transform),
.pre_transform(&perspective_matrix)
.pre_transform(&post_transform),
)
},
Perspective::None => None,
@ -3378,8 +3389,8 @@ impl Overflow {
}
pub fn translate(&mut self, by: &Vector2D<Au>) {
self.scroll = self.scroll.translate(by);
self.paint = self.paint.translate(by);
self.scroll = self.scroll.translate(*by);
self.paint = self.paint.translate(*by);
}
}