Update euclid.

There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.

Given the size of this patch, I think it's useful to get this landed as-is.
This commit is contained in:
Emilio Cobos Álvarez 2019-07-22 12:49:39 +02:00
parent 2ff7cb5a37
commit 3d57c22e9c
133 changed files with 686 additions and 596 deletions

View file

@ -94,7 +94,8 @@ use devtools_traits::CSSError;
use devtools_traits::{DevtoolScriptControlMsg, DevtoolsPageInfo};
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
use embedder_traits::EmbedderMsg;
use euclid::{Point2D, Rect, Vector2D};
use euclid::default::{Point2D, Rect};
use euclid::Vector2D;
use headers::ReferrerPolicy as ReferrerPolicyHeader;
use headers::{HeaderMapExt, LastModified};
use hyper_serde::Serde;
@ -161,6 +162,7 @@ use style::thread_state::{self, ThreadState};
use time::{at_utc, get_time, precise_time_ns, Timespec};
use url::percent_encoding::percent_decode;
use url::Position;
use webrender_api::units::LayoutPixel;
use webrender_api::{DocumentId, RenderApiSender};
use webvr_traits::{WebVREvent, WebVRMsg};
@ -2230,7 +2232,7 @@ impl ScriptThread {
fn handle_set_scroll_state(
&self,
id: PipelineId,
scroll_states: &[(UntrustedNodeAddress, Vector2D<f32>)],
scroll_states: &[(UntrustedNodeAddress, Vector2D<f32, LayoutPixel>)],
) {
let window = match { self.documents.borrow().find_window(id) } {
Some(window) => window,