Auto merge of #21129 - servo:webgl, r=emilio

Implement instanced WebGL drawing calls (part of #20791)

This is half of #20599. The check for drawElements is a bit more complex to implement.

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bors-servo 2018-07-08 04:45:37 -04:00 committed by GitHub
commit 41e105733c
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44 changed files with 612 additions and 487 deletions

View file

@ -937,6 +937,34 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
) -> Option<Vec<DomRoot<WebGLShader>>> {
self.base.GetAttachedShaders(program)
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn DrawArraysInstanced(
&self,
mode: u32,
first: i32,
count: i32,
primcount: i32,
) {
self.base.draw_arrays_instanced(mode, first, count, primcount);
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn DrawElementsInstanced(
&self,
mode: u32,
count: i32,
type_: u32,
offset: i64,
primcount: i32,
) {
self.base.draw_elements_instanced(mode, count, type_, offset, primcount);
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.9
fn VertexAttribDivisor(&self, index: u32, divisor: u32) {
self.base.vertex_attrib_divisor(index, divisor);
}
}

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@ -0,0 +1,92 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::WebGLVersion;
use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding;
use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysMethods;
use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object};
use dom::bindings::root::{Dom, DomRoot};
use dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;
use super::{WebGLExtension, WebGLExtensions, WebGLExtensionSpec};
#[dom_struct]
pub struct ANGLEInstancedArrays {
reflector_: Reflector,
ctx: Dom<WebGLRenderingContext>,
}
impl ANGLEInstancedArrays {
fn new_inherited(ctx: &WebGLRenderingContext) -> Self {
Self {
reflector_: Reflector::new(),
ctx: Dom::from_ref(ctx),
}
}
}
impl WebGLExtension for ANGLEInstancedArrays {
type Extension = Self;
fn new(ctx: &WebGLRenderingContext) -> DomRoot<Self> {
reflect_dom_object(
Box::new(ANGLEInstancedArrays::new_inherited(ctx)),
&*ctx.global(),
ANGLEInstancedArraysBinding::Wrap,
)
}
fn spec() -> WebGLExtensionSpec {
WebGLExtensionSpec::Specific(WebGLVersion::WebGL1)
}
fn is_supported(ext: &WebGLExtensions) -> bool {
ext.supports_any_gl_extension(&[
"GL_ANGLE_instanced_arrays",
"GL_ARB_instanced_arrays",
"GL_EXT_instanced_arrays",
"GL_NV_instanced_arrays",
])
}
fn enable(ext: &WebGLExtensions) {
ext.enable_get_vertex_attrib_name(
ANGLEInstancedArraysConstants::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
);
}
fn name() -> &'static str {
"ANGLE_instanced_arrays"
}
}
impl ANGLEInstancedArraysMethods for ANGLEInstancedArrays {
// https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
fn DrawArraysInstancedANGLE(
&self,
mode: u32,
first: i32,
count: i32,
primcount: i32,
) {
self.ctx.draw_arrays_instanced(mode, first, count, primcount);
}
// https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
fn DrawElementsInstancedANGLE(
&self,
mode: u32,
count: i32,
type_: u32,
offset: i64,
primcount: i32,
) {
self.ctx.draw_elements_instanced(mode, count, type_, offset, primcount);
}
fn VertexAttribDivisorANGLE(&self, index: u32, divisor: u32) {
self.ctx.vertex_attrib_divisor(index, divisor);
}
}

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@ -5,6 +5,7 @@
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use super::{ext_constants, WebGLExtension, WebGLExtensions, WebGLExtensionSpec};
pub mod angleinstancedarrays;
pub mod extblendminmax;
pub mod extshadertexturelod;
pub mod exttexturefilteranisotropic;

