Implement gl.getUniform()

This commit is contained in:
Anthony Ramine 2018-07-18 18:22:15 +02:00
parent 20714bd08c
commit 3e8c2d659a
14 changed files with 306 additions and 200 deletions

View file

@ -982,6 +982,119 @@ impl WebGLImpl {
WebGLCommand::VertexAttribDivisor { index, divisor } => {
ctx.gl().vertex_attrib_divisor(index, divisor)
}
WebGLCommand::GetUniformBool(program_id, loc, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
sender.send(value[0] != 0).unwrap();
}
WebGLCommand::GetUniformBool2(program_id, loc, ref sender) => {
let mut value = [0; 2];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
let value = [
value[0] != 0,
value[1] != 0,
];
sender.send(value).unwrap();
}
WebGLCommand::GetUniformBool3(program_id, loc, ref sender) => {
let mut value = [0; 3];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
let value = [
value[0] != 0,
value[1] != 0,
value[2] != 0,
];
sender.send(value).unwrap();
}
WebGLCommand::GetUniformBool4(program_id, loc, ref sender) => {
let mut value = [0; 4];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
let value = [
value[0] != 0,
value[1] != 0,
value[2] != 0,
value[3] != 0,
];
sender.send(value).unwrap();
}
WebGLCommand::GetUniformInt(program_id, loc, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
sender.send(value[0]).unwrap();
}
WebGLCommand::GetUniformInt2(program_id, loc, ref sender) => {
let mut value = [0; 2];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformInt3(program_id, loc, ref sender) => {
let mut value = [0; 3];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformInt4(program_id, loc, ref sender) => {
let mut value = [0; 4];
unsafe {
ctx.gl().get_uniform_iv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformFloat(program_id, loc, ref sender) => {
let mut value = [0.];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value[0]).unwrap();
}
WebGLCommand::GetUniformFloat2(program_id, loc, ref sender) => {
let mut value = [0.; 2];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformFloat3(program_id, loc, ref sender) => {
let mut value = [0.; 3];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformFloat4(program_id, loc, ref sender) => {
let mut value = [0.; 4];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformFloat9(program_id, loc, ref sender) => {
let mut value = [0.; 9];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
WebGLCommand::GetUniformFloat16(program_id, loc, ref sender) => {
let mut value = [0.; 16];
unsafe {
ctx.gl().get_uniform_fv(program_id.get(), loc, &mut value);
}
sender.send(value).unwrap();
}
}
// TODO: update test expectations in order to enable debug assertions