style: Support keywords [x|y|z] on rotate.

Update the parser and the serialization to support the keywords, [x|y|z].

Differential Revision: https://phabricator.services.mozilla.com/D11531
This commit is contained in:
Boris Chiou 2018-11-13 18:37:14 +00:00 committed by Emilio Cobos Álvarez
parent f486ef7e47
commit 41d2f7f3a2
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GPG key ID: 056B727BB9C1027C
4 changed files with 85 additions and 8 deletions

View file

@ -8,6 +8,7 @@ use super::animated::ToAnimatedValue;
use super::generics::grid::GridTemplateComponent as GenericGridTemplateComponent;
use super::generics::grid::{GridLine as GenericGridLine, TrackBreadth as GenericTrackBreadth};
use super::generics::grid::{TrackList as GenericTrackList, TrackSize as GenericTrackSize};
use super::generics::transform::IsParallelTo;
use super::generics::{GreaterThanOrEqualToOne, NonNegative};
use super::specified;
use super::{CSSFloat, CSSInteger};
@ -22,6 +23,7 @@ use crate::Atom;
#[cfg(feature = "servo")]
use crate::Prefix;
use euclid::Size2D;
use self::transform::DirectionVector;
use std::cell::RefCell;
use std::cmp;
use std::f32;
@ -459,6 +461,16 @@ trivial_to_computed_value!(Box<str>);
/// A `<number>` value.
pub type Number = CSSFloat;
impl IsParallelTo for (Number, Number, Number) {
fn is_parallel_to(&self, vector: &DirectionVector) -> bool {
use euclid::approxeq::ApproxEq;
// If a and b is parallel, the angle between them is 0deg, so
// a x b = |a|*|b|*sin(0)*n = 0 * n, |a x b| == 0.
let self_vector = DirectionVector::new(self.0, self.1, self.2);
self_vector.cross(*vector).square_length().approx_eq(&0.0f32)
}
}
/// A wrapper of Number, but the value >= 0.
pub type NonNegativeNumber = NonNegative<CSSFloat>;

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@ -538,7 +538,6 @@ pub fn get_normalized_vector_and_angle<T: Zero>(
SpecifiedValueInfo,
ToAnimatedZero,
ToComputedValue,
ToCss,
)]
/// A value of the `Rotate` property
///
@ -552,6 +551,53 @@ pub enum Rotate<Number, Angle> {
Rotate3D(Number, Number, Number, Angle),
}
/// A trait to check if the current 3D vector is parallel to the DirectionVector.
/// This is especially for serialization on Rotate.
pub trait IsParallelTo {
/// Returns true if this is parallel to the vector.
fn is_parallel_to(&self, vector: &computed::transform::DirectionVector) -> bool;
}
impl<Number, Angle> ToCss for Rotate<Number, Angle>
where
Number: Copy + ToCss,
Angle: ToCss,
(Number, Number, Number): IsParallelTo,
{
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
{
use crate::values::computed::transform::DirectionVector;
match *self {
Rotate::None => dest.write_str("none"),
Rotate::Rotate(ref angle) => angle.to_css(dest),
Rotate::Rotate3D(x, y, z, ref angle) => {
// If a 3d rotation is specified, the property must serialize with an axis
// specified. If the axis is parallel with the x, y, or z axises, it must
// serialize as the appropriate keyword.
// https://drafts.csswg.org/css-transforms-2/#individual-transform-serialization
let v = (x, y, z);
if v.is_parallel_to(&DirectionVector::new(1., 0., 0.)) {
dest.write_char('x')?;
} else if v.is_parallel_to(&DirectionVector::new(0., 1., 0.)) {
dest.write_char('y')?;
} else if v.is_parallel_to(&DirectionVector::new(0., 0., 1.)) {
dest.write_char('z')?;
} else {
x.to_css(dest)?;
dest.write_char(' ')?;
y.to_css(dest)?;
dest.write_char(' ')?;
z.to_css(dest)?;
}
dest.write_char(' ')?;
angle.to_css(dest)
},
}
}
}
#[derive(
Clone,
ComputeSquaredDistance,

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@ -6,9 +6,11 @@
//!
//! TODO(emilio): Enhance docs.
use super::computed::transform::DirectionVector;
use super::computed::{Context, ToComputedValue};
use super::generics::grid::{GridLine as GenericGridLine, TrackBreadth as GenericTrackBreadth};
use super::generics::grid::{TrackList as GenericTrackList, TrackSize as GenericTrackSize};
use super::generics::transform::IsParallelTo;
use super::generics::{GreaterThanOrEqualToOne, NonNegative};
use super::{Auto, CSSFloat, CSSInteger, Either};
use crate::context::QuirksMode;
@ -292,6 +294,16 @@ impl ToCss for Number {
}
}
impl IsParallelTo for (Number, Number, Number) {
fn is_parallel_to(&self, vector: &DirectionVector) -> bool {
use euclid::approxeq::ApproxEq;
// If a and b is parallel, the angle between them is 0deg, so
// a x b = |a|*|b|*sin(0)*n = 0 * n, |a x b| == 0.
let self_vector = DirectionVector::new(self.0.get(), self.1.get(), self.2.get());
self_vector.cross(*vector).square_length().approx_eq(&0.0f32)
}
}
impl SpecifiedValueInfo for Number {}
impl From<Number> for f32 {

View file

@ -358,17 +358,24 @@ impl Parse for Rotate {
}
// Parse <angle> or [ x | y | z | <number>{3} ] && <angle>.
// TODO: Bug 1504327: Parse [x|y|z] keywords.
//
// The rotate axis and angle could be in any order, so we parse angle twice to cover
// two cases. i.e. `<number>{3} <angle>` or `<angle> <number>{3}`
let angle = input.try(|i| specified::Angle::parse(context, i)).ok();
let axis = input.try(|i| -> Result<_, ParseError> {
Ok((
Number::parse(context, i)?,
Number::parse(context, i)?,
Number::parse(context, i)?,
))
let axis = input.try(|i| {
Ok(try_match_ident_ignore_ascii_case! { i,
"x" => (Number::new(1.), Number::new(0.), Number::new(0.)),
"y" => (Number::new(0.), Number::new(1.), Number::new(0.)),
"z" => (Number::new(0.), Number::new(0.), Number::new(1.)),
})
}).or_else(|_: ParseError| -> Result<_, ParseError> {
input.try(|i| {
Ok((
Number::parse(context, i)?,
Number::parse(context, i)?,
Number::parse(context, i)?,
))
})
}).ok();
let angle = match angle {
Some(a) => a,