Implement most of the unsupported parameters in gl.getParameter()

Fixes #20536.
Fixes #20537.
Fixes #20538.
Fixes #20544.
Fixes #20545.
Fixes #20546.
Fixes #20548.
Fixes #20549.
Fixes #20551.
This commit is contained in:
Anthony Ramine 2018-05-09 16:23:09 +02:00
parent d4df55b417
commit 3e510ec008
6 changed files with 67 additions and 321 deletions

View file

@ -893,6 +893,19 @@ impl WebGLImpl {
}
sender.send(value[0] != 0).unwrap()
}
WebGLCommand::GetParameterBool4(param, sender) => {
let mut value = [0; 4];
unsafe {
ctx.gl().get_boolean_v(param as u32, &mut value);
}
let value = [
value[0] != 0,
value[1] != 0,
value[2] != 0,
value[3] != 0,
];
sender.send(value).unwrap()
}
WebGLCommand::GetParameterInt(param, sender) => {
let mut value = [0];
unsafe {
@ -921,6 +934,13 @@ impl WebGLImpl {
}
sender.send(value).unwrap()
}
WebGLCommand::GetParameterFloat4(param, sender) => {
let mut value = [0.; 4];
unsafe {
ctx.gl().get_float_v(param as u32, &mut value);
}
sender.send(value).unwrap()
}
WebGLCommand::GetProgramParameterBool(program, param, sender) => {
let mut value = [0];
unsafe {

View file

@ -272,10 +272,12 @@ pub enum WebGLCommand {
DeleteVertexArray(WebGLVertexArrayId),
BindVertexArray(Option<WebGLVertexArrayId>),
GetParameterBool(ParameterBool, WebGLSender<bool>),
GetParameterBool4(ParameterBool4, WebGLSender<[bool; 4]>),
GetParameterInt(ParameterInt, WebGLSender<i32>),
GetParameterInt4(ParameterInt4, WebGLSender<[i32; 4]>),
GetParameterFloat(ParameterFloat, WebGLSender<f32>),
GetParameterFloat2(ParameterFloat2, WebGLSender<[f32; 2]>),
GetParameterFloat4(ParameterFloat4, WebGLSender<[f32; 4]>),
GetProgramParameterBool(WebGLProgramId, ProgramParameterBool, WebGLSender<bool>),
GetProgramParameterInt(WebGLProgramId, ProgramParameterInt, WebGLSender<i32>),
GetShaderParameterBool(WebGLShaderId, ShaderParameterBool, WebGLSender<bool>),
@ -535,10 +537,12 @@ impl fmt::Debug for WebGLCommand {
DeleteVertexArray(..) => "DeleteVertexArray",
BindVertexArray(..) => "BindVertexArray",
GetParameterBool(..) => "GetParameterBool",
GetParameterBool4(..) => "GetParameterBool4",
GetParameterInt(..) => "GetParameterInt",
GetParameterInt4(..) => "GetParameterInt4",
GetParameterFloat(..) => "GetParameterFloat",
GetParameterFloat2(..) => "GetParameterFloat2",
GetParameterFloat4(..) => "GetParameterFloat4",
GetProgramParameterBool(..) => "GetProgramParameterBool",
GetProgramParameterInt(..) => "GetProgramParameterInt",
GetShaderParameterBool(..) => "GetShaderParameterBool",
@ -592,8 +596,12 @@ parameters! {
Dither = gl::DITHER,
PolygonOffsetFill = gl::POLYGON_OFFSET_FILL,
SampleCoverageInvert = gl::SAMPLE_COVERAGE_INVERT,
ScissorTest = gl::SCISSOR_TEST,
StencilTest = gl::STENCIL_TEST,
}),
Bool4(ParameterBool4 {
ColorWritemask = gl::COLOR_WRITEMASK,
}),
Int(ParameterInt {
ActiveTexture = gl::ACTIVE_TEXTURE,
AlphaBits = gl::ALPHA_BITS,
@ -607,15 +615,20 @@ parameters! {
CullFaceMode = gl::CULL_FACE_MODE,
DepthBits = gl::DEPTH_BITS,
DepthFunc = gl::DEPTH_FUNC,
FragmentShaderDerivativeHint = gl::FRAGMENT_SHADER_DERIVATIVE_HINT,
FrontFace = gl::FRONT_FACE,
GenerateMipmapHint = gl::GENERATE_MIPMAP_HINT,
GreenBits = gl::GREEN_BITS,
MaxCombinedTextureImageUnits = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS,
MaxCubeMapTextureSize = gl::MAX_CUBE_MAP_TEXTURE_SIZE,
MaxFragmentUniformVectors = gl::MAX_FRAGMENT_UNIFORM_VECTORS,
MaxRenderbufferSize = gl::MAX_RENDERBUFFER_SIZE,
MaxTextureImageUnits = gl::MAX_TEXTURE_IMAGE_UNITS,
MaxTextureSize = gl::MAX_TEXTURE_SIZE,
MaxVaryingVectors = gl::MAX_VARYING_VECTORS,
MaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS,
MaxVertexTextureImageUnits = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS,
MaxVertexUniformVectors = gl::MAX_VERTEX_UNIFORM_VECTORS,
PackAlignment = gl::PACK_ALIGNMENT,
RedBits = gl::RED_BITS,
SampleBuffers = gl::SAMPLE_BUFFERS,
@ -638,9 +651,9 @@ parameters! {
StencilWritemask = gl::STENCIL_WRITEMASK,
SubpixelBits = gl::SUBPIXEL_BITS,
UnpackAlignment = gl::UNPACK_ALIGNMENT,
FragmentShaderDerivativeHint = gl::FRAGMENT_SHADER_DERIVATIVE_HINT,
}),
Int4(ParameterInt4 {
ScissorBox = gl::SCISSOR_BOX,
Viewport = gl::VIEWPORT,
}),
Float(ParameterFloat {
@ -653,6 +666,11 @@ parameters! {
Float2(ParameterFloat2 {
AliasedPointSizeRange = gl::ALIASED_POINT_SIZE_RANGE,
AliasedLineWidthRange = gl::ALIASED_LINE_WIDTH_RANGE,
DepthRange = gl::DEPTH_RANGE,
}),
Float4(ParameterFloat4 {
BlendColor = gl::BLEND_COLOR,
ColorClearValue = gl::COLOR_CLEAR_VALUE,
}),
}
}

