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implement Touchevent prevent default behavior (#35031)
* implement Touchevent prevent default behavior * The status change logic of the `TouchHandler` is changed. > The `WaitingForScript` state is canceled. TouchAction can be identified based on the current touch type and numbers if touch points. * Sends current event to script thread along with recognized `TouchAction`. > After dispatch event, script thread sends a `TouchEventProcess(EventResult)` message to main thread. If the event is set to `DefaultAllowed`, the corresponding `TouchAction` information is added. * After receiving `DefaultAllowed(TouchAction)` message, main thread executes corresponding action. > `DefaultPrevented(TouchEventType)` is received. Use `prevent_click` to mark that the default `Click` is blocked, and `prevent_move` to mark that the default `Scroll` and `Zoom` are blocked. In this way, all TouchActions implement preventDefault. Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions * support preventDefault fling * move `TouchAction` to share touch directory * check preventDefault everytime when touch * fix zoom ineffective Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions rename on_event_processed to on_touch_event_processed clear unused features Signed-off-by: Bi Fuguo <1782765876@qq.com> * Optimizes pan performance by continuously sliding without waiting for the eventhandler. Signed-off-by: kongbai1996 <1782765876@qq.com> * resolve conflict Signed-off-by: kongbai1996 <1782765876@qq.com> --------- Signed-off-by: Bi Fuguo <1782765876@qq.com> Signed-off-by: kongbai1996 <1782765876@qq.com>
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12 changed files with 273 additions and 255 deletions
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@ -21,7 +21,7 @@ use compositing_traits::{
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use crossbeam_channel::Sender;
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use embedder_traits::{
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Cursor, InputEvent, MouseButton, MouseButtonAction, MouseButtonEvent, MouseMoveEvent,
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TouchEvent, TouchEventAction, TouchId,
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TouchAction, TouchEvent, TouchEventType, TouchId,
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};
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use euclid::{Point2D, Rect, Scale, Size2D, Transform3D, Vector2D};
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use fnv::{FnvHashMap, FnvHashSet};
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@ -33,8 +33,8 @@ use pixels::{CorsStatus, Image, PixelFormat};
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use profile_traits::time::{self as profile_time, ProfilerCategory};
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use profile_traits::time_profile;
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use script_traits::{
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AnimationState, AnimationTickType, ScriptThreadMessage, ScrollState, WindowSizeData,
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WindowSizeType,
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AnimationState, AnimationTickType, EventResult, ScriptThreadMessage, ScrollState,
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WindowSizeData, WindowSizeType,
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};
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use servo_geometry::DeviceIndependentPixel;
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use style_traits::{CSSPixel, PinchZoomFactor};
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@ -56,7 +56,7 @@ use webrender_traits::{
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CompositorHitTestResult, CrossProcessCompositorMessage, ImageUpdate, UntrustedNodeAddress,
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};
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use crate::touch::{TouchAction, TouchHandler};
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use crate::touch::TouchHandler;
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use crate::webview::{UnknownWebView, WebView, WebViewAlreadyExists, WebViewManager};
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use crate::windowing::{self, EmbedderCoordinates, WebRenderDebugOption, WindowMethods};
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use crate::InitialCompositorState;
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@ -501,7 +501,7 @@ impl IOCompositor {
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},
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CompositorMsg::TouchEventProcessed(result) => {
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self.touch_handler.on_event_processed(result);
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self.on_touch_event_processed(result);
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},
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CompositorMsg::CreatePng(page_rect, reply) => {
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@ -1338,13 +1338,28 @@ impl IOCompositor {
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InputEvent::MouseButton(event) => {
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match event.action {
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MouseButtonAction::Click => {},
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MouseButtonAction::Down => self.on_touch_down(TouchId(0), event.point),
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MouseButtonAction::Up => self.on_touch_up(TouchId(0), event.point),
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MouseButtonAction::Down => self.on_touch_down(TouchEvent {
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event_type: TouchEventType::Down,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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}),
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MouseButtonAction::Up => self.on_touch_up(TouchEvent {
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event_type: TouchEventType::Up,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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}),
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}
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return;
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},
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InputEvent::MouseMove(event) => {
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self.on_touch_move(TouchId(0), event.point);
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self.on_touch_move(TouchEvent {
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event_type: TouchEventType::Move,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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});
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return;
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},
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_ => {},
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@ -1422,75 +1437,113 @@ impl IOCompositor {
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return;
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}
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match event.action {
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TouchEventAction::Down => self.on_touch_down(event.id, event.point),
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TouchEventAction::Move => self.on_touch_move(event.id, event.point),
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TouchEventAction::Up => self.on_touch_up(event.id, event.point),
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TouchEventAction::Cancel => self.on_touch_cancel(event.id, event.point),
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match event.event_type {
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TouchEventType::Down => self.on_touch_down(event),
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TouchEventType::Move => self.on_touch_move(event),
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TouchEventType::Up => self.on_touch_up(event),
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TouchEventType::Cancel => self.on_touch_cancel(event),
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}
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}
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fn on_touch_down(&mut self, id: TouchId, point: DevicePoint) {
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self.touch_handler.on_touch_down(id, point);
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self.send_touch_event(TouchEvent {
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action: TouchEventAction::Down,
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id,
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point,
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})
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fn on_touch_down(&mut self, event: TouchEvent) {
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self.touch_handler.on_touch_down(event.id, event.point);
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self.send_touch_event(event);
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}
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fn on_touch_move(&mut self, id: TouchId, point: DevicePoint) {
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match self.touch_handler.on_touch_move(id, point) {
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TouchAction::Scroll(delta) => self.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(delta.to_untyped())),
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point.cast(),
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),
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TouchAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1); // Make sure this hits the base layer.
