Update euclid.

There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.

Given the size of this patch, I think it's useful to get this landed as-is.
This commit is contained in:
Emilio Cobos Álvarez 2019-07-22 12:49:39 +02:00
parent 2ff7cb5a37
commit 3d57c22e9c
133 changed files with 686 additions and 596 deletions

View file

@ -16,7 +16,7 @@ use crate::dom::vrframedata::create_typed_array;
use crate::dom::window::Window;
use crate::dom::xrsession::ApiRigidTransform;
use dom_struct::dom_struct;
use euclid::{TypedRigidTransform3D, TypedRotation3D, TypedVector3D};
use euclid::{RigidTransform3D, Rotation3D, Vector3D};
use js::jsapi::{Heap, JSContext, JSObject};
use std::ptr::NonNull;
@ -53,7 +53,7 @@ impl XRRigidTransform {
}
pub fn identity(window: &GlobalScope) -> DomRoot<XRRigidTransform> {
let transform = TypedRigidTransform3D::identity();
let transform = RigidTransform3D::identity();
XRRigidTransform::new(window, transform)
}
@ -70,8 +70,8 @@ impl XRRigidTransform {
)));
}
let translate = TypedVector3D::new(position.x as f32, position.y as f32, position.z as f32);
let rotate = TypedRotation3D::unit_quaternion(
let translate = Vector3D::new(position.x as f32, position.y as f32, position.z as f32);
let rotate = Rotation3D::unit_quaternion(
orientation.x as f32,
orientation.y as f32,
orientation.z as f32,
@ -83,7 +83,7 @@ impl XRRigidTransform {
// value for each element. This is preferable to checking for zero.
return Err(Error::InvalidState);
}
let transform = TypedRigidTransform3D::new(rotate, translate);
let transform = RigidTransform3D::new(rotate, translate);
Ok(XRRigidTransform::new(&window.global(), transform))
}
}