View file

@ -1361,6 +1361,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.send_command(WebGLCommand::GetParameterBool(param, sender));
BooleanValue(receiver.recv().unwrap())
}
Parameter::Bool4(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterBool4(param, sender));
rooted!(in(cx) let mut rval = UndefinedValue());
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
}
Parameter::Int(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterInt(param, sender));
@ -1387,6 +1394,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
}
Parameter::Float4(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterFloat4(param, sender));
// FIXME(nox): https://github.com/servo/servo/issues/20655
rooted!(in(cx) let mut rval = UndefinedValue());
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
}
}
}

View file

@ -1,272 +0,0 @@
[shader-uniform-packing-restrictions.html]
type: testharness
[WebGL test #2: [unexpected link status\] vertex shader with uniform array of bool with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] vertex shader with uniform array of bool with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #4: [unexpected link status\] vertex shader with 1 uniforms of bool (one past maximum) should fail]
expected: FAIL
[WebGL test #8: [unexpected link status\] vertex shader with uniform array of float with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #9: [unexpected link status\] vertex shader with uniform array of float with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #10: [unexpected link status\] vertex shader with 1 uniforms of float (one past maximum) should fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] vertex shader with uniform array of int with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #15: [unexpected link status\] vertex shader with uniform array of int with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #16: [unexpected link status\] vertex shader with 1 uniforms of int (one past maximum) should fail]
expected: FAIL
[WebGL test #20: [unexpected link status\] vertex shader with uniform array of vec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #21: [unexpected link status\] vertex shader with uniform array of vec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #22: [unexpected link status\] vertex shader with 1 uniforms of vec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #26: [unexpected link status\] vertex shader with uniform array of ivec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #27: [unexpected link status\] vertex shader with uniform array of ivec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #28: [unexpected link status\] vertex shader with 1 uniforms of ivec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #32: [unexpected link status\] vertex shader with uniform array of bvec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #33: [unexpected link status\] vertex shader with uniform array of bvec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #34: [unexpected link status\] vertex shader with 1 uniforms of bvec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #38: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #39: [unexpected link status\] vertex shader with uniform array of vec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #40: [unexpected link status\] vertex shader with 1 uniforms of vec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #44: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #45: [unexpected link status\] vertex shader with uniform array of ivec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #46: [unexpected link status\] vertex shader with 1 uniforms of ivec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #50: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #51: [unexpected link status\] vertex shader with uniform array of bvec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #52: [unexpected link status\] vertex shader with 1 uniforms of bvec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #56: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #57: [unexpected link status\] vertex shader with uniform array of vec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #58: [unexpected link status\] vertex shader with 1 uniforms of vec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #62: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #63: [unexpected link status\] vertex shader with uniform array of ivec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #64: [unexpected link status\] vertex shader with 1 uniforms of ivec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #68: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #69: [unexpected link status\] vertex shader with uniform array of bvec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #70: [unexpected link status\] vertex shader with 1 uniforms of bvec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #74: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #75: [unexpected link status\] vertex shader with uniform array of mat2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #76: [unexpected link status\] vertex shader with 1 uniforms of mat2 (one past maximum) should fail]
expected: FAIL
[WebGL test #80: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #81: [unexpected link status\] vertex shader with uniform array of mat3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #82: [unexpected link status\] vertex shader with 1 uniforms of mat3 (one past maximum) should fail]
expected: FAIL
