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Add trait DomObjectWrap to provide WRAP function
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353 changed files with 327 additions and 1236 deletions
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@ -43,11 +43,7 @@ impl GamepadEvent {
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cancelable: bool,
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gamepad: &Gamepad,
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) -> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object(
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Box::new(GamepadEvent::new_inherited(&gamepad)),
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global,
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GamepadEventBinding::Wrap,
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);
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let ev = reflect_dom_object(Box::new(GamepadEvent::new_inherited(&gamepad)), global);
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{
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let event = ev.upcast::<Event>();
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event.init_event(type_, bubbles, cancelable);
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