View file

@ -4,6 +4,7 @@
use canvas_traits::webgl::{WebGLError, WebGLVersion};
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
use dom::bindings::codegen::Bindings::EXTTextureFilterAnisotropicBinding::EXTTextureFilterAnisotropicConstants;
use dom::bindings::codegen::Bindings::OESStandardDerivativesBinding::OESStandardDerivativesConstants;
use dom::bindings::codegen::Bindings::OESTextureHalfFloatBinding::OESTextureHalfFloatConstants;
@ -54,6 +55,13 @@ const DEFAULT_DISABLED_GET_TEX_PARAMETER_NAMES_WEBGL1: [GLenum; 1] = [
EXTTextureFilterAnisotropicConstants::TEXTURE_MAX_ANISOTROPY_EXT,
];
// Param names that are implemented for glGetVertexAttrib in a WebGL 1.0 context
// but must trigger a InvalidEnum error until the related WebGL Extensions are enabled.
// Example: https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
const DEFAULT_DISABLED_GET_VERTEX_ATTRIB_NAMES_WEBGL1: [GLenum; 1] = [
ANGLEInstancedArraysConstants::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
];
/// WebGL features that are enabled/disabled by WebGL Extensions.
#[derive(JSTraceable, MallocSizeOf)]
struct WebGLExtensionFeatures {
@ -68,6 +76,8 @@ struct WebGLExtensionFeatures {
disabled_get_parameter_names: FnvHashSet<GLenum>,
/// WebGL GetTexParameter() names enabled by extensions.
disabled_get_tex_parameter_names: FnvHashSet<GLenum>,
/// WebGL GetAttribVertex() names enabled by extensions.
disabled_get_vertex_attrib_names: FnvHashSet<GLenum>,
/// WebGL OES_element_index_uint extension.
element_index_uint_enabled: bool,
/// WebGL EXT_blend_minmax extension.
@ -80,6 +90,7 @@ impl WebGLExtensionFeatures {
disabled_tex_types,
disabled_get_parameter_names,
disabled_get_tex_parameter_names,
disabled_get_vertex_attrib_names,
element_index_uint_enabled,
blend_minmax_enabled,
) = match webgl_version {
@ -88,12 +99,20 @@ impl WebGLExtensionFeatures {
DEFAULT_DISABLED_TEX_TYPES_WEBGL1.iter().cloned().collect(),
DEFAULT_DISABLED_GET_PARAMETER_NAMES_WEBGL1.iter().cloned().collect(),
DEFAULT_DISABLED_GET_TEX_PARAMETER_NAMES_WEBGL1.iter().cloned().collect(),
DEFAULT_DISABLED_GET_VERTEX_ATTRIB_NAMES_WEBGL1.iter().cloned().collect(),
false,
false,
)
},
WebGLVersion::WebGL2 => {
(Default::default(), Default::default(), Default::default(), true, true)
(
Default::default(),
Default::default(),
Default::default(),
Default::default(),
true,
true,
)
}
};
Self {
@ -105,6 +124,7 @@ impl WebGLExtensionFeatures {
hint_targets: Default::default(),
disabled_get_parameter_names,
disabled_get_tex_parameter_names,
disabled_get_vertex_attrib_names,
element_index_uint_enabled,
blend_minmax_enabled,
}
@ -269,7 +289,16 @@ impl WebGLExtensions {
!self.features.borrow().disabled_get_tex_parameter_names.contains(&name)
}
pub fn enable_get_vertex_attrib_name(&self, name: GLenum) {
self.features.borrow_mut().disabled_get_vertex_attrib_names.remove(&name);
}
pub fn is_get_vertex_attrib_name_enabled(&self, name: GLenum) -> bool {
!self.features.borrow().disabled_get_vertex_attrib_names.contains(&name)
}
fn register_all_extensions(&self) {
self.register::<ext::angleinstancedarrays::ANGLEInstancedArrays>();
self.register::<ext::extblendminmax::EXTBlendMinmax>();
self.register::<ext::extshadertexturelod::EXTShaderTextureLod>();
self.register::<ext::exttexturefilteranisotropic::EXTTextureFilterAnisotropic>();