[WebGL test #86: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #87: [unexpected link status\] vertex shader with uniform array of mat4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #88: [unexpected link status\] vertex shader with 1 uniforms of mat4 (one past maximum) should fail]
expected: FAIL
[WebGL test #92: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #93: [unexpected link status\] fragment shader with uniform array of bool with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #94: [unexpected link status\] fragment shader with 1 uniforms of bool (one past maximum) should fail]
expected: FAIL
[WebGL test #98: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #99: [unexpected link status\] fragment shader with uniform array of float with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #100: [unexpected link status\] fragment shader with 1 uniforms of float (one past maximum) should fail]
expected: FAIL
[WebGL test #104: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #105: [unexpected link status\] fragment shader with uniform array of int with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #106: [unexpected link status\] fragment shader with 1 uniforms of int (one past maximum) should fail]
expected: FAIL
[WebGL test #110: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #111: [unexpected link status\] fragment shader with uniform array of vec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #112: [unexpected link status\] fragment shader with 1 uniforms of vec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #116: [unexpected link status\] fragment shader with uniform array of ivec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #117: [unexpected link status\] fragment shader with uniform array of ivec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #118: [unexpected link status\] fragment shader with 1 uniforms of ivec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #122: [unexpected link status\] fragment shader with uniform array of bvec2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #123: [unexpected link status\] fragment shader with uniform array of bvec2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #124: [unexpected link status\] fragment shader with 1 uniforms of bvec2 (one past maximum) should fail]
expected: FAIL
[WebGL test #128: [unexpected link status\] fragment shader with uniform array of vec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #129: [unexpected link status\] fragment shader with uniform array of vec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #130: [unexpected link status\] fragment shader with 1 uniforms of vec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #134: [unexpected link status\] fragment shader with uniform array of ivec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #135: [unexpected link status\] fragment shader with uniform array of ivec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #136: [unexpected link status\] fragment shader with 1 uniforms of ivec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #140: [unexpected link status\] fragment shader with uniform array of bvec3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #141: [unexpected link status\] fragment shader with uniform array of bvec3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #142: [unexpected link status\] fragment shader with 1 uniforms of bvec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #146: [unexpected link status\] fragment shader with uniform array of vec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #147: [unexpected link status\] fragment shader with uniform array of vec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #148: [unexpected link status\] fragment shader with 1 uniforms of vec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #152: [unexpected link status\] fragment shader with uniform array of ivec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #153: [unexpected link status\] fragment shader with uniform array of ivec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #154: [unexpected link status\] fragment shader with 1 uniforms of ivec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #158: [unexpected link status\] fragment shader with uniform array of bvec4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #159: [unexpected link status\] fragment shader with uniform array of bvec4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #160: [unexpected link status\] fragment shader with 1 uniforms of bvec4 (one past maximum) should fail]
expected: FAIL
[WebGL test #164: [unexpected link status\] fragment shader with uniform array of mat2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #165: [unexpected link status\] fragment shader with uniform array of mat2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #166: [unexpected link status\] fragment shader with 1 uniforms of mat2 (one past maximum) should fail]
expected: FAIL
[WebGL test #170: [unexpected link status\] fragment shader with uniform array of mat3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #171: [unexpected link status\] fragment shader with uniform array of mat3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #172: [unexpected link status\] fragment shader with 1 uniforms of mat3 (one past maximum) should fail]
expected: FAIL
[WebGL test #176: [unexpected link status\] fragment shader with uniform array of mat4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #177: [unexpected link status\] fragment shader with uniform array of mat4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #178: [unexpected link status\] fragment shader with 1 uniforms of mat4 (one past maximum) should fail]
expected: FAIL

