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Update euclid.
There are a few canvas2d-related dependencies that haven't updated, but they only use euclid internally so that's not blocking landing the rest of the changes. Given the size of this patch, I think it's useful to get this landed as-is.
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133 changed files with 686 additions and 596 deletions
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@ -15,7 +15,7 @@ use crate::incremental::RelayoutMode;
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use crate::traversal::{AssignBSizes, AssignISizes, BubbleISizes, BuildDisplayList};
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use crate::traversal::{InorderFlowTraversal, PostorderFlowTraversal, PreorderFlowTraversal};
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use app_units::Au;
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use euclid::{Point2D, Rect, Size2D, Vector2D};
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use euclid::default::{Point2D, Rect, Size2D, Vector2D};
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use servo_config::opts;
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use style::servo::restyle_damage::ServoRestyleDamage;
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use webrender_api::units::LayoutPoint;
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@ -125,7 +125,7 @@ pub fn iterate_through_flow_tree_fragment_border_boxes(
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.as_block()
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.stacking_relative_border_box(CoordinateSystem::Own);
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if let Some(matrix) = kid.as_block().fragment.transform_matrix(&relative_position) {
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let transform_matrix = matrix.transform_point2d(&LayoutPoint::zero()).unwrap();
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let transform_matrix = matrix.transform_point2d(LayoutPoint::zero()).unwrap();
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stacking_context_position = stacking_context_position +
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Vector2D::new(
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Au::from_f32_px(transform_matrix.x),
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