canvas: Make OffscreenCanvas transferable (without placeholder) (#37872)

Follow the specification and make OffscreenCanvas objects are
transferable,
but not in case if there are a weak reference to placeholder canvas
element.
To handle it properly need to implement dedicated frame
provider/dispatcher
between canvas element (script thread) and offscreen canvas (dedicated
worker thread).

https://html.spec.whatwg.org/multipage/#the-offscreencanvas-interface:transferable-objects

Testing: Improvements in the following tests
-
html/canvas/element/drawing-images-to-the-canvas/2d.drawImage.detachedcanvas.html
-
html/canvas/offscreen/manual/convert-to-blob/offscreencanvas.convert.to.blob*
-
html/canvas/offscreen/manual/the-offscreen-canvas/offscreencanvas.transfer*
-
html/infrastructure/safe-passing-of-structured-data/transfer-errors.window.js

Part of #24276

Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
This commit is contained in:
Andrei Volykhin 2025-07-08 17:47:29 +03:00 committed by GitHub
parent c3f441d7ab
commit 4054f9a5a0
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GPG key ID: B5690EEEBB952194
17 changed files with 159 additions and 60 deletions

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@ -258,6 +258,7 @@ pub(crate) enum OffscreenRenderingContext {
//WebGL2(Dom<WebGL2RenderingContext>),
//#[cfg(feature = "webgpu")]
//WebGPU(Dom<GPUCanvasContext>),
Detached,
}
impl CanvasContext for OffscreenRenderingContext {
@ -268,54 +269,63 @@ impl CanvasContext for OffscreenRenderingContext {
fn canvas(&self) -> Option<HTMLCanvasElementOrOffscreenCanvas> {
match self {
OffscreenRenderingContext::Context2d(context) => context.canvas(),
OffscreenRenderingContext::Detached => None,
}
}
fn resize(&self) {
match self {
OffscreenRenderingContext::Context2d(context) => context.resize(),
OffscreenRenderingContext::Detached => {},
}
}
fn reset_bitmap(&self) {
match self {
OffscreenRenderingContext::Context2d(context) => context.reset_bitmap(),
OffscreenRenderingContext::Detached => {},
}
}
fn get_image_data(&self) -> Option<Snapshot> {
match self {
OffscreenRenderingContext::Context2d(context) => context.get_image_data(),
OffscreenRenderingContext::Detached => None,
}
}
fn origin_is_clean(&self) -> bool {
match self {
OffscreenRenderingContext::Context2d(context) => context.origin_is_clean(),
OffscreenRenderingContext::Detached => true,
}
}
fn size(&self) -> Size2D<u32> {
match self {
OffscreenRenderingContext::Context2d(context) => context.size(),
OffscreenRenderingContext::Detached => Size2D::default(),
}
}
fn mark_as_dirty(&self) {
match self {
OffscreenRenderingContext::Context2d(context) => context.mark_as_dirty(),
OffscreenRenderingContext::Detached => {},
}
}
fn update_rendering(&self) {
match self {
OffscreenRenderingContext::Context2d(context) => context.update_rendering(),
OffscreenRenderingContext::Detached => {},
}
}
fn onscreen(&self) -> bool {
match self {
OffscreenRenderingContext::Context2d(context) => context.onscreen(),
OffscreenRenderingContext::Detached => false,
}
}
}