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style: Support keywords [x|y|z] on rotate.
Update the parser and the serialization to support the keywords, [x|y|z]. Differential Revision: https://phabricator.services.mozilla.com/D11531
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4 changed files with 85 additions and 8 deletions
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@ -8,6 +8,7 @@ use super::animated::ToAnimatedValue;
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use super::generics::grid::GridTemplateComponent as GenericGridTemplateComponent;
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use super::generics::grid::{GridLine as GenericGridLine, TrackBreadth as GenericTrackBreadth};
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use super::generics::grid::{TrackList as GenericTrackList, TrackSize as GenericTrackSize};
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use super::generics::transform::IsParallelTo;
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use super::generics::{GreaterThanOrEqualToOne, NonNegative};
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use super::specified;
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use super::{CSSFloat, CSSInteger};
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@ -22,6 +23,7 @@ use crate::Atom;
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#[cfg(feature = "servo")]
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use crate::Prefix;
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use euclid::Size2D;
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use self::transform::DirectionVector;
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use std::cell::RefCell;
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use std::cmp;
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use std::f32;
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@ -459,6 +461,16 @@ trivial_to_computed_value!(Box<str>);
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/// A `<number>` value.
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pub type Number = CSSFloat;
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impl IsParallelTo for (Number, Number, Number) {
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fn is_parallel_to(&self, vector: &DirectionVector) -> bool {
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use euclid::approxeq::ApproxEq;
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// If a and b is parallel, the angle between them is 0deg, so
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// a x b = |a|*|b|*sin(0)*n = 0 * n, |a x b| == 0.
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let self_vector = DirectionVector::new(self.0, self.1, self.2);
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self_vector.cross(*vector).square_length().approx_eq(&0.0f32)
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}
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}
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/// A wrapper of Number, but the value >= 0.
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pub type NonNegativeNumber = NonNegative<CSSFloat>;
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@ -538,7 +538,6 @@ pub fn get_normalized_vector_and_angle<T: Zero>(
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SpecifiedValueInfo,
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ToAnimatedZero,
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ToComputedValue,
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ToCss,
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)]
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/// A value of the `Rotate` property
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///
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@ -552,6 +551,53 @@ pub enum Rotate<Number, Angle> {
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Rotate3D(Number, Number, Number, Angle),
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}
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/// A trait to check if the current 3D vector is parallel to the DirectionVector.
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/// This is especially for serialization on Rotate.
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pub trait IsParallelTo {
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/// Returns true if this is parallel to the vector.
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fn is_parallel_to(&self, vector: &computed::transform::DirectionVector) -> bool;
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}
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impl<Number, Angle> ToCss for Rotate<Number, Angle>
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where
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Number: Copy + ToCss,
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Angle: ToCss,
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(Number, Number, Number): IsParallelTo,
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{
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
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where
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W: fmt::Write,
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{
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use crate::values::computed::transform::DirectionVector;
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match *self {
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Rotate::None => dest.write_str("none"),
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Rotate::Rotate(ref angle) => angle.to_css(dest),
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Rotate::Rotate3D(x, y, z, ref angle) => {
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// If a 3d rotation is specified, the property must serialize with an axis
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// specified. If the axis is parallel with the x, y, or z axises, it must
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// serialize as the appropriate keyword.
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// https://drafts.csswg.org/css-transforms-2/#individual-transform-serialization
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let v = (x, y, z);
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if v.is_parallel_to(&DirectionVector::new(1., 0., 0.)) {
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dest.write_char('x')?;
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} else if v.is_parallel_to(&DirectionVector::new(0., 1., 0.)) {
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dest.write_char('y')?;
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} else if v.is_parallel_to(&DirectionVector::new(0., 0., 1.)) {
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dest.write_char('z')?;
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} else {
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x.to_css(dest)?;
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dest.write_char(' ')?;
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y.to_css(dest)?;
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dest.write_char(' ')?;
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z.to_css(dest)?;
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}
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dest.write_char(' ')?;
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angle.to_css(dest)
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},
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}
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}
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}
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#[derive(
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Clone,
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ComputeSquaredDistance,
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@ -6,9 +6,11 @@
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//!
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//! TODO(emilio): Enhance docs.
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use super::computed::transform::DirectionVector;
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use super::computed::{Context, ToComputedValue};
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use super::generics::grid::{GridLine as GenericGridLine, TrackBreadth as GenericTrackBreadth};
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use super::generics::grid::{TrackList as GenericTrackList, TrackSize as GenericTrackSize};
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use super::generics::transform::IsParallelTo;
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use super::generics::{GreaterThanOrEqualToOne, NonNegative};
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use super::{Auto, CSSFloat, CSSInteger, Either};
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use crate::context::QuirksMode;
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@ -292,6 +294,16 @@ impl ToCss for Number {
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}
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}
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impl IsParallelTo for (Number, Number, Number) {
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fn is_parallel_to(&self, vector: &DirectionVector) -> bool {
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use euclid::approxeq::ApproxEq;
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// If a and b is parallel, the angle between them is 0deg, so
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// a x b = |a|*|b|*sin(0)*n = 0 * n, |a x b| == 0.
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let self_vector = DirectionVector::new(self.0.get(), self.1.get(), self.2.get());
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self_vector.cross(*vector).square_length().approx_eq(&0.0f32)
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}
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}
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impl SpecifiedValueInfo for Number {}
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impl From<Number> for f32 {
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@ -358,17 +358,24 @@ impl Parse for Rotate {
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}
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// Parse <angle> or [ x | y | z | <number>{3} ] && <angle>.
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// TODO: Bug 1504327: Parse [x|y|z] keywords.
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//
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// The rotate axis and angle could be in any order, so we parse angle twice to cover
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// two cases. i.e. `<number>{3} <angle>` or `<angle> <number>{3}`
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let angle = input.try(|i| specified::Angle::parse(context, i)).ok();
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let axis = input.try(|i| -> Result<_, ParseError> {
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Ok((
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Number::parse(context, i)?,
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Number::parse(context, i)?,
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Number::parse(context, i)?,
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))
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let axis = input.try(|i| {
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Ok(try_match_ident_ignore_ascii_case! { i,
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"x" => (Number::new(1.), Number::new(0.), Number::new(0.)),
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"y" => (Number::new(0.), Number::new(1.), Number::new(0.)),
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"z" => (Number::new(0.), Number::new(0.), Number::new(1.)),
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})
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}).or_else(|_: ParseError| -> Result<_, ParseError> {
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input.try(|i| {
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Ok((
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Number::parse(context, i)?,
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Number::parse(context, i)?,
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Number::parse(context, i)?,
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))
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})
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}).ok();
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let angle = match angle {
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Some(a) => a,
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