Improve debugging output for WebGL errors.

This commit is contained in:
Josh Matthews 2018-05-29 17:06:24 -04:00
parent 4e6b100c7e
commit 41ced88f71
3 changed files with 115 additions and 246 deletions

View file

@ -651,7 +651,7 @@ impl WebGLImpl {
#[allow(unsafe_code)]
pub fn apply<Native: NativeGLContextMethods>(ctx: &GLContext<Native>, command: WebGLCommand) {
match command {
WebGLCommand::GetContextAttributes(sender) =>
WebGLCommand::GetContextAttributes(ref sender) =>
sender.send(*ctx.borrow_attributes()).unwrap(),
WebGLCommand::ActiveTexture(target) =>
ctx.gl().active_texture(target),
@ -659,8 +659,8 @@ impl WebGLImpl {
ctx.gl().attach_shader(program_id.get(), shader_id.get()),
WebGLCommand::DetachShader(program_id, shader_id) =>
ctx.gl().detach_shader(program_id.get(), shader_id.get()),
WebGLCommand::BindAttribLocation(program_id, index, name) =>
ctx.gl().bind_attrib_location(program_id.get(), index, &name),
WebGLCommand::BindAttribLocation(program_id, index, ref name) =>
ctx.gl().bind_attrib_location(program_id.get(), index, name),
WebGLCommand::BlendColor(r, g, b, a) =>
ctx.gl().blend_color(r, g, b, a),
WebGLCommand::BlendEquation(mode) =>
@ -671,10 +671,10 @@ impl WebGLImpl {
ctx.gl().blend_func(src, dest),
WebGLCommand::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) =>
ctx.gl().blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha),
WebGLCommand::BufferData(buffer_type, data, usage) =>
gl::buffer_data(ctx.gl(), buffer_type, &data, usage),
WebGLCommand::BufferSubData(buffer_type, offset, data) =>
gl::buffer_sub_data(ctx.gl(), buffer_type, offset, &data),
WebGLCommand::BufferData(buffer_type, ref data, usage) =>
gl::buffer_data(ctx.gl(), buffer_type, data, usage),
WebGLCommand::BufferSubData(buffer_type, offset, ref data) =>
gl::buffer_sub_data(ctx.gl(), buffer_type, offset, data),
WebGLCommand::Clear(mask) =>
ctx.gl().clear(mask),
WebGLCommand::ClearColor(r, g, b, a) =>
@ -721,7 +721,7 @@ impl WebGLImpl {
ctx.gl().enable_vertex_attrib_array(attrib_id),
WebGLCommand::Hint(name, val) =>
ctx.gl().hint(name, val),
WebGLCommand::IsEnabled(cap, chan) =>
WebGLCommand::IsEnabled(cap, ref chan) =>
chan.send(ctx.gl().is_enabled(cap) != 0).unwrap(),
WebGLCommand::LineWidth(width) =>
ctx.gl().line_width(width),
@ -729,7 +729,7 @@ impl WebGLImpl {
ctx.gl().pixel_store_i(name, val),
WebGLCommand::PolygonOffset(factor, units) =>
ctx.gl().polygon_offset(factor, units),
WebGLCommand::ReadPixels(x, y, width, height, format, pixel_type, chan) =>
WebGLCommand::ReadPixels(x, y, width, height, format, pixel_type, ref chan) =>
Self::read_pixels(ctx.gl(), x, y, width, height, format, pixel_type, chan),
WebGLCommand::RenderbufferStorage(target, format, width, height) =>
ctx.gl().renderbuffer_storage(target, format, width, height),
@ -749,44 +749,44 @@ impl WebGLImpl {
ctx.gl().stencil_op(fail, zfail, zpass),
WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) =>
ctx.gl().stencil_op_separate(face, fail, zfail, zpass),
WebGLCommand::GetActiveAttrib(program_id, index, chan) =>
WebGLCommand::GetActiveAttrib(program_id, index, ref chan) =>
Self::active_attrib(ctx.gl(), program_id, index, chan),
WebGLCommand::GetActiveUniform(program_id, index, chan) =>
WebGLCommand::GetActiveUniform(program_id, index, ref chan) =>
Self::active_uniform(ctx.gl(), program_id, index, chan),
WebGLCommand::GetAttribLocation(program_id, name, chan) =>
WebGLCommand::GetAttribLocation(program_id, ref name, ref chan) =>
