mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Bump euclid to 0.22
- Also updates raqote to latest with an upgrade of font-kit to 0.11 applied on as a patch - Update lyon_geom to the latest version Major change: - All matrices are now stored in row major order. This means that parameters to rotation functions no longer should be negated. - `post_...()` functions are now named `then()`. `pre_transform()` is removed, so `then()` is used and the order of operations changed.
This commit is contained in:
parent
4f355f5877
commit
423cc34cb0
56 changed files with 233 additions and 220 deletions
|
@ -181,7 +181,7 @@ impl DOMMatrixReadOnly {
|
|||
dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
|
||||
// Step 2.
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = other_matrix.post_transform(&matrix);
|
||||
*matrix = other_matrix.then(&matrix);
|
||||
// Step 3.
|
||||
if !is2D {
|
||||
self.is2D.set(false);
|
||||
|
@ -196,7 +196,7 @@ impl DOMMatrixReadOnly {
|
|||
dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
|
||||
// Step 2.
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = other_matrix.pre_transform(&matrix);
|
||||
*matrix = matrix.then(&other_matrix);
|
||||
// Step 3.
|
||||
if !is2D {
|
||||
self.is2D.set(false);
|
||||
|
@ -208,9 +208,9 @@ impl DOMMatrixReadOnly {
|
|||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself
|
||||
pub fn translate_self(&self, tx: f64, ty: f64, tz: f64) {
|
||||
// Step 1.
|
||||
let translation = Transform3D::create_translation(tx, ty, tz);
|
||||
let translation = Transform3D::translation(tx, ty, tz);
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = translation.post_transform(&matrix);
|
||||
*matrix = translation.then(&matrix);
|
||||
// Step 2.
|
||||
if tz != 0.0 {
|
||||
self.is2D.set(false);
|
||||
|
@ -234,9 +234,9 @@ impl DOMMatrixReadOnly {
|
|||
let scaleY = scaleY.unwrap_or(scaleX);
|
||||
// Step 3.
|
||||
{
|
||||
let scale3D = Transform3D::create_scale(scaleX, scaleY, scaleZ);
|
||||
let scale3D = Transform3D::scale(scaleX, scaleY, scaleZ);
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = scale3D.post_transform(&matrix);
|
||||
*matrix = scale3D.then(&matrix);
|
||||
}
|
||||
// Step 4.
|
||||
originX = -originX;
|
||||
|
@ -257,9 +257,9 @@ impl DOMMatrixReadOnly {
|
|||
self.translate_self(originX, originY, originZ);
|
||||
// Step 2.
|
||||
{
|
||||
let scale3D = Transform3D::create_scale(scale, scale, scale);
|
||||
let scale3D = Transform3D::scale(scale, scale, scale);
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = scale3D.post_transform(&matrix);
|
||||
*matrix = scale3D.then(&matrix);
|
||||
}
|
||||
// Step 3.
|
||||
self.translate_self(-originX, -originY, -originZ);
|
||||
|
@ -288,27 +288,21 @@ impl DOMMatrixReadOnly {
|
|||
}
|
||||
if rotZ != 0.0 {
|
||||
// Step 5.
|
||||
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
|
||||
let rotation =
|
||||
Transform3D::create_rotation(0.0, 0.0, -1.0, Angle::radians(rotZ.to_radians()));
|
||||
let rotation = Transform3D::rotation(0.0, 0.0, 1.0, Angle::radians(rotZ.to_radians()));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = rotation.post_transform(&matrix);
|
||||
*matrix = rotation.then(&matrix);
|
||||
}
|
||||
if rotY != 0.0 {
|
||||
// Step 6.
|
||||
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
|
||||
let rotation =
|
||||
Transform3D::create_rotation(0.0, -1.0, 0.0, Angle::radians(rotY.to_radians()));
|
||||
let rotation = Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(rotY.to_radians()));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = rotation.post_transform(&matrix);
|
||||
*matrix = rotation.then(&matrix);
|
||||
}
|
||||
if rotX != 0.0 {
|
||||
// Step 7.
|
||||
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
|
||||
let rotation =
|
||||
Transform3D::create_rotation(-1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
|
||||
let rotation = Transform3D::rotation(1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = rotation.post_transform(&matrix);
|
||||
*matrix = rotation.then(&matrix);
|
||||
}
|
||||
// Step 8 in DOMMatrix.RotateSelf
|
||||
}
|
||||
|
@ -319,10 +313,9 @@ impl DOMMatrixReadOnly {
|
|||
if y != 0.0 || x < 0.0 {
|
||||
// Step 1.
