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implement Touchevent prevent default behavior (#35031)
* implement Touchevent prevent default behavior * The status change logic of the `TouchHandler` is changed. > The `WaitingForScript` state is canceled. TouchAction can be identified based on the current touch type and numbers if touch points. * Sends current event to script thread along with recognized `TouchAction`. > After dispatch event, script thread sends a `TouchEventProcess(EventResult)` message to main thread. If the event is set to `DefaultAllowed`, the corresponding `TouchAction` information is added. * After receiving `DefaultAllowed(TouchAction)` message, main thread executes corresponding action. > `DefaultPrevented(TouchEventType)` is received. Use `prevent_click` to mark that the default `Click` is blocked, and `prevent_move` to mark that the default `Scroll` and `Zoom` are blocked. In this way, all TouchActions implement preventDefault. Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions * support preventDefault fling * move `TouchAction` to share touch directory * check preventDefault everytime when touch * fix zoom ineffective Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions rename on_event_processed to on_touch_event_processed clear unused features Signed-off-by: Bi Fuguo <1782765876@qq.com> * Optimizes pan performance by continuously sliding without waiting for the eventhandler. Signed-off-by: kongbai1996 <1782765876@qq.com> * resolve conflict Signed-off-by: kongbai1996 <1782765876@qq.com> --------- Signed-off-by: Bi Fuguo <1782765876@qq.com> Signed-off-by: kongbai1996 <1782765876@qq.com>
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12 changed files with 273 additions and 255 deletions
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@ -26,8 +26,8 @@ use servo::webrender_traits::rendering_context::{OffscreenRenderingContext, Rend
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use servo::webrender_traits::SurfmanRenderingContext;
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use servo::{
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Cursor, InputEvent, Key, KeyState, KeyboardEvent, MouseButton as ServoMouseButton,
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MouseButtonAction, MouseButtonEvent, MouseMoveEvent, Theme, TouchEvent, TouchEventAction,
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TouchId, WebView, WheelDelta, WheelEvent, WheelMode,
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MouseButtonAction, MouseButtonEvent, MouseMoveEvent, Theme, TouchAction, TouchEvent,
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TouchEventType, TouchId, WebView, WheelDelta, WheelEvent, WheelMode,
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};
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use surfman::{Connection, Context, Device, SurfaceType};
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use url::Url;
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@ -606,7 +606,7 @@ impl WindowPortsMethods for Window {
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}
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let scroll_location = ScrollLocation::Delta(Vector2D::new(dx as f32, dy as f32));
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let phase = winit_phase_to_touch_event_action(phase);
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let phase = winit_phase_to_touch_event_type(phase);
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// Send events
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webview.notify_input_event(InputEvent::Wheel(WheelEvent { delta, point }));
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@ -618,9 +618,10 @@ impl WindowPortsMethods for Window {
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},
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WindowEvent::Touch(touch) => {
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webview.notify_input_event(InputEvent::Touch(TouchEvent {
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action: winit_phase_to_touch_event_action(touch.phase),
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event_type: winit_phase_to_touch_event_type(touch.phase),
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id: TouchId(touch.id as i32),
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point: Point2D::new(touch.location.x as f32, touch.location.y as f32),
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action: TouchAction::NoAction,
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}));
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},
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WindowEvent::PinchGesture { delta, .. } => {
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@ -729,12 +730,12 @@ impl WindowMethods for Window {
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}
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}
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fn winit_phase_to_touch_event_action(phase: TouchPhase) -> TouchEventAction {
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fn winit_phase_to_touch_event_type(phase: TouchPhase) -> TouchEventType {
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match phase {
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TouchPhase::Started => TouchEventAction::Down,
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TouchPhase::Moved => TouchEventAction::Move,
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TouchPhase::Ended => TouchEventAction::Up,
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TouchPhase::Cancelled => TouchEventAction::Cancel,
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TouchPhase::Started => TouchEventType::Down,
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TouchPhase::Moved => TouchEventType::Move,
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TouchPhase::Ended => TouchEventType::Up,
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TouchPhase::Cancelled => TouchEventType::Cancel,
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}
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}
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