Self::attrib_location(ctx.gl(), program_id, name, chan),
WebGLCommand::GetRenderbufferParameter(target, pname, chan) =>
WebGLCommand::GetRenderbufferParameter(target, pname, ref chan) =>
Self::get_renderbuffer_parameter(ctx.gl(), target, pname, chan),
WebGLCommand::GetFramebufferAttachmentParameter(target, attachment, pname, chan) =>
WebGLCommand::GetFramebufferAttachmentParameter(target, attachment, pname, ref chan) =>
Self::get_framebuffer_attachment_parameter(ctx.gl(), target, attachment, pname, chan),
WebGLCommand::GetVertexAttribOffset(index, pname, chan) =>
WebGLCommand::GetVertexAttribOffset(index, pname, ref chan) =>
Self::vertex_attrib_offset(ctx.gl(), index, pname, chan),
WebGLCommand::GetTexParameter(target, pname, chan) => {
WebGLCommand::GetTexParameter(target, pname, ref chan) => {
chan.send(ctx.gl().get_tex_parameter_iv(target, pname)).unwrap();
}
WebGLCommand::GetShaderPrecisionFormat(shader_type, precision_type, chan) =>
WebGLCommand::GetShaderPrecisionFormat(shader_type, precision_type, ref chan) =>
Self::shader_precision_format(ctx.gl(), shader_type, precision_type, chan),
WebGLCommand::GetExtensions(chan) =>
WebGLCommand::GetExtensions(ref chan) =>
Self::get_extensions(ctx.gl(), chan),
WebGLCommand::GetUniformLocation(program_id, name, chan) =>
Self::uniform_location(ctx.gl(), program_id, name, chan),
WebGLCommand::GetShaderInfoLog(shader_id, chan) =>
WebGLCommand::GetUniformLocation(program_id, ref name, ref chan) =>
Self::uniform_location(ctx.gl(), program_id, &name, chan),
WebGLCommand::GetShaderInfoLog(shader_id, ref chan) =>
Self::shader_info_log(ctx.gl(), shader_id, chan),
WebGLCommand::GetProgramInfoLog(program_id, chan) =>
WebGLCommand::GetProgramInfoLog(program_id, ref chan) =>
Self::program_info_log(ctx.gl(), program_id, chan),
WebGLCommand::CompileShader(shader_id, source) =>
Self::compile_shader(ctx.gl(), shader_id, source),
WebGLCommand::CreateBuffer(chan) =>
WebGLCommand::CompileShader(shader_id, ref source) =>
Self::compile_shader(ctx.gl(), shader_id, &source),
WebGLCommand::CreateBuffer(ref chan) =>
Self::create_buffer(ctx.gl(), chan),
WebGLCommand::CreateFramebuffer(chan) =>
WebGLCommand::CreateFramebuffer(ref chan) =>
Self::create_framebuffer(ctx.gl(), chan),
WebGLCommand::CreateRenderbuffer(chan) =>
WebGLCommand::CreateRenderbuffer(ref chan) =>
Self::create_renderbuffer(ctx.gl(), chan),
WebGLCommand::CreateTexture(chan) =>
WebGLCommand::CreateTexture(ref chan) =>
Self::create_texture(ctx.gl(), chan),
WebGLCommand::CreateProgram(chan) =>
WebGLCommand::CreateProgram(ref chan) =>
Self::create_program(ctx.gl(), chan),
WebGLCommand::CreateShader(shader_type, chan) =>
WebGLCommand::CreateShader(shader_type, ref chan) =>
Self::create_shader(ctx.gl(), shader_type, chan),
WebGLCommand::DeleteBuffer(id) =>
ctx.gl().delete_buffers(&[id.get()]),
@ -812,42 +812,42 @@ impl WebGLImpl {
ctx.gl().link_program(program_id.get()),
WebGLCommand::Uniform1f(uniform_id, v) =>
ctx.gl().uniform_1f(uniform_id, v),
WebGLCommand::Uniform1fv(uniform_id, v) =>
ctx.gl().uniform_1fv(uniform_id, &v),
WebGLCommand::Uniform1fv(uniform_id, ref v) =>
ctx.gl().uniform_1fv(uniform_id, v),
WebGLCommand::Uniform1i(uniform_id, v) =>
ctx.gl().uniform_1i(uniform_id, v),
WebGLCommand::Uniform1iv(uniform_id, v) =>
ctx.gl().uniform_1iv(uniform_id, &v),
WebGLCommand::Uniform1iv(uniform_id, ref v) =>
ctx.gl().uniform_1iv(uniform_id, v),
WebGLCommand::Uniform2f(uniform_id, x, y) =>
ctx.gl().uniform_2f(uniform_id, x, y),