View file

@ -1,65 +1,40 @@
[shader-varying-packing-restrictions.html]
type: testharness
[WebGL test #2: [unexpected link status\] shaders with varying array of float with 1 elements (one past maximum) accessing last element should fail]
[WebGL test #2: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] shaders with varying array of float with 1 elements (one past maximum) accessing first element should fail]
[WebGL test #3: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #4: [unexpected link status\] shaders with 1 varyings of float (one past maximum) should fail]
[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with 1 elements (one past maximum) accessing last element should fail]
[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with 1 elements (one past maximum) accessing first element should fail]
[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #10: [unexpected link status\] shaders with 1 varyings of vec2 (one past maximum) should fail]
[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with 1 elements (one past maximum) accessing last element should fail]
[WebGL test #16: [unexpected link status\] shaders with 33 varyings of vec3 (one past maximum) should fail]
expected: FAIL
[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with 1 elements (one past maximum) accessing first element should fail]
[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #16: [unexpected link status\] shaders with 1 varyings of vec3 (one past maximum) should fail]
[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with 1 elements (one past maximum) accessing last element should fail]
[WebGL test #28: [unexpected link status\] shaders with 17 varyings of mat2 (one past maximum) should fail]
expected: FAIL
[WebGL test #21: [unexpected link status\] shaders with varying array of vec4 with 1 elements (one past maximum) accessing first element should fail]
[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #22: [unexpected link status\] shaders with 1 varyings of vec4 (one past maximum) should fail]
[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #28: [unexpected link status\] shaders with 1 varyings of mat2 (one past maximum) should fail]
expected: FAIL
[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #34: [unexpected link status\] shaders with 1 varyings of mat3 (one past maximum) should fail]
expected: FAIL
[WebGL test #38: [unexpected link status\] shaders with varying array of mat4 with 1 elements (one past maximum) accessing last element should fail]
expected: FAIL
[WebGL test #39: [unexpected link status\] shaders with varying array of mat4 with 1 elements (one past maximum) accessing first element should fail]
expected: FAIL
[WebGL test #40: [unexpected link status\] shaders with 1 varyings of mat4 (one past maximum) should fail]
[WebGL test #34: [unexpected link status\] shaders with 11 varyings of mat3 (one past maximum) should fail]
expected: FAIL

View file

@ -1,23 +1,16 @@
[glsl-built-ins.html]
type: testharness
[WebGL test #1: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #2: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #3: gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS) >= 128]
expected: FAIL
[WebGL test #4: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #5: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #6: gl.getParameter(gl.MAX_VARYING_VECTORS) >= 8]
expected: FAIL
[WebGL test #7: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
@ -42,9 +35,6 @@
[WebGL test #17: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL
[WebGL test #18: gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16]
expected: FAIL
[WebGL test #19: at (0, 0) expected: 0,255,0,255 was 255,0,0,255]
expected: FAIL