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Implement gl.getUniform()
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14 changed files with 306 additions and 200 deletions
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@ -580,7 +580,7 @@ interface WebGLRenderingContextBase
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any getTexParameter(GLenum target, GLenum pname);
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// any getUniform(WebGLProgram program, WebGLUniformLocation location);
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any getUniform(WebGLProgram program, WebGLUniformLocation location);
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WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
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