View file

@ -4,7 +4,7 @@
use byteorder::{NativeEndian, ReadBytesExt, WriteBytesExt};
use canvas_traits::canvas::{byte_swap, multiply_u8_pixel};
use canvas_traits::webgl::{DOMToTextureCommand, Parameter};
use canvas_traits::webgl::{ActiveAttribInfo, DOMToTextureCommand, Parameter};
use canvas_traits::webgl::{ShaderParameter, TexParameter, WebGLCommand};
use canvas_traits::webgl::{WebGLContextShareMode, WebGLError};
use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender};
@ -12,6 +12,7 @@ use canvas_traits::webgl::{WebGLResult, WebGLSLVersion, WebGLVersion};
use canvas_traits::webgl::{WebVRCommand, webgl_channel};
use canvas_traits::webgl::WebGLError::*;
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants;
use dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes};
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
@ -52,9 +53,10 @@ use euclid::Size2D;
use fnv::FnvHashMap;
use half::f16;
use js::jsapi::{JSContext, JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, UInt32Value, JSVal, NullValue, UndefinedValue};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, UInt32Value, JSVal};
use js::jsval::{ObjectValue, NullValue, UndefinedValue};
use js::rust::CustomAutoRooterGuard;
use js::typedarray::ArrayBufferView;
use js::typedarray::{ArrayBufferView, CreateWith, Float32Array, Int32Array, Uint32Array};
use net_traits::image::base::PixelFormat;
use net_traits::image_cache::ImageResponse;
use offscreen_gl_context::{GLContextAttributes, GLLimits};
@ -63,7 +65,7 @@ use script_layout_interface::HTMLCanvasDataSource;
use servo_config::prefs::PREFS;
use std::cell::{Cell, Ref};
use std::cmp;
use std::ptr::NonNull;
use std::ptr::{self, NonNull};
use webrender_api;
type ImagePixelResult = Result<(Vec<u8>, Size2D<i32>, bool), ()>;
@ -250,7 +252,7 @@ impl WebGLRenderingContext {
current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),
current_scissor: Cell::new((0, 0, size.width, size.height)),
current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0)),
extension_manager: WebGLExtensions::new(webgl_version)
extension_manager: WebGLExtensions::new(webgl_version),
}
})
}
@ -1155,6 +1157,142 @@ impl WebGLRenderingContext {
}
}
// https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
pub fn draw_arrays_instanced(
&self,
mode: u32,
first: i32,
count: i32,
primcount: i32,
) {
match mode {
constants::POINTS | constants::LINE_STRIP |
constants::LINE_LOOP | constants::LINES |
constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
constants::TRIANGLES => {},
_ => {
return self.webgl_error(InvalidEnum);
}
}
if first < 0 || count < 0 || primcount < 0 {
return self.webgl_error(InvalidValue);
}
let current_program = handle_potential_webgl_error!(
self,
self.current_program.get().ok_or(InvalidOperation),
return
);
let required_len = if count > 0 {
handle_potential_webgl_error!(
self,
first.checked_add(count).map(|len| len as u32).ok_or(InvalidOperation),
return
)
} else {
0
};
handle_potential_webgl_error!(
self,
self.vertex_attribs.validate_for_draw(required_len, primcount as u32, &current_program.active_attribs()),
return
);
if !self.validate_framebuffer_complete() {
return;
}
self.send_command(
WebGLCommand::DrawArraysInstanced { mode, first, count, primcount },
);
self.mark_as_dirty();
}
// https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
pub fn draw_elements_instanced(
&self,
mode: u32,
count: i32,
type_: u32,
offset: i64,
primcount: i32,
) {
match mode {
constants::POINTS | constants::LINE_STRIP |
constants::LINE_LOOP | constants::LINES |
constants::TRIANGLE_STRIP | constants::TRIANGLE_FAN |
constants::TRIANGLES => {},
_ => {
return self.webgl_error(InvalidEnum);
}
}
if count < 0 || offset < 0 || primcount < 0 {
return self.webgl_error(InvalidValue);
}
let type_size = match type_ {
constants::UNSIGNED_BYTE => 1,
