Handle nonexistent images in CanvasRenderingContext2D.createPattern()

This commit is contained in:
pylbrecht 2020-03-10 19:48:46 +01:00
parent e3c91f7c49
commit 3ec848f4a8
12 changed files with 37 additions and 16 deletions

View file

@ -0,0 +1,4 @@
[2d.drawImage.broken.html]
[Canvas test: 2d.drawImage.broken]
expected: FAIL

View file

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[2d.pattern.image.broken.html]
[Canvas test: 2d.pattern.image.broken]
expected: FAIL

View file

@ -1,4 +0,0 @@
[2d.pattern.image.nonexistent.html]
[Canvas test: 2d.pattern.image.nonexistent]
expected: FAIL

View file

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[2d.pattern.image.zeroheight.html]
[Canvas test: 2d.pattern.image.zeroheight]
expected: FAIL

View file

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[2d.pattern.image.zerowidth.html]
[Canvas test: 2d.pattern.image.zerowidth]
expected: FAIL

View file

@ -0,0 +1,4 @@
[2d.drawImage.broken.html]
[Canvas test: 2d.drawImage.broken]
expected: FAIL

View file

@ -0,0 +1,4 @@
[2d.pattern.image.broken.html]
[Canvas test: 2d.pattern.image.broken]
expected: FAIL

View file

@ -1,4 +0,0 @@
[2d.pattern.image.nonexistent.html]
[Canvas test: 2d.pattern.image.nonexistent]
expected: FAIL

View file

@ -0,0 +1,4 @@
[2d.pattern.image.zeroheight.html]
[Canvas test: 2d.pattern.image.zeroheight]
expected: FAIL

View file

@ -0,0 +1,4 @@
[2d.pattern.image.zerowidth.html]
[Canvas test: 2d.pattern.image.zerowidth]
expected: FAIL