WebGLCommand::Uniform2fv(uniform_id, v) =>
ctx.gl().uniform_2fv(uniform_id, &v),
WebGLCommand::Uniform2fv(uniform_id, ref v) =>
ctx.gl().uniform_2fv(uniform_id, v),
WebGLCommand::Uniform2i(uniform_id, x, y) =>
ctx.gl().uniform_2i(uniform_id, x, y),
WebGLCommand::Uniform2iv(uniform_id, v) =>
ctx.gl().uniform_2iv(uniform_id, &v),
WebGLCommand::Uniform2iv(uniform_id, ref v) =>
ctx.gl().uniform_2iv(uniform_id, v),
WebGLCommand::Uniform3f(uniform_id, x, y, z) =>
ctx.gl().uniform_3f(uniform_id, x, y, z),
WebGLCommand::Uniform3fv(uniform_id, v) =>
ctx.gl().uniform_3fv(uniform_id, &v),
WebGLCommand::Uniform3fv(uniform_id, ref v) =>
ctx.gl().uniform_3fv(uniform_id, v),
WebGLCommand::Uniform3i(uniform_id, x, y, z) =>
ctx.gl().uniform_3i(uniform_id, x, y, z),
WebGLCommand::Uniform3iv(uniform_id, v) =>
ctx.gl().uniform_3iv(uniform_id, &v),
WebGLCommand::Uniform3iv(uniform_id, ref v) =>
ctx.gl().uniform_3iv(uniform_id, v),
WebGLCommand::Uniform4f(uniform_id, x, y, z, w) =>
ctx.gl().uniform_4f(uniform_id, x, y, z, w),
WebGLCommand::Uniform4fv(uniform_id, v) =>
ctx.gl().uniform_4fv(uniform_id, &v),
WebGLCommand::Uniform4fv(uniform_id, ref v) =>
ctx.gl().uniform_4fv(uniform_id, v),
WebGLCommand::Uniform4i(uniform_id, x, y, z, w) =>
ctx.gl().uniform_4i(uniform_id, x, y, z, w),
WebGLCommand::Uniform4iv(uniform_id, v) =>
ctx.gl().uniform_4iv(uniform_id, &v),
WebGLCommand::UniformMatrix2fv(uniform_id, transpose, v) =>
ctx.gl().uniform_matrix_2fv(uniform_id, transpose, &v),
WebGLCommand::UniformMatrix3fv(uniform_id, transpose, v) =>
ctx.gl().uniform_matrix_3fv(uniform_id, transpose, &v),
WebGLCommand::UniformMatrix4fv(uniform_id, transpose, v) =>
ctx.gl().uniform_matrix_4fv(uniform_id, transpose, &v),
WebGLCommand::Uniform4iv(uniform_id, ref v) =>
ctx.gl().uniform_4iv(uniform_id, v),
WebGLCommand::UniformMatrix2fv(uniform_id, transpose, ref v) =>
ctx.gl().uniform_matrix_2fv(uniform_id, transpose, v),
WebGLCommand::UniformMatrix3fv(uniform_id, transpose, ref v) =>
ctx.gl().uniform_matrix_3fv(uniform_id, transpose, v),
WebGLCommand::UniformMatrix4fv(uniform_id, transpose, ref v) =>
ctx.gl().uniform_matrix_4fv(uniform_id, transpose, v),
WebGLCommand::UseProgram(program_id) =>
ctx.gl().use_program(program_id.get()),
WebGLCommand::ValidateProgram(program_id) =>
@ -861,39 +861,39 @@ impl WebGLImpl {
WebGLCommand::SetViewport(x, y, width, height) => {
ctx.gl().viewport(x, y, width, height);
}
WebGLCommand::TexImage2D(target, level, internal, width, height, format, data_type, data) =>
WebGLCommand::TexImage2D(target, level, internal, width, height, format, data_type, ref data) =>
ctx.gl().tex_image_2d(target, level, internal, width, height,
/*border*/0, format, data_type, Some(&data)),
/*border*/0, format, data_type, Some(data)),
WebGLCommand::TexParameteri(target, name, value) =>
ctx.gl().tex_parameter_i(target, name, value),
WebGLCommand::TexParameterf(target, name, value) =>
ctx.gl().tex_parameter_f(target, name, value),
WebGLCommand::TexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, data) =>
ctx.gl().tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height, &data),
WebGLCommand::DrawingBufferWidth(sender) =>
WebGLCommand::TexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, ref data) =>
ctx.gl().tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height, data),
WebGLCommand::DrawingBufferWidth(ref sender) =>
sender.send(ctx.borrow_draw_buffer().unwrap().size().width).unwrap(),
WebGLCommand::DrawingBufferHeight(sender) =>
