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Implement most of the unsupported parameters in gl.getParameter()
Fixes #20536. Fixes #20537. Fixes #20538. Fixes #20544. Fixes #20545. Fixes #20546. Fixes #20548. Fixes #20549. Fixes #20551.
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d4df55b417
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6 changed files with 67 additions and 321 deletions
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@ -272,10 +272,12 @@ pub enum WebGLCommand {
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DeleteVertexArray(WebGLVertexArrayId),
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BindVertexArray(Option<WebGLVertexArrayId>),
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GetParameterBool(ParameterBool, WebGLSender<bool>),
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GetParameterBool4(ParameterBool4, WebGLSender<[bool; 4]>),
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GetParameterInt(ParameterInt, WebGLSender<i32>),
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GetParameterInt4(ParameterInt4, WebGLSender<[i32; 4]>),
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GetParameterFloat(ParameterFloat, WebGLSender<f32>),
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GetParameterFloat2(ParameterFloat2, WebGLSender<[f32; 2]>),
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GetParameterFloat4(ParameterFloat4, WebGLSender<[f32; 4]>),
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GetProgramParameterBool(WebGLProgramId, ProgramParameterBool, WebGLSender<bool>),
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GetProgramParameterInt(WebGLProgramId, ProgramParameterInt, WebGLSender<i32>),
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GetShaderParameterBool(WebGLShaderId, ShaderParameterBool, WebGLSender<bool>),
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@ -535,10 +537,12 @@ impl fmt::Debug for WebGLCommand {
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DeleteVertexArray(..) => "DeleteVertexArray",
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BindVertexArray(..) => "BindVertexArray",
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GetParameterBool(..) => "GetParameterBool",
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GetParameterBool4(..) => "GetParameterBool4",
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GetParameterInt(..) => "GetParameterInt",
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GetParameterInt4(..) => "GetParameterInt4",
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GetParameterFloat(..) => "GetParameterFloat",
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GetParameterFloat2(..) => "GetParameterFloat2",
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GetParameterFloat4(..) => "GetParameterFloat4",
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GetProgramParameterBool(..) => "GetProgramParameterBool",
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GetProgramParameterInt(..) => "GetProgramParameterInt",
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GetShaderParameterBool(..) => "GetShaderParameterBool",
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@ -592,8 +596,12 @@ parameters! {
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Dither = gl::DITHER,
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PolygonOffsetFill = gl::POLYGON_OFFSET_FILL,
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SampleCoverageInvert = gl::SAMPLE_COVERAGE_INVERT,
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ScissorTest = gl::SCISSOR_TEST,
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StencilTest = gl::STENCIL_TEST,
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}),
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Bool4(ParameterBool4 {
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ColorWritemask = gl::COLOR_WRITEMASK,
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}),
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Int(ParameterInt {
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ActiveTexture = gl::ACTIVE_TEXTURE,
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AlphaBits = gl::ALPHA_BITS,
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@ -607,15 +615,20 @@ parameters! {
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CullFaceMode = gl::CULL_FACE_MODE,
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DepthBits = gl::DEPTH_BITS,
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DepthFunc = gl::DEPTH_FUNC,
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FragmentShaderDerivativeHint = gl::FRAGMENT_SHADER_DERIVATIVE_HINT,
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FrontFace = gl::FRONT_FACE,
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GenerateMipmapHint = gl::GENERATE_MIPMAP_HINT,
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GreenBits = gl::GREEN_BITS,
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MaxCombinedTextureImageUnits = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS,
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MaxCubeMapTextureSize = gl::MAX_CUBE_MAP_TEXTURE_SIZE,
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MaxFragmentUniformVectors = gl::MAX_FRAGMENT_UNIFORM_VECTORS,
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MaxRenderbufferSize = gl::MAX_RENDERBUFFER_SIZE,
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MaxTextureImageUnits = gl::MAX_TEXTURE_IMAGE_UNITS,
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MaxTextureSize = gl::MAX_TEXTURE_SIZE,
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MaxVaryingVectors = gl::MAX_VARYING_VECTORS,
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MaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS,
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MaxVertexTextureImageUnits = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS,
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MaxVertexUniformVectors = gl::MAX_VERTEX_UNIFORM_VECTORS,
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PackAlignment = gl::PACK_ALIGNMENT,
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RedBits = gl::RED_BITS,
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SampleBuffers = gl::SAMPLE_BUFFERS,
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@ -638,9 +651,9 @@ parameters! {
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StencilWritemask = gl::STENCIL_WRITEMASK,
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SubpixelBits = gl::SUBPIXEL_BITS,
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UnpackAlignment = gl::UNPACK_ALIGNMENT,
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FragmentShaderDerivativeHint = gl::FRAGMENT_SHADER_DERIVATIVE_HINT,
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}),
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Int4(ParameterInt4 {
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ScissorBox = gl::SCISSOR_BOX,
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Viewport = gl::VIEWPORT,
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}),
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Float(ParameterFloat {
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@ -653,6 +666,11 @@ parameters! {
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Float2(ParameterFloat2 {
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AliasedPointSizeRange = gl::ALIASED_POINT_SIZE_RANGE,
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AliasedLineWidthRange = gl::ALIASED_LINE_WIDTH_RANGE,
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DepthRange = gl::DEPTH_RANGE,
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}),
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Float4(ParameterFloat4 {
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BlendColor = gl::BLEND_COLOR,
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ColorClearValue = gl::COLOR_CLEAR_VALUE,
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}),
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}
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}
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