Update euclid.

There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.

Given the size of this patch, I think it's useful to get this landed as-is.
This commit is contained in:
Emilio Cobos Álvarez 2019-07-22 12:49:39 +02:00
parent 2ff7cb5a37
commit 3d57c22e9c
133 changed files with 686 additions and 596 deletions

View file

@ -15,7 +15,7 @@ use crate::incremental::RelayoutMode;
use crate::traversal::{AssignBSizes, AssignISizes, BubbleISizes, BuildDisplayList};
use crate::traversal::{InorderFlowTraversal, PostorderFlowTraversal, PreorderFlowTraversal};
use app_units::Au;
use euclid::{Point2D, Rect, Size2D, Vector2D};
use euclid::default::{Point2D, Rect, Size2D, Vector2D};
use servo_config::opts;
use style::servo::restyle_damage::ServoRestyleDamage;
use webrender_api::units::LayoutPoint;
@ -125,7 +125,7 @@ pub fn iterate_through_flow_tree_fragment_border_boxes(
.as_block()
.stacking_relative_border_box(CoordinateSystem::Own);
if let Some(matrix) = kid.as_block().fragment.transform_matrix(&relative_position) {
let transform_matrix = matrix.transform_point2d(&LayoutPoint::zero()).unwrap();
let transform_matrix = matrix.transform_point2d(LayoutPoint::zero()).unwrap();
stacking_context_position = stacking_context_position +
Vector2D::new(
Au::from_f32_px(transform_matrix.x),