Make text-shadow reuse Shadow directly.

This commit is contained in:
Xidorn Quan 2017-06-07 13:17:00 +10:00
parent ccd7022457
commit 3e47e6eab2
5 changed files with 194 additions and 340 deletions

View file

@ -401,149 +401,20 @@ ${helpers.predefined_type("word-spacing",
% endif
</%helpers:single_keyword_computed>
<%helpers:longhand name="text-shadow"
animation_value_type="IntermediateTextShadowList",
ignored_when_colors_disabled="True",
spec="https://drafts.csswg.org/css-text-decor/#propdef-text-shadow">
use cssparser;
use std::fmt;
use style_traits::ToCss;
use values::specified::Shadow;
#[derive(Clone, Debug, HasViewportPercentage, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct SpecifiedValue(Vec<SpecifiedTextShadow>);
#[derive(Clone, Debug, HasViewportPercentage, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct SpecifiedTextShadow {
pub offset_x: specified::Length,
pub offset_y: specified::Length,
pub blur_radius: specified::Length,
pub color: Option<specified::CSSColor>,
}
impl From<Shadow> for SpecifiedTextShadow {
fn from(shadow: Shadow) -> SpecifiedTextShadow {
SpecifiedTextShadow {
offset_x: shadow.offset_x,
offset_y: shadow.offset_y,
blur_radius: shadow.blur_radius,
color: shadow.color,
}
}
}
<%helpers:vector_longhand name="text-shadow" allow_empty="True"
animation_value_type="IntermediateShadowList"
ignored_when_colors_disabled="True"
spec="https://drafts.csswg.org/css-backgrounds/#box-shadow">
pub type SpecifiedValue = specified::Shadow;
pub mod computed_value {
use app_units::Au;
use cssparser::Color;
use smallvec::SmallVec;
#[derive(Clone, PartialEq, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct T(pub SmallVec<[TextShadow; 1]>);
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, PartialEq, Debug, ToCss)]
pub struct TextShadow {
pub offset_x: Au,
pub offset_y: Au,
pub blur_radius: Au,
pub color: Color,
}
use values::computed::Shadow;
pub type T = Shadow;
}
impl ToCss for computed_value::T {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
let mut iter = self.0.iter();
match iter.next() {
Some(shadow) => shadow.to_css(dest)?,
None => return dest.write_str("none"),
}
for shadow in iter {
dest.write_str(", ")?;
shadow.to_css(dest)?;
}
Ok(())
}
pub fn parse(context: &ParserContext, input: &mut Parser) -> Result<specified::Shadow, ()> {
specified::Shadow::parse(context, input, true)
}
impl ToCss for SpecifiedValue {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
let mut iter = self.0.iter();
match iter.next() {
Some(shadow) => shadow.to_css(dest)?,
None => return dest.write_str("none"),
}
for shadow in iter {
dest.write_str(", ")?;
shadow.to_css(dest)?;
}
Ok(())
}
}
impl ToCss for SpecifiedTextShadow {
fn to_css<W>(&self, dest: &mut W) -> fmt::Result where W: fmt::Write {
self.offset_x.to_css(dest)?;
dest.write_str(" ")?;
self.offset_y.to_css(dest)?;
dest.write_str(" ")?;
self.blur_radius.to_css(dest)?;
if let Some(ref color) = self.color {
dest.write_str(" ")?;
color.to_css(dest)?;
}
Ok(())
}
}
#[inline]
pub fn get_initial_value() -> computed_value::T {
use smallvec::SmallVec;
computed_value::T(SmallVec::new())
}
pub fn parse(context: &ParserContext, input: &mut Parser) -> Result<SpecifiedValue,()> {
if input.try(|input| input.expect_ident_matching("none")).is_ok() {
Ok(SpecifiedValue(Vec::new()))
} else {
input.parse_comma_separated(|i| {
Ok(SpecifiedTextShadow::from(Shadow::parse(context, i, true)?))
}).map(SpecifiedValue)
}
}
impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
fn to_computed_value(&self, context: &Context) -> computed_value::T {
computed_value::T(self.0.iter().map(|value| {
computed_value::TextShadow {
offset_x: value.offset_x.to_computed_value(context),
offset_y: value.offset_y.to_computed_value(context),
blur_radius: value.blur_radius.to_computed_value(context),
color: value.color
.as_ref()
.map(|color| color.to_computed_value(context))
.unwrap_or(cssparser::Color::CurrentColor),
}
}).collect())
}
fn from_computed_value(computed: &computed_value::T) -> Self {
SpecifiedValue(computed.0.iter().map(|value| {
SpecifiedTextShadow {
offset_x: ToComputedValue::from_computed_value(&value.offset_x),
offset_y: ToComputedValue::from_computed_value(&value.offset_y),
blur_radius: ToComputedValue::from_computed_value(&value.blur_radius),
color: Some(ToComputedValue::from_computed_value(&value.color)),
}
}).collect())
}
}
</%helpers:longhand>
</%helpers:vector_longhand>
<%helpers:longhand name="text-emphasis-style" products="gecko" need_clone="True" boxed="True"
animation_value_type="none"