WebGLCommand::DrawingBufferHeight(ref sender) =>
sender.send(ctx.borrow_draw_buffer().unwrap().size().height).unwrap(),
WebGLCommand::Finish(sender) =>
WebGLCommand::Finish(ref sender) =>
Self::finish(ctx.gl(), sender),
WebGLCommand::Flush =>
ctx.gl().flush(),
WebGLCommand::GenerateMipmap(target) =>
ctx.gl().generate_mipmap(target),
WebGLCommand::CreateVertexArray(chan) =>
WebGLCommand::CreateVertexArray(ref chan) =>
Self::create_vertex_array(ctx.gl(), chan),
WebGLCommand::DeleteVertexArray(id) =>
ctx.gl().delete_vertex_arrays(&[id.get()]),
WebGLCommand::BindVertexArray(id) =>
ctx.gl().bind_vertex_array(id.map_or(0, WebGLVertexArrayId::get)),
WebGLCommand::GetParameterBool(param, sender) => {
WebGLCommand::GetParameterBool(param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_boolean_v(param as u32, &mut value);
}
sender.send(value[0] != 0).unwrap()
}
WebGLCommand::GetParameterBool4(param, sender) => {
WebGLCommand::GetParameterBool4(param, ref sender) => {
let mut value = [0; 4];
unsafe {
ctx.gl().get_boolean_v(param as u32, &mut value);
@ -906,70 +906,70 @@ impl WebGLImpl {
];
sender.send(value).unwrap()
}
WebGLCommand::GetParameterInt(param, sender) => {
WebGLCommand::GetParameterInt(param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_integer_v(param as u32, &mut value);
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetParameterInt4(param, sender) => {
WebGLCommand::GetParameterInt4(param, ref sender) => {
let mut value = [0; 4];
unsafe {
ctx.gl().get_integer_v(param as u32, &mut value);
}
sender.send(value).unwrap()
}
WebGLCommand::GetParameterFloat(param, sender) => {
WebGLCommand::GetParameterFloat(param, ref sender) => {
let mut value = [0.];
unsafe {
ctx.gl().get_float_v(param as u32, &mut value);
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetParameterFloat2(param, sender) => {
WebGLCommand::GetParameterFloat2(param, ref sender) => {
let mut value = [0.; 2];
unsafe {
ctx.gl().get_float_v(param as u32, &mut value);
}
sender.send(value).unwrap()
}
WebGLCommand::GetParameterFloat4(param, sender) => {
WebGLCommand::GetParameterFloat4(param, ref sender) => {
let mut value = [0.; 4];
unsafe {
ctx.gl().get_float_v(param as u32, &mut value);
}
sender.send(value).unwrap()
}
WebGLCommand::GetProgramParameterBool(program, param, sender) => {
WebGLCommand::GetProgramParameterBool(program, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_program_iv(program.get(), param as u32, &mut value);
}
sender.send(value[0] != 0).unwrap()
}
WebGLCommand::GetProgramParameterInt(program, param, sender) => {
WebGLCommand::GetProgramParameterInt(program, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_program_iv(program.get(), param as u32, &mut value);
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetShaderParameterBool(shader, param, sender) => {
WebGLCommand::GetShaderParameterBool(shader, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
}
sender.send(value[0] != 0).unwrap()
}
WebGLCommand::GetShaderParameterInt(shader, param, sender) => {
WebGLCommand::GetShaderParameterInt(shader, param, ref sender) => {
let mut value = [0];
unsafe {
ctx.gl().get_shader_iv(shader.get(), param as u32, &mut value);
}
sender.send(value[0]).unwrap()
}
WebGLCommand::GetVertexAttribBool(index, param, sender) => {
WebGLCommand::GetVertexAttribBool(index, param, ref sender) => {
// FIXME(nox): https://github.com/servo/servo/issues/20608
let mut max = [0];
unsafe {
@ -986,7 +986,7 @@ impl WebGLImpl {
};