constants::UNSIGNED_SHORT => 2,
_ => return self.webgl_error(InvalidEnum),
};
if offset % type_size != 0 {
return self.webgl_error(InvalidOperation);
}
let current_program = handle_potential_webgl_error!(
self,
self.current_program.get().ok_or(InvalidOperation),
return
);
if count > 0 && primcount > 0 {
if let Some(array_buffer) = self.bound_buffer_element_array.get() {
// WebGL Spec: check buffer overflows, must be a valid multiple of the size.
let val = offset as u64 + (count as u64 * type_size as u64);
if val > array_buffer.capacity() as u64 {
return self.webgl_error(InvalidOperation);
}
} else {
// From the WebGL spec
//
// a non-null WebGLBuffer must be bound to the ELEMENT_ARRAY_BUFFER binding point
// or an INVALID_OPERATION error will be generated.
//
return self.webgl_error(InvalidOperation);
}
}
// TODO(nox): Pass the correct number of vertices required.
handle_potential_webgl_error!(
self,
self.vertex_attribs.validate_for_draw(0, primcount as u32, &current_program.active_attribs()),
return
);
if !self.validate_framebuffer_complete() {
return;
}
self.send_command(WebGLCommand::DrawElementsInstanced {
mode,
count,
type_,
offset: offset as u32,
primcount,
});
self.mark_as_dirty();
}
pub fn vertex_attrib_divisor(&self, index: u32, divisor: u32) {
if index >= self.limits.max_vertex_attribs {
return self.webgl_error(InvalidValue);
}
self.vertex_attribs.set_divisor(index, divisor);
self.send_command(WebGLCommand::VertexAttribDivisor { index, divisor });
}
// Used by HTMLCanvasElement.toDataURL
//
// This emits errors quite liberally, but the spec says that this operation
@ -1331,6 +1469,16 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return Int32Value(constants::UNSIGNED_BYTE as i32);
}
}
constants::COMPRESSED_TEXTURE_FORMATS => {
// FIXME(nox): https://github.com/servo/servo/issues/20594
rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
let _ = Uint32Array::create(
cx,
CreateWith::Slice(&[]),
rval.handle_mut(),
).unwrap();
return ObjectValue(rval.get());
}
constants::VERSION => {
rooted!(in(cx) let mut rval = UndefinedValue());
"WebGL 1.0".to_jsval(cx, rval.handle_mut());
@ -1422,13 +1570,27 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.send_command(WebGLCommand::GetParameterInt(param, sender));
Int32Value(receiver.recv().unwrap())
}
Parameter::Int2(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterInt2(param, sender));
rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
let _ = Int32Array::create(
cx,
CreateWith::Slice(&receiver.recv().unwrap()),
rval.handle_mut(),
).unwrap();
ObjectValue(rval.get())
}
Parameter::Int4(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterInt4(param, sender));
// FIXME(nox): https://github.com/servo/servo/issues/20655
rooted!(in(cx) let mut rval = UndefinedValue());
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
let _ = Int32Array::create(
cx,
CreateWith::Slice(&receiver.recv().unwrap()),
rval.handle_mut(),
).unwrap();
ObjectValue(rval.get())
}
Parameter::Float(param) => {
let (sender, receiver) = webgl_channel().unwrap();
@ -1438,18 +1600,24 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
Parameter::Float2(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterFloat2(param, sender));
// FIXME(nox): https://github.com/servo/servo/issues/20655
rooted!(in(cx) let mut rval = UndefinedValue());
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
let _ = Float32Array::create(
cx,
CreateWith::Slice(&receiver.recv().unwrap()),
rval.handle_mut(),
).unwrap();
ObjectValue(rval.get())
}
Parameter::Float4(param) => {
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetParameterFloat4(param, sender));
// FIXME(nox): https://github.com/servo/servo/issues/20655
rooted!(in(cx) let mut rval = UndefinedValue());
receiver.recv().unwrap().to_jsval(cx, rval.handle_mut());
rval.get()
rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
let _ = Float32Array::create(
cx,
CreateWith::Slice(&receiver.recv().unwrap()),
rval.handle_mut(),
).unwrap();
ObjectValue(rval.get())
}
}
}
@ -2021,7 +2189,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
fn CompileShader(&self, shader: &WebGLShader) {
handle_potential_webgl_error!(
self,
shader.compile(self.webgl_version, self.glsl_version, &self.extension_manager)
shader.compile(
self.webgl_version,
self.glsl_version,
&self.limits,
&self.extension_manager,
)
)
}
@ -2193,16 +2366,28 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
if first < 0 || count < 0 {
return self.webgl_error(InvalidValue);
}
if self.current_program.get().is_none() {
return self.webgl_error(InvalidOperation);
}
if let Some(array_buffer) = self.bound_buffer_array.get() {
if count > 0 && (first as u64 + count as u64 > array_buffer.capacity() as u64) {
return self.webgl_error(InvalidOperation);
}
}
handle_potential_webgl_error!(self, self.vertex_attribs.validate_for_draw(), return);
let current_program = handle_potential_webgl_error!(
self,
self.current_program.get().ok_or(InvalidOperation),
return
);
let required_len = if count > 0 {
handle_potential_webgl_error!(
self,
first.checked_add(count).map(|len| len as u32).ok_or(InvalidOperation),
return
)
} else {
0
};
handle_potential_webgl_error!(
self,
self.vertex_attribs.validate_for_draw(required_len, 1, &current_program.active_attribs()),
return
);
if !self.validate_framebuffer_complete() {
return;
@ -2244,15 +2429,11 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return self.webgl_error(InvalidValue);
}
if self.current_program.get().is_none() {
// From the WebGL spec
//
// If the CURRENT_PROGRAM is null, an INVALID_OPERATION error will be generated.
// WebGL performs additional error checking beyond that specified
// in OpenGL ES 2.0 during calls to drawArrays and drawElements.
//
return self.webgl_error(InvalidOperation);
}
let current_program = handle_potential_webgl_error!(
self,
self.current_program.get().ok_or(InvalidOperation),
return
);
if count > 0 {
if let Some(array_buffer) = self.bound_buffer_element_array.get() {
@ -2271,7 +2452,12 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
}
handle_potential_webgl_error!(self, self.vertex_attribs.validate_for_draw(), return);
// TODO(nox): Pass the correct number of vertices required.
handle_potential_webgl_error!(
self,
self.vertex_attribs.validate_for_draw(0, 1, &current_program.active_attribs()),
return
);
if !self.validate_framebuffer_complete() {
return;
@ -2522,7 +2708,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetShaderInfoLog(&self, shader: &WebGLShader) -> Option<DOMString> {
shader.info_log().map(DOMString::from)
// TODO(nox): https://github.com/servo/servo/issues/21133
Some(shader.info_log())
}
#[allow(unsafe_code)]
@ -2602,10 +2789,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
self.send_command(WebGLCommand::GetCurrentVertexAttrib(index, sender));
receiver.recv().unwrap()
};
// FIXME(nox): https://github.com/servo/servo/issues/20655
rooted!(in(cx) let mut result = UndefinedValue());
value.to_jsval(cx, result.handle_mut());
return result.get();
rooted!(in(cx) let mut result = ptr::null_mut::<JSObject>());
let _ = Float32Array::create(
cx,
CreateWith::Slice(&value),
result.handle_mut(),
).unwrap();
return ObjectValue(result.get());
}
if !self.extension_manager.is_get_vertex_attrib_name_enabled(param) {
self.webgl_error(WebGLError::InvalidEnum);
return NullValue();
}
match param {
@ -2623,6 +2818,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
jsval.get()
}
ANGLEInstancedArraysConstants::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE => {
Int32Value(data.divisor as i32)
}
_ => {
self.webgl_error(InvalidEnum);
NullValue()
