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Update euclid.
There are a few canvas2d-related dependencies that haven't updated, but they only use euclid internally so that's not blocking landing the rest of the changes. Given the size of this patch, I think it's useful to get this landed as-is.
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133 changed files with 686 additions and 596 deletions
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@ -84,7 +84,7 @@ use constellation::{FromCompositorLogger, FromScriptLogger};
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use crossbeam_channel::{unbounded, Sender};
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use embedder_traits::{EmbedderMsg, EmbedderProxy, EmbedderReceiver, EventLoopWaker};
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use env_logger::Builder as EnvLoggerBuilder;
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use euclid::TypedSize2D;
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use euclid::Size2D;
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#[cfg(all(
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not(target_os = "windows"),
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not(target_os = "ios"),
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@ -326,8 +326,8 @@ where
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// Cast from `DeviceIndependentPixel` to `DevicePixel`
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let device_pixel_ratio = coordinates.hidpi_factor.get();
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let window_size = TypedSize2D::from_untyped(
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&(opts.initial_window_size.to_f32() / device_pixel_ratio)
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let window_size = Size2D::from_untyped(
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(opts.initial_window_size.to_f32() / device_pixel_ratio)
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.to_i32()
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.to_untyped(),
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);
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