Implement the basic WebGL2 buffer data operations

Adds support for `bufferData`, `bufferSubData`, `copyBufferSubData`
and `getBufferSubData`.

Reference: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.3
This commit is contained in:
Mátyás Mustoha 2019-10-17 11:34:06 +02:00
parent f626355b67
commit 4050b7f9ec
13 changed files with 510 additions and 197 deletions

View file

@ -1,5 +0,0 @@
[buffer-copying-contents.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,2 +0,0 @@
[buffer-copying-restrictions.html]
expected: ERROR

View file

@ -1,14 +0,0 @@
[buffer-data-and-buffer-sub-data-sub-source.html]
expected: ERROR
[WebGL test #3: getError expected: INVALID_VALUE. Was NO_ERROR : calling bufferData when srcOffset + length is larger than source size]
expected: FAIL
[WebGL test #4: getError expected: INVALID_VALUE. Was NO_ERROR : calling bufferData when srcOffset + length is larger than source size]
expected: FAIL
[WebGL test #5: getError expected: INVALID_VALUE. Was NO_ERROR : calling bufferData when srcOffset + length is larger than source size]
expected: FAIL
[WebGL test #7: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -1,35 +0,0 @@
[get-buffer-sub-data.html]
expected: ERROR
[WebGL test #2: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #7: The returned array buffer fails to match original data]
expected: FAIL
[WebGL test #8: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, 2) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #10: areArraysEqual(retArray.slice(2), floatArray.slice(0, floatArray.length - 2)) should be true. Was false.]
expected: FAIL
[WebGL test #11: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, retArray.length) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #13: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, retArray.length + 1) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #14: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, 2, 2) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #16: areArraysEqual(retArray.slice(2, 4), floatArray.slice(0, 2)) should be true. Was false.]
expected: FAIL
[WebGL test #18: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, retArray.length - 1, 1) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL
[WebGL test #20: areArraysEqual(retArray.slice(8), floatArray.slice(0, 1)) should be true. Was false.]
expected: FAIL
[WebGL test #21: gl.getBufferSubData(gl.ARRAY_BUFFER, 0, retArray, retArray.length - 1, 2) threw exception TypeError: gl.getBufferSubData is not a function]
expected: FAIL

View file

@ -1,199 +1,193 @@
[methods-2.html]
[WebGL test #46: Property either does not exist or is not a function: bindTransformFeedback]
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
[WebGL test #30: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: endTransformFeedback]
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
[WebGL test #58: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
[WebGL test #49: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
[WebGL test #63: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
[WebGL test #2: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: bindBufferBase]
[WebGL test #15: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
[WebGL test #60: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
[WebGL test #4: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: deleteTransformFeedback]
[WebGL test #45: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: pauseTransformFeedback]
[WebGL test #56: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: transformFeedbackVaryings]
[WebGL test #7: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
[WebGL test #10: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
[WebGL test #21: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getIndexedParameter]
[WebGL test #46: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
[WebGL test #1: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
[WebGL test #55: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
[WebGL test #11: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
[WebGL test #48: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
[WebGL test #40: Property either does not exist or is not a function: clearBufferfi]
expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: getActiveUniformBlockName]
[WebGL test #44: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: beginTransformFeedback]
[WebGL test #50: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
[WebGL test #25: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: createTransformFeedback]
[WebGL test #3: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: getActiveUniformBlockParameter]
[WebGL test #57: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
[WebGL test #53: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
[WebGL test #61: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
[WebGL test #13: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #51: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
[WebGL test #54: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: createVertexArray]
[WebGL test #34: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
[WebGL test #16: Property either does not exist or is not a function: uniform1ui]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
[WebGL test #12: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
[WebGL test #52: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
[WebGL test #8: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: getUniformBlockIndex]
[WebGL test #18: Property either does not exist or is not a function: uniform3ui]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: bindBufferRange]
[WebGL test #41: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
[WebGL test #36: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: isTransformFeedback]
[WebGL test #19: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
[WebGL test #47: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
[WebGL test #24: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
[WebGL test #9: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: isVertexArray]
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x3fv]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
[WebGL test #17: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
[WebGL test #43: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
[WebGL test #59: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
[WebGL test #31: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: resumeTransformFeedback]
[WebGL test #6: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
[WebGL test #38: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: getActiveUniforms]
[WebGL test #23: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
[WebGL test #39: Property either does not exist or is not a function: clearBufferfv]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
[WebGL test #35: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
[WebGL test #22: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: uniformBlockBinding]
[WebGL test #5: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: getTransformFeedbackVarying]
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
[WebGL test #14: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: deleteVertexArray]
[WebGL test #62: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
[WebGL test #37: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
[WebGL test #20: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL

View file

@ -1,5 +1,5 @@
[read-pixels-into-pixel-pack-buffer.html]
expected: ERROR
expected: CRASH
[WebGL test #1: getError expected: INVALID_OPERATION. Was INVALID_ENUM : should generate INVALID_OPERATION if pixel pack buffer is bound]
expected: FAIL

View file

@ -1,5 +1,10 @@
[out-of-bounds-index-buffers-after-copying.html]
expected: ERROR
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #9: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL
[WebGL test #6: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,255,255]
expected: FAIL