@ -2968,7 +3166,8 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetShaderSource(&self, shader: &WebGLShader) -> Option<DOMString> {
shader.source()
// TODO(nox): https://github.com/servo/servo/issues/21133
Some(shader.source())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -3828,19 +4027,14 @@ impl VertexAttribs {
if stride < 0 || stride > 255 || offset < 0 {
return Err(InvalidValue);
}
match type_ {
constants::BYTE | constants::UNSIGNED_BYTE => {},
constants::SHORT | constants::UNSIGNED_SHORT => {
if offset % 2 > 0 || stride % 2 > 0 {
return Err(InvalidOperation);
}
},
constants::FLOAT => {
if offset % 4 > 0 || stride % 4 > 0 {
return Err(InvalidOperation);
}
},
let bytes_per_component: i32 = match type_ {
constants::BYTE | constants::UNSIGNED_BYTE => 1,
constants::SHORT | constants::UNSIGNED_SHORT => 2,
constants::FLOAT => 4,
_ => return Err(InvalidEnum),
};
if offset % bytes_per_component as i64 > 0 || stride % bytes_per_component > 0 {
return Err(InvalidOperation);
}
let buffer = buffer.ok_or(InvalidOperation)?;
@ -3849,10 +4043,12 @@ impl VertexAttribs {
enabled_as_array: data.enabled_as_array,
size: size as u8,
type_,
bytes_per_vertex: size as u8 * bytes_per_component as u8,
normalized,
stride: stride as u8,
offset: offset as u32,
buffer: Some(Dom::from_ref(buffer)),
divisor: data.divisor,
};
Ok(())
}
@ -3877,9 +4073,49 @@ impl VertexAttribs {
self.attribs.borrow_mut()[index as usize].enabled_as_array = value;
}
fn validate_for_draw(&self) -> WebGLResult<()> {
fn set_divisor(&self, index: u32, value: u32) {
self.attribs.borrow_mut()[index as usize].divisor = value;
}
fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo],
) -> WebGLResult<()> {
// TODO(nox): Cache limits per VAO.
let attribs = self.attribs.borrow();
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.2
if self.borrow().iter().any(|data| data.enabled_as_array && data.buffer.is_none()) {
if attribs.iter().any(|data| data.enabled_as_array && data.buffer.is_none()) {
return Err(InvalidOperation);
}
let mut has_active_attrib = false;
let mut has_divisor_0 = false;
for active_info in active_attribs {
if active_info.location < 0 {
continue;
}
has_active_attrib = true;
let attrib = &attribs[active_info.location as usize];
if attrib.divisor == 0 {
has_divisor_0 = true;
}
if !attrib.enabled_as_array {
continue;
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#6.6
if required_len > 0 && instance_count > 0 {
let max_vertices = attrib.max_vertices();
if attrib.divisor == 0 {
if max_vertices < required_len {
return Err(InvalidOperation);
}
} else if max_vertices.checked_mul(attrib.divisor).map_or(false, |v| v < instance_count) {
return Err(InvalidOperation);
}
}
}
if has_active_attrib && !has_divisor_0 {
return Err(InvalidOperation);
}
Ok(())
@ -3892,10 +4128,12 @@ pub struct VertexAttribData {
enabled_as_array: bool,
size: u8,
type_: u32,
bytes_per_vertex: u8,
normalized: bool,
stride: u8,
offset: u32,
buffer: Option<Dom<WebGLBuffer>>,
divisor: u32,
}
impl Default for VertexAttribData {
@ -3905,10 +4143,12 @@ impl Default for VertexAttribData {
enabled_as_array: false,
size: 4,
type_: constants::FLOAT,
bytes_per_vertex: 16,
normalized: false,
stride: 0,
offset: 0,
buffer: None,
divisor: 0,
}
}
}
@ -3917,4 +4157,21 @@ impl VertexAttribData {
pub fn buffer(&self) -> Option<&WebGLBuffer> {
self.buffer.as_ref().map(|b| &**b)
}
fn max_vertices(&self) -> u32 {
let capacity = (self.buffer().unwrap().capacity() as u32).saturating_sub(self.offset);
if capacity < self.bytes_per_vertex as u32 {
0
} else if self.stride == 0 {
capacity / self.bytes_per_vertex as u32
} else if self.stride < self.bytes_per_vertex {
(capacity - (self.bytes_per_vertex - self.stride) as u32) / self.stride as u32
} else {
let mut max = capacity / self.stride as u32;
if capacity % self.stride as u32 >= self.bytes_per_vertex as u32 {
max += 1;
}
max
}
}
}