sender.send(result).unwrap();
}
WebGLCommand::GetVertexAttribInt(index, param, sender) => {
WebGLCommand::GetVertexAttribInt(index, param, ref sender) => {
// FIXME(nox): https://github.com/servo/servo/issues/20608
let mut max = [0];
unsafe {
@ -1003,7 +1003,7 @@ impl WebGLImpl {
};
sender.send(result).unwrap();
}
WebGLCommand::GetVertexAttribFloat4(index, param, sender) => {
WebGLCommand::GetVertexAttribFloat4(index, param, ref sender) => {
// FIXME(nox): https://github.com/servo/servo/issues/20608
let mut max = [0];
unsafe {
@ -1023,10 +1023,11 @@ impl WebGLImpl {
}
// TODO: update test expectations in order to enable debug assertions
//if cfg!(debug_assertions) {
let error = ctx.gl().get_error();
assert_eq!(error, gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
//}
let error = ctx.gl().get_error();
if error != gl::NO_ERROR {
error!("Last GL operation failed: {:?}", command)
}
assert_eq!(error, gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
}
fn read_pixels(
@ -1037,7 +1038,7 @@ impl WebGLImpl {
height: i32,
format: u32,
pixel_type: u32,
chan: WebGLSender<ByteBuf>,
chan: &WebGLSender<ByteBuf>,
) {
let result = gl.read_pixels(x, y, width, height, format, pixel_type);
chan.send(result.into()).unwrap()
@ -1048,7 +1049,7 @@ impl WebGLImpl {
gl: &gl::Gl,
program_id: WebGLProgramId,
index: u32,
chan: WebGLSender<WebGLResult<(i32, u32, String)>>,
chan: &WebGLSender<WebGLResult<(i32, u32, String)>>,
) {
let mut max = [0];
unsafe {
@ -1066,7 +1067,7 @@ impl WebGLImpl {
fn active_uniform(gl: &gl::Gl,
program_id: WebGLProgramId,
index: u32,
chan: WebGLSender<WebGLResult<(i32, u32, String)>>) {
chan: &WebGLSender<WebGLResult<(i32, u32, String)>>) {
let mut max = [0];
unsafe {
gl.get_program_iv(program_id.get(), gl::ACTIVE_UNIFORMS, &mut max);
@ -1081,9 +1082,9 @@ impl WebGLImpl {
fn attrib_location(gl: &gl::Gl,
program_id: WebGLProgramId,
name: String,
chan: WebGLSender<Option<i32>> ) {
let attrib_location = gl.get_attrib_location(program_id.get(), &name);
name: &str,
chan: &WebGLSender<Option<i32>> ) {
let attrib_location = gl.get_attrib_location(program_id.get(), name);
let attrib_location = if attrib_location == -1 {
None
@ -1094,7 +1095,7 @@ impl WebGLImpl {
chan.send(attrib_location).unwrap();
}
fn finish(gl: &gl::Gl, chan: WebGLSender<()>) {
fn finish(gl: &gl::Gl, chan: &WebGLSender<()>) {
gl.finish();
chan.send(()).unwrap();
}
@ -1102,7 +1103,7 @@ impl WebGLImpl {
fn vertex_attrib_offset(gl: &gl::Gl,
index: u32,
pname: u32,
chan: WebGLSender<isize>) {
chan: &WebGLSender<isize>) {
let result = gl.get_vertex_attrib_pointer_v(index, pname);
chan.send(result).unwrap();
}
@ -1110,12 +1111,12 @@ impl WebGLImpl {
fn shader_precision_format(gl: &gl::Gl,
shader_type: u32,
precision_type: u32,
chan: WebGLSender<(i32, i32, i32)>) {
chan: &WebGLSender<(i32, i32, i32)>) {
let result = gl.get_shader_precision_format(shader_type, precision_type);
chan.send(result).unwrap();
}
fn get_extensions(gl: &gl::Gl, chan: WebGLSender<String>) {
fn get_extensions(gl: &gl::Gl, chan: &WebGLSender<String>) {
chan.send(gl.get_string(gl::EXTENSIONS)).unwrap();
}
@ -1125,7 +1126,7 @@ impl WebGLImpl {
target: u32,
attachment: u32,
pname: u32,
chan: WebGLSender<i32>
chan: &WebGLSender<i32>
) {
let parameter = gl.get_framebuffer_attachment_parameter_iv(target, attachment, pname);
chan.send(parameter).unwrap();
@ -1136,7 +1137,7 @@ impl WebGLImpl {
gl: &gl::Gl,
target: u32,
pname: u32,
chan: WebGLSender<i32>
chan: &WebGLSender<i32>
