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implement Touchevent prevent default behavior (#35031)
* implement Touchevent prevent default behavior * The status change logic of the `TouchHandler` is changed. > The `WaitingForScript` state is canceled. TouchAction can be identified based on the current touch type and numbers if touch points. * Sends current event to script thread along with recognized `TouchAction`. > After dispatch event, script thread sends a `TouchEventProcess(EventResult)` message to main thread. If the event is set to `DefaultAllowed`, the corresponding `TouchAction` information is added. * After receiving `DefaultAllowed(TouchAction)` message, main thread executes corresponding action. > `DefaultPrevented(TouchEventType)` is received. Use `prevent_click` to mark that the default `Click` is blocked, and `prevent_move` to mark that the default `Scroll` and `Zoom` are blocked. In this way, all TouchActions implement preventDefault. Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions * support preventDefault fling * move `TouchAction` to share touch directory * check preventDefault everytime when touch * fix zoom ineffective Signed-off-by: Bi Fuguo <1782765876@qq.com> * fix some suggestions rename on_event_processed to on_touch_event_processed clear unused features Signed-off-by: Bi Fuguo <1782765876@qq.com> * Optimizes pan performance by continuously sliding without waiting for the eventhandler. Signed-off-by: kongbai1996 <1782765876@qq.com> * resolve conflict Signed-off-by: kongbai1996 <1782765876@qq.com> --------- Signed-off-by: Bi Fuguo <1782765876@qq.com> Signed-off-by: kongbai1996 <1782765876@qq.com>
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12 changed files with 273 additions and 255 deletions
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@ -23,7 +23,8 @@ use servo::{
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InputMethodType, Key, KeyState, KeyboardEvent, LoadStatus, MediaSessionActionType,
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MediaSessionEvent, MouseButton, MouseButtonAction, MouseButtonEvent, MouseMoveEvent,
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NavigationRequest, PermissionRequest, PromptDefinition, PromptOrigin, PromptResult, Servo,
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ServoDelegate, ServoError, TouchEvent, TouchEventAction, TouchId, WebView, WebViewDelegate,
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ServoDelegate, ServoError, TouchAction, TouchEvent, TouchEventType, TouchId, WebView,
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WebViewDelegate,
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};
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use url::Url;
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@ -449,7 +450,7 @@ impl RunningAppState {
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self.active_webview().notify_scroll_event(
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scroll_location,
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Point2D::new(x, y),
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TouchEventAction::Down,
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TouchEventType::Down,
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);
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self.perform_updates();
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}
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@ -463,7 +464,7 @@ impl RunningAppState {
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self.active_webview().notify_scroll_event(
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scroll_location,
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Point2D::new(x, y),
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TouchEventAction::Move,
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TouchEventType::Move,
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);
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self.perform_updates();
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}
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@ -478,7 +479,7 @@ impl RunningAppState {
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self.active_webview().notify_scroll_event(
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scroll_location,
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Point2D::new(x, y),
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TouchEventAction::Up,
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TouchEventType::Up,
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);
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self.perform_updates();
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}
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@ -487,9 +488,10 @@ impl RunningAppState {
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pub fn touch_down(&self, x: f32, y: f32, pointer_id: i32) {
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self.active_webview()
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.notify_input_event(InputEvent::Touch(TouchEvent {
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action: TouchEventAction::Down,
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event_type: TouchEventType::Down,
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id: TouchId(pointer_id),
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point: Point2D::new(x, y),
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action: TouchAction::NoAction,
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}));
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self.perform_updates();
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}
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@ -498,9 +500,10 @@ impl RunningAppState {
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pub fn touch_move(&self, x: f32, y: f32, pointer_id: i32) {
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self.active_webview()
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.notify_input_event(InputEvent::Touch(TouchEvent {
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action: TouchEventAction::Move,
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event_type: TouchEventType::Move,
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id: TouchId(pointer_id),
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point: Point2D::new(x, y),
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action: TouchAction::NoAction,
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}));
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self.perform_updates();
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}
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@ -509,9 +512,10 @@ impl RunningAppState {
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pub fn touch_up(&self, x: f32, y: f32, pointer_id: i32) {
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self.active_webview()
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.notify_input_event(InputEvent::Touch(TouchEvent {
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action: TouchEventAction::Up,
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event_type: TouchEventType::Up,
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id: TouchId(pointer_id),
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point: Point2D::new(x, y),
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action: TouchAction::NoAction,
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}));
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self.perform_updates();
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}
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@ -520,9 +524,10 @@ impl RunningAppState {
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pub fn touch_cancel(&self, x: f32, y: f32, pointer_id: i32) {
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self.active_webview()
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.notify_input_event(InputEvent::Touch(TouchEvent {
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action: TouchEventAction::Cancel,
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event_type: TouchEventType::Cancel,
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id: TouchId(pointer_id),
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point: Point2D::new(x, y),
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action: TouchAction::NoAction,
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}));
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self.perform_updates();
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}
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