View file

@ -18,7 +18,9 @@ use dom::webglobject::WebGLObject;
use dom::window::Window;
use dom_struct::dom_struct;
use mozangle::shaders::{BuiltInResources, Output, ShaderValidator};
use offscreen_gl_context::GLLimits;
use std::cell::Cell;
use std::os::raw::c_int;
use std::sync::{ONCE_INIT, Once};
#[derive(Clone, Copy, Debug, JSTraceable, MallocSizeOf, PartialEq)]
@ -33,8 +35,8 @@ pub struct WebGLShader {
webgl_object: WebGLObject,
id: WebGLShaderId,
gl_type: u32,
source: DomRefCell<Option<DOMString>>,
info_log: DomRefCell<Option<String>>,
source: DomRefCell<DOMString>,
info_log: DomRefCell<DOMString>,
is_deleted: Cell<bool>,
attached_counter: Cell<u32>,
compilation_status: Cell<ShaderCompilationStatus>,
@ -54,8 +56,8 @@ impl WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
gl_type: shader_type,
source: DomRefCell::new(None),
info_log: DomRefCell::new(None),
source: Default::default(),
info_log: Default::default(),
is_deleted: Cell::new(false),
attached_counter: Cell::new(0),
compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
@ -100,6 +102,7 @@ impl WebGLShader {
&self,
webgl_version: WebGLVersion,
glsl_version: WebGLSLVersion,
limits: &GLLimits,
ext: &WebGLExtensions,
) -> WebGLResult<()> {
if self.is_deleted.get() && !self.is_attached() {
@ -110,15 +113,20 @@ impl WebGLShader {
}
let source = self.source.borrow();
let source = match source.as_ref() {
Some(source) => source,
None => return Ok(()),
};
let mut params = BuiltInResources::default();
params.FragmentPrecisionHigh = 1;
params.OES_standard_derivatives = ext.is_enabled::<OESStandardDerivatives>() as i32;
params.EXT_shader_texture_lod = ext.is_enabled::<EXTShaderTextureLod>() as i32;
let params = BuiltInResources {
MaxVertexAttribs: limits.max_vertex_attribs as c_int,
MaxVertexUniformVectors: limits.max_vertex_uniform_vectors as c_int,
MaxVaryingVectors: limits.max_varying_vectors as c_int,
MaxVertexTextureImageUnits: limits.max_vertex_texture_image_units as c_int,
MaxCombinedTextureImageUnits: limits.max_combined_texture_image_units as c_int,
MaxTextureImageUnits: limits.max_texture_image_units as c_int,
MaxFragmentUniformVectors: limits.max_fragment_uniform_vectors as c_int,
OES_standard_derivatives: ext.is_enabled::<OESStandardDerivatives>() as c_int,
EXT_shader_texture_lod: ext.is_enabled::<EXTShaderTextureLod>() as c_int,
FragmentPrecisionHigh: 1,
..BuiltInResources::default()
};
let validator = match webgl_version {
WebGLVersion::WebGL1 => {
let output_format = if cfg!(any(target_os = "android", target_os = "ios")) {
@ -154,7 +162,7 @@ impl WebGLShader {
},
};
match validator.compile_and_translate(&[source]) {
match validator.compile_and_translate(&[&source]) {
Ok(translated_source) => {
debug!("Shader translated: {}", translated_source);
// NOTE: At this point we should be pretty sure that the compilation in the paint thread
@ -170,7 +178,7 @@ impl WebGLShader {
},
}
*self.info_log.borrow_mut() = Some(validator.info_log());
*self.info_log.borrow_mut() = validator.info_log().into();
// TODO(emilio): More data (like uniform data) should be collected
// here to properly validate uniforms.
@ -208,18 +216,18 @@ impl WebGLShader {
}
/// glGetShaderInfoLog
pub fn info_log(&self) -> Option<String> {
pub fn info_log(&self) -> DOMString {
self.info_log.borrow().clone()
}
/// Get the shader source
pub fn source(&self) -> Option<DOMString> {
pub fn source(&self) -> DOMString {
self.source.borrow().clone()
}
/// glShaderSource
pub fn set_source(&self, source: DOMString) {
*self.source.borrow_mut() = Some(source);
*self.source.borrow_mut() = source;
}
pub fn successfully_compiled(&self) -> bool {

View file

@ -0,0 +1,15 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* WebGL IDL definitions from the Khronos specification:
* https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/
*/
[NoInterfaceObject]
interface ANGLEInstancedArrays {
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
};

View file

@ -502,9 +502,9 @@ interface WebGL2RenderingContextBase
// void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
/* Writing to the drawing buffer */
// void vertexAttribDivisor(GLuint index, GLuint divisor);
// void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
// void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
void vertexAttribDivisor(GLuint index, GLuint divisor);
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
/* Reading back pixels */