|
||||
let rotZ = Angle::radians(f64::atan2(y, x));
|
||||
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
|
||||
let rotation = Transform3D::create_rotation(0.0, 0.0, -1.0, rotZ);
|
||||
let rotation = Transform3D::rotation(0.0, 0.0, 1.0, rotZ);
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = rotation.post_transform(&matrix);
|
||||
*matrix = rotation.then(&matrix);
|
||||
}
|
||||
// Step 2 in DOMMatrix.RotateFromVectorSelf
|
||||
}
|
||||
|
@ -332,14 +325,10 @@ impl DOMMatrixReadOnly {
|
|||
// Step 1.
|
||||
let (norm_x, norm_y, norm_z) = normalize_point(x, y, z);
|
||||
// Beware: pass negated value until https://github.com/servo/euclid/issues/354
|
||||
let rotation = Transform3D::create_rotation(
|
||||
-norm_x,
|
||||
-norm_y,
|
||||
-norm_z,
|
||||
Angle::radians(angle.to_radians()),
|
||||
);
|
||||
let rotation =
|
||||
Transform3D::rotation(norm_x, norm_y, norm_z, Angle::radians(angle.to_radians()));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = rotation.post_transform(&matrix);
|
||||
*matrix = rotation.then(&matrix);
|
||||
// Step 2.
|
||||
if x != 0.0 || y != 0.0 {
|
||||
self.is2D.set(false);
|
||||
|
@ -350,18 +339,18 @@ impl DOMMatrixReadOnly {
|
|||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewxself
|
||||
pub fn skew_x_self(&self, sx: f64) {
|
||||
// Step 1.
|
||||
let skew = Transform3D::create_skew(Angle::radians(sx.to_radians()), Angle::radians(0.0));
|
||||
let skew = Transform3D::skew(Angle::radians(sx.to_radians()), Angle::radians(0.0));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = skew.post_transform(&matrix);
|
||||
*matrix = skew.then(&matrix);
|
||||
// Step 2 in DOMMatrix.SkewXSelf
|
||||
}
|
||||
|
||||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewyself
|
||||
pub fn skew_y_self(&self, sy: f64) {
|
||||
// Step 1.
|
||||
let skew = Transform3D::create_skew(Angle::radians(0.0), Angle::radians(sy.to_radians()));
|
||||
let skew = Transform3D::skew(Angle::radians(0.0), Angle::radians(sy.to_radians()));
|
||||
let mut matrix = self.matrix.borrow_mut();
|
||||
*matrix = skew.post_transform(&matrix);
|
||||
*matrix = skew.then(&matrix);
|
||||
// Step 2 in DOMMatrix.SkewYSelf
|
||||
}
|
||||
|
||||
|
@ -372,7 +361,7 @@ impl DOMMatrixReadOnly {
|
|||
*matrix = matrix.inverse().unwrap_or_else(|| {
|
||||
// Step 2.
|
||||
self.is2D.set(false);
|
||||
Transform3D::row_major(
|
||||
Transform3D::new(
|
||||
f64::NAN,
|
||||
f64::NAN,
|
||||
f64::NAN,
|
||||
|
@ -628,20 +617,20 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
|
|||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx
|
||||
fn FlipX(&self) -> DomRoot<DOMMatrix> {
|
||||
let is2D = self.is2D.get();
|
||||
let flip = Transform3D::row_major(
|
||||
let flip = Transform3D::new(
|
||||
-1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
);
|
||||
let matrix = flip.post_transform(&self.matrix.borrow());
|
||||
let matrix = flip.then(&self.matrix.borrow());
|
||||
DOMMatrix::new(&self.global(), is2D, matrix)
|
||||
}
|
||||
|
||||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy
|
||||
fn FlipY(&self) -> DomRoot<DOMMatrix> {
|
||||
let is2D = self.is2D.get();
|
||||
let flip = Transform3D::row_major(
|
||||
let flip = Transform3D::new(
|
||||
1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
|
||||
);
|
||||
let matrix = flip.post_transform(&self.matrix.borrow());
|
||||
let matrix = flip.then(&self.matrix.borrow());
|
||||
DOMMatrix::new(&self.global(), is2D, matrix)
|
||||
}
|
||||
|
||||
|
@ -673,7 +662,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
|
|||
let vec: Vec<f32> = self
|
||||
.matrix
|
||||
.borrow()
|
||||
.to_row_major_array()
|
||||
.to_array()
|
||||
.iter()
|
||||
.map(|&x| x as f32)
|
||||
.collect();
|
||||
|
@ -687,7 +676,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
|
|||
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-tofloat64array
|
||||
#[allow(unsafe_code)]
|
||||
fn ToFloat64Array(&self, cx: JSContext) -> NonNull<JSObject> {
|
||||
let arr = self.matrix.borrow().to_row_major_array();
|
||||
let arr = self.matrix.borrow().to_array();
|
||||
unsafe {
|
||||
rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
|
||||
let _ = Float64Array::create(*cx, CreateWith::Slice(&arr), array.handle_mut()).unwrap();
|
||||
|
@ -698,7 +687,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
|
|||
|
||||
// https://drafts.fxtf.org/geometry-1/#create-a-2d