Render border solid-style properly

This commit is contained in:
HyunJune Kim 2013-11-27 15:08:47 +09:00 committed by Josh Matthews
parent 34418ec957
commit 409699f7ae

View file

@ -33,6 +33,13 @@ pub struct RenderContext<'self> {
screen_rect: Rect<uint>,
}
enum Direction {
Top,
Left,
Right,
Bottom
}
impl<'self> RenderContext<'self> {
pub fn get_draw_target(&self) -> &'self DrawTarget {
self.draw_target
@ -48,57 +55,13 @@ impl<'self> RenderContext<'self> {
border: SideOffsets2D<Au>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
let rect = bounds.to_azure_rect();
let border = border.to_float_px();
self.draw_target.make_current();
let mut dash: [AzFloat, ..2] = [0 as AzFloat, 0 as AzFloat];
let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat);
// draw top border
RenderContext::apply_border_style(style.top, border.top, dash, &mut stroke_opts);
let y = rect.origin.y + border.top * 0.5;
let start = Point2D(rect.origin.x, y);
let end = Point2D(rect.origin.x + rect.size.width, y);
self.draw_target.stroke_line(start,
end,
&ColorPattern(color.top),
&stroke_opts,
&draw_opts);
// draw right border
RenderContext::apply_border_style(style.right, border.right, dash, &mut stroke_opts);
let x = rect.origin.x + rect.size.width - border.right * 0.5;
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
self.draw_target.stroke_line(start,
end,
&ColorPattern(color.right),
&stroke_opts,
&draw_opts);
// draw bottom border
RenderContext::apply_border_style(style.bottom, border.bottom, dash, &mut stroke_opts);
let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
let start = Point2D(rect.origin.x, y);
let end = Point2D(rect.origin.x + rect.size.width, y);
self.draw_target.stroke_line(start,
end,
&ColorPattern(color.bottom),
&stroke_opts,
&draw_opts);
// draw left border
RenderContext::apply_border_style(style.left, border.left, dash, &mut stroke_opts);
let x = rect.origin.x + border.left * 0.5;
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
self.draw_target.stroke_line(start,
end,
&ColorPattern(color.left),
&stroke_opts,
&draw_opts);
self.draw_border_segment(Top, bounds, border, color, style);
self.draw_border_segment(Right, bounds, border, color, style);
self.draw_border_segment(Bottom, bounds, border, color, style);
self.draw_border_segment(Left, bounds, border, color, style);
}
pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
@ -160,47 +123,128 @@ impl<'self> RenderContext<'self> {
self.draw_target.fill_rect(&rect, &pattern);
}
fn apply_border_style(style: border_style::T, border_width: AzFloat, dash: &mut [AzFloat], stroke_opts: &mut StrokeOptions){
match style{
fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
let (style_select, color_select) = match direction {
Top => (style.top, color.top),
Left => (style.left, color.left),
Right => (style.right, color.right),
Bottom => (style.bottom, color.bottom)
};
match style_select{
border_style::none => {
}
border_style::hidden => {
}
//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
border_style::dotted => {
stroke_opts.line_width = border_width;
if border_width > 2.0 {
dash[0] = 0 as AzFloat;
dash[1] = border_width * 2.0;
stroke_opts.set_cap_style(AZ_CAP_ROUND as u8);
} else {
dash[0] = border_width;
dash[1] = border_width;
}
stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
stroke_opts.mDashLength = dash.len() as size_t;
}
border_style::dashed => {
stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
stroke_opts.line_width = border_width;
dash[0] = border_width*3 as AzFloat;
dash[1] = border_width*3 as AzFloat;
stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
stroke_opts.mDashLength = dash.len() as size_t;
self.draw_dashed_border_segment(direction,bounds,border,color_select);
}
//FIXME(sammykim): BorderStyleSolid doesn't show proper join-style with comparing firefox.
border_style::solid => {
stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
stroke_opts.set_join_style(AZ_JOIN_BEVEL as u8);
stroke_opts.line_width = border_width;
stroke_opts.mDashLength = 0 as size_t;
self.draw_solid_border_segment(direction,bounds,border,color_select);
}
//FIXME(sammykim): Five more styles should be implemented.
//double, groove, ridge, inset, outset
}
}
fn draw_dashed_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
let rect = bounds.to_azure_rect();
let draw_opts = DrawOptions(1 as AzFloat, 0 as uint16_t);
let mut stroke_opts = StrokeOptions(0 as AzFloat, 10 as AzFloat);
let mut dash: [AzFloat, ..2] = [0 as AzFloat, 0 as AzFloat];
stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
let border_width = match direction {
Top => border.top,
Left => border.left,
Right => border.right,
Bottom => border.bottom
};
stroke_opts.line_width = border_width;
dash[0] = border_width * 3 as AzFloat;
dash[1] = border_width * 3 as AzFloat;
stroke_opts.mDashPattern = vec::raw::to_ptr(dash);
stroke_opts.mDashLength = dash.len() as size_t;
let (start, end) = match direction {
Top => {
let y = rect.origin.y + border.top * 0.5;
let start = Point2D(rect.origin.x, y);
let end = Point2D(rect.origin.x + rect.size.width, y);
(start, end)
}
Left => {
let x = rect.origin.x + border.left * 0.5;
let start = Point2D(x, rect.origin.y + rect.size.height);
let end = Point2D(x, rect.origin.y + border.top);
(start, end)
}
Right => {
let x = rect.origin.x + rect.size.width - border.right * 0.5;
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
(start, end)
}
Bottom => {
let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
let start = Point2D(rect.origin.x + rect.size.width, y);
let end = Point2D(rect.origin.x + border.left, y);
(start, end)
}
};
self.draw_target.stroke_line(start,
end,
&ColorPattern(color),
&stroke_opts,
&draw_opts);
}
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
let rect = bounds.to_azure_rect();
let draw_opts = DrawOptions(1.0 , 0);
let path_builder = self.draw_target.create_path_builder();
let left_top = Point2D(rect.origin.x, rect.origin.y);
let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
match direction {
Top => {
path_builder.move_to(left_top);
path_builder.line_to(right_top);
path_builder.line_to(right_top + Point2D(-border.right, border.top));
path_builder.line_to(left_top + Point2D(border.left, border.top));
}
Left => {
path_builder.move_to(left_top);
path_builder.line_to(left_top + Point2D(border.left, border.top));
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
path_builder.line_to(left_bottom);
}
Right => {
path_builder.move_to(right_top);
path_builder.line_to(right_bottom);
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
path_builder.line_to(right_top + Point2D(-border.right, border.top));
}
Bottom => {
path_builder.move_to(left_bottom);
path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
path_builder.line_to(right_bottom);
}
}
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern(color), &draw_opts);
}
}
trait to_float {