Introduce UpdateAnimationTasks to perform a bunch of animation's tasks in a SequentialTask.

The UpdateAnimationsTasks is a bitflags and each bit is generated from
Gecko's UpdateAnimationsTasks (enum class) values for matching values
between C++ and Rust. For this reason, the bitflags is annotated as
(feature = "gecko"), as a result update_animations() which uses this bitflags
also became gecko-only function.
This commit is contained in:
Hiroyuki Ikezoe 2017-03-27 17:33:07 +09:00
parent 0c843d4b7d
commit 4183b0dff2
9 changed files with 82 additions and 21 deletions

View file

@ -12,9 +12,10 @@ use data::ElementData;
use dom::{OpaqueNode, TNode, TElement, SendElement};
use error_reporting::ParseErrorReporter;
use euclid::Size2D;
#[cfg(feature = "gecko")] use gecko_bindings::structs;
use matching::StyleSharingCandidateCache;
use parking_lot::RwLock;
use selector_parser::PseudoElement;
#[cfg(feature = "gecko")] use selector_parser::PseudoElement;
use selectors::matching::ElementSelectorFlags;
use servo_config::opts;
use shared_lock::StylesheetGuards;
@ -194,6 +195,22 @@ impl TraversalStatistics {
}
}
#[cfg(feature = "gecko")]
bitflags! {
/// Represents which tasks are performed in a SequentialTask of UpdateAnimations.
pub flags UpdateAnimationsTasks: u8 {
/// Update CSS Animations.
const CSS_ANIMATIONS = structs::UpdateAnimationsTasks_CSSAnimations,
/// Update CSS Transitions.
const CSS_TRANSITIONS = structs::UpdateAnimationsTasks_CSSTransitions,
/// Update effect properties.
const EFFECT_PROPERTIES = structs::UpdateAnimationsTasks_EffectProperties,
/// Update animation cacade results for animations running on the compositor.
const CASCADE_RESULTS = structs::UpdateAnimationsTasks_CascadeResults,
}
}
/// A task to be run in sequential mode on the parent (non-worker) thread. This
/// is used by the style system to queue up work which is not safe to do during
/// the parallel traversal.
@ -202,9 +219,10 @@ pub enum SequentialTask<E: TElement> {
/// element that we don't have exclusive access to (i.e. the parent).
SetSelectorFlags(SendElement<E>, ElementSelectorFlags),
/// Marks that we need to create/remove/update CSS animations after the
/// first traversal.
UpdateAnimations(SendElement<E>, Option<PseudoElement>),
#[cfg(feature = "gecko")]
/// Marks that we need to update CSS animations, update effect properties of
/// any type of animations after the normal traversal.
UpdateAnimations(SendElement<E>, Option<PseudoElement>, UpdateAnimationsTasks),
}
impl<E: TElement> SequentialTask<E> {
@ -216,8 +234,9 @@ impl<E: TElement> SequentialTask<E> {
SetSelectorFlags(el, flags) => {
unsafe { el.set_selector_flags(flags) };
}
UpdateAnimations(el, pseudo) => {
unsafe { el.update_animations(pseudo.as_ref()) };
#[cfg(feature = "gecko")]
UpdateAnimations(el, pseudo, tasks) => {
unsafe { el.update_animations(pseudo.as_ref(), tasks) };
}
}
}
@ -228,10 +247,12 @@ impl<E: TElement> SequentialTask<E> {
SetSelectorFlags(unsafe { SendElement::new(el) }, flags)
}
/// Creates a task to update CSS Animations on a given (pseudo-)element.
pub fn update_animations(el: E, pseudo: Option<PseudoElement>) -> Self {
#[cfg(feature = "gecko")]
/// Creates a task to update various animation state on a given (pseudo-)element.
pub fn update_animations(el: E, pseudo: Option<PseudoElement>,
tasks: UpdateAnimationsTasks) -> Self {
use self::SequentialTask::*;
UpdateAnimations(unsafe { SendElement::new(el) }, pseudo)
UpdateAnimations(unsafe { SendElement::new(el) }, pseudo, tasks)
}
}