) {
let parameter = gl.get_renderbuffer_parameter_iv(target, pname);
chan.send(parameter).unwrap();
@ -1144,9 +1145,9 @@ impl WebGLImpl {
fn uniform_location(gl: &gl::Gl,
program_id: WebGLProgramId,
name: String,
chan: WebGLSender<Option<i32>>) {
let location = gl.get_uniform_location(program_id.get(), &name);
name: &str,
chan: &WebGLSender<Option<i32>>) {
let location = gl.get_uniform_location(program_id.get(), name);
let location = if location == -1 {
None
} else {
@ -1157,18 +1158,18 @@ impl WebGLImpl {
}
fn shader_info_log(gl: &gl::Gl, shader_id: WebGLShaderId, chan: WebGLSender<String>) {
fn shader_info_log(gl: &gl::Gl, shader_id: WebGLShaderId, chan: &WebGLSender<String>) {
let log = gl.get_shader_info_log(shader_id.get());
chan.send(log).unwrap();
}
fn program_info_log(gl: &gl::Gl, program_id: WebGLProgramId, chan: WebGLSender<String>) {
fn program_info_log(gl: &gl::Gl, program_id: WebGLProgramId, chan: &WebGLSender<String>) {
let log = gl.get_program_info_log(program_id.get());
chan.send(log).unwrap();
}
#[allow(unsafe_code)]
fn create_buffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLBufferId>>) {
fn create_buffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLBufferId>>) {
let buffer = gl.gen_buffers(1)[0];
let buffer = if buffer == 0 {
None
@ -1179,7 +1180,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_framebuffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLFramebufferId>>) {
fn create_framebuffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLFramebufferId>>) {
let framebuffer = gl.gen_framebuffers(1)[0];
let framebuffer = if framebuffer == 0 {
None
@ -1190,7 +1191,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_renderbuffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLRenderbufferId>>) {
fn create_renderbuffer(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLRenderbufferId>>) {
let renderbuffer = gl.gen_renderbuffers(1)[0];
let renderbuffer = if renderbuffer == 0 {
None
@ -1201,7 +1202,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_texture(gl: &gl::Gl, chan: WebGLSender<Option<WebGLTextureId>>) {
fn create_texture(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLTextureId>>) {
let texture = gl.gen_textures(1)[0];
let texture = if texture == 0 {
None
@ -1212,7 +1213,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_program(gl: &gl::Gl, chan: WebGLSender<Option<WebGLProgramId>>) {
fn create_program(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLProgramId>>) {
let program = gl.create_program();
let program = if program == 0 {
None
@ -1223,7 +1224,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_shader(gl: &gl::Gl, shader_type: u32, chan: WebGLSender<Option<WebGLShaderId>>) {
fn create_shader(gl: &gl::Gl, shader_type: u32, chan: &WebGLSender<Option<WebGLShaderId>>) {
let shader = gl.create_shader(shader_type);
let shader = if shader == 0 {
None
@ -1234,7 +1235,7 @@ impl WebGLImpl {
}
#[allow(unsafe_code)]
fn create_vertex_array(gl: &gl::Gl, chan: WebGLSender<Option<WebGLVertexArrayId>>) {
fn create_vertex_array(gl: &gl::Gl, chan: &WebGLSender<Option<WebGLVertexArrayId>>) {
let vao = gl.gen_vertex_arrays(1)[0];
let vao = if vao == 0 {
None
@ -1260,7 +1261,7 @@ impl WebGLImpl {
#[inline]
fn compile_shader(gl: &gl::Gl, shader_id: WebGLShaderId, source: String) {
fn compile_shader(gl: &gl::Gl, shader_id: WebGLShaderId, source: &str) {
gl.shader_source(shader_id.get(), &[source.as_bytes()]);
gl.compile_shader(shader_id.get());
}