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fn on_touch_move(&mut self, mut event: TouchEvent) {
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let action: TouchAction = self.touch_handler.on_touch_move(event.id, event.point);
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if TouchAction::NoAction != action {
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if !self.touch_handler.prevent_move {
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match action {
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TouchAction::Scroll(delta, point) => self.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(delta.to_untyped())),
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point.cast(),
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),
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TouchAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1); // Make sure this hits the base layer.
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// The order of these events doesn't matter, because zoom is handled by
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// a root display list and the scroll event here is handled by the scroll
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// applied to the content display list.
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::PinchZoom(magnification));
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::Scroll(ScrollEvent {
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scroll_location: ScrollLocation::Delta(LayoutVector2D::from_untyped(
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scroll_delta.to_untyped(),
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)),
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cursor,
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event_count: 1,
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}));
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},
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TouchAction::DispatchEvent => self.send_touch_event(TouchEvent {
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action: TouchEventAction::Move,
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id,
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point,
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}),
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_ => {},
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// The order of these events doesn't matter, because zoom is handled by
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// a root display list and the scroll event here is handled by the scroll
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// applied to the content display list.
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::PinchZoom(magnification));
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::Scroll(ScrollEvent {
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scroll_location: ScrollLocation::Delta(
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LayoutVector2D::from_untyped(scroll_delta.to_untyped()),
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),
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cursor,
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event_count: 1,
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}));
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},
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_ => {},
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}
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} else {
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event.action = action;
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}
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self.send_touch_event(event);
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}
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}
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fn on_touch_up(&mut self, id: TouchId, point: DevicePoint) {
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self.send_touch_event(TouchEvent {
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action: TouchEventAction::Up,
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id,
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point,
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});
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if let TouchAction::Click = self.touch_handler.on_touch_up(id, point) {
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self.simulate_mouse_click(point);
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}
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fn on_touch_up(&mut self, mut event: TouchEvent) {
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let action = self.touch_handler.on_touch_up(event.id, event.point);
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event.action = action;
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self.send_touch_event(event);
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}
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fn on_touch_cancel(&mut self, id: TouchId, point: DevicePoint) {
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fn on_touch_cancel(&mut self, event: TouchEvent) {
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// Send the event to script.
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self.touch_handler.on_touch_cancel(id, point);
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self.send_touch_event(TouchEvent {
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action: TouchEventAction::Cancel,
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id,
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point,
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})
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self.touch_handler.on_touch_cancel(event.id, event.point);
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self.send_touch_event(event)
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}
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fn on_touch_event_processed(&mut self, result: EventResult) {
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match result {
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EventResult::DefaultPrevented(event_type) => {
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match event_type {
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TouchEventType::Down | TouchEventType::Move => {
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self.touch_handler.prevent_move = true;
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},
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_ => {},
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}
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self.touch_handler.prevent_click = true;
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},
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EventResult::DefaultAllowed(action) => {
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self.touch_handler.prevent_move = false;
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match action {
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TouchAction::Click(point) => {
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if !self.touch_handler.prevent_click {
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self.simulate_mouse_click(point);
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}
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},
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TouchAction::Flinging(velocity, point) => {
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self.touch_handler.on_fling(velocity, point);
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},
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TouchAction::Scroll(delta, point) => self.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(delta.to_untyped())),
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point.cast(),
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),
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TouchAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1); // Make sure this hits the base layer.
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// The order of these events doesn't matter, because zoom is handled by
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// a root display list and the scroll event here is handled by the scroll
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// applied to the content display list.
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::PinchZoom(magnification));
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::Scroll(ScrollEvent {
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scroll_location: ScrollLocation::Delta(
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LayoutVector2D::from_untyped(scroll_delta.to_untyped()),
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),
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cursor,
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event_count: 1,
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}));
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},
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_ => {},
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}
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},
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}
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}
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/// <http://w3c.github.io/touch-events/#mouse-events>
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@ -1518,18 +1571,18 @@ impl IOCompositor {
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&mut self,
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scroll_location: ScrollLocation,
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cursor: DeviceIntPoint,
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action: TouchEventAction,
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event_type: TouchEventType,
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) {
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if self.shutdown_state != ShutdownState::NotShuttingDown {
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return;
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}
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match action {
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TouchEventAction::Move => self.on_scroll_window_event(scroll_location, cursor),
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TouchEventAction::Up | TouchEventAction::Cancel => {
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match event_type {
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TouchEventType::Move => self.on_scroll_window_event(scroll_location, cursor),
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TouchEventType::Up | TouchEventType::Cancel => {
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self.on_scroll_window_event(scroll_location, cursor);
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},
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TouchEventAction::Down => {
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TouchEventType::Down => {
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self.on_scroll_window_event(scroll_location, cursor);
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},
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}
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