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webgl: Check shader compilation status on use_program.
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3 changed files with 20 additions and 3 deletions
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@ -73,8 +73,19 @@ impl WebGLProgram {
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}
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/// glUseProgram
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pub fn use_program(&self) {
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pub fn use_program(&self) -> WebGLResult<()> {
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Err(WebGLError::InvalidOperation),
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}
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match self.vertex_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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_ => return Err(WebGLError::InvalidOperation),
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}
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(self.id))).unwrap();
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Ok(())
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}
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/// glAttachShader
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