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Render border solid-style properly
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parent
34418ec957
commit
409699f7ae
1 changed files with 118 additions and 74 deletions
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@ -33,6 +33,13 @@ pub struct RenderContext<'self> {
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screen_rect: Rect<uint>,
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}
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enum Direction {
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Top,
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Left,
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Right,
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Bottom
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}
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impl<'self> RenderContext<'self> {
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pub fn get_draw_target(&self) -> &'self DrawTarget {
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self.draw_target
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@ -48,57 +55,13 @@ impl<'self> RenderContext<'self> {
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border: SideOffsets2D<Au>,
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color: SideOffsets2D<Color>,
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style: SideOffsets2D<border_style::T>) {
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let rect = bounds.to_azure_rect();
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let border = border.to_float_px();
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self.draw_target.make_current();
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let mut dash: [AzFloat, ..2] = [0 as AzFloat, 0 as AzFloat];
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat);
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// draw top border
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RenderContext::apply_border_style(style.top, border.top, dash, &mut stroke_opts);
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let y = rect.origin.y + border.top * 0.5;
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern(color.top),
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&stroke_opts,
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&draw_opts);
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// draw right border
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RenderContext::apply_border_style(style.right, border.right, dash, &mut stroke_opts);
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern(color.right),
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&stroke_opts,
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&draw_opts);
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// draw bottom border
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RenderContext::apply_border_style(style.bottom, border.bottom, dash, &mut stroke_opts);
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern(color.bottom),
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&stroke_opts,
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&draw_opts);
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// draw left border
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RenderContext::apply_border_style(style.left, border.left, dash, &mut stroke_opts);
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let x = rect.origin.x + border.left * 0.5;
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern(color.left),
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&stroke_opts,
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&draw_opts);
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self.draw_border_segment(Top, bounds, border, color, style);
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self.draw_border_segment(Right, bounds, border, color, style);
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self.draw_border_segment(Bottom, bounds, border, color, style);
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self.draw_border_segment(Left, bounds, border, color, style);
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}
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pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
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@ -160,47 +123,128 @@ impl<'self> RenderContext<'self> {
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self.draw_target.fill_rect(&rect, &pattern);
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}
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fn apply_border_style(style: border_style::T, border_width: AzFloat, dash: &mut [AzFloat], stroke_opts: &mut StrokeOptions){
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match style{
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fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
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let (style_select, color_select) = match direction {
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Top => (style.top, color.top),
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Left => (style.left, color.left),
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Right => (style.right, color.right),
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Bottom => (style.bottom, color.bottom)
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};
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match style_select{
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border_style::none => {
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}
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border_style::hidden => {
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}
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//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
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border_style::dotted => {
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stroke_opts.line_width = border_width;
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if border_width > 2.0 {
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dash[0] = 0 as AzFloat;
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dash[1] = border_width * 2.0;
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stroke_opts.set_cap_style(AZ_CAP_ROUND as u8);
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} else {
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dash[0] = border_width;
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dash[1] = border_width;
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}
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stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
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stroke_opts.mDashLength = dash.len() as size_t;
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}
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border_style::dashed => {
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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stroke_opts.line_width = border_width;
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dash[0] = border_width*3 as AzFloat;
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dash[1] = border_width*3 as AzFloat;
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stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
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stroke_opts.mDashLength = dash.len() as size_t;
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self.draw_dashed_border_segment(direction,bounds,border,color_select);
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}
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//FIXME(sammykim): BorderStyleSolid doesn't show proper join-style with comparing firefox.
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border_style::solid => {
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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stroke_opts.set_join_style(AZ_JOIN_BEVEL as u8);
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stroke_opts.line_width = border_width;
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stroke_opts.mDashLength = 0 as size_t;
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self.draw_solid_border_segment(direction,bounds,border,color_select);
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}
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//FIXME(sammykim): Five more styles should be implemented.
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//double, groove, ridge, inset, outset
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}
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}
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fn draw_dashed_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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let rect = bounds.to_azure_rect();
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let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
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let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat);
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let mut dash: [AzFloat, ..2] = [0 as AzFloat, 0 as AzFloat];
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stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
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let border_width = match direction {
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Top => border.top,
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Left => border.left,
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Right => border.right,
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Bottom => border.bottom
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};
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stroke_opts.line_width = border_width;
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dash[0] = border_width * 3 as AzFloat;
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dash[1] = border_width * 3 as AzFloat;
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stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
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stroke_opts.mDashLength = dash.len() as size_t;
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let (start, end) = match direction {
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Top => {
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let y = rect.origin.y + border.top * 0.5;
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let start = Point2D(rect.origin.x, y);
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let end = Point2D(rect.origin.x + rect.size.width, y);
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(start, end)
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}
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Left => {
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let x = rect.origin.x + border.left * 0.5;
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let start = Point2D(x, rect.origin.y + rect.size.height);
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let end = Point2D(x, rect.origin.y + border.top);
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(start, end)
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}
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Right => {
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let x = rect.origin.x + rect.size.width - border.right * 0.5;
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let start = Point2D(x, rect.origin.y);
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let end = Point2D(x, rect.origin.y + rect.size.height);
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(start, end)
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}
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Bottom => {
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let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
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let start = Point2D(rect.origin.x + rect.size.width, y);
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let end = Point2D(rect.origin.x + border.left, y);
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(start, end)
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}
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};
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self.draw_target.stroke_line(start,
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end,
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&ColorPattern(color),
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&stroke_opts,
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&draw_opts);
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}
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fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
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let rect = bounds.to_azure_rect();
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let draw_opts = DrawOptions(1.0 , 0);
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let path_builder = self.draw_target.create_path_builder();
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let left_top = Point2D(rect.origin.x, rect.origin.y);
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let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
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let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
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let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
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match direction {
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Top => {
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path_builder.move_to(left_top);
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path_builder.line_to(right_top);
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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}
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Left => {
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path_builder.move_to(left_top);
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(left_bottom);
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}
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Right => {
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path_builder.move_to(right_top);
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path_builder.line_to(right_bottom);
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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}
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Bottom => {
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path_builder.move_to(left_bottom);
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_bottom);
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}
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}
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let path = path_builder.finish();
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self.draw_target.fill(&path, &ColorPattern(color), &draw_opts);
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}
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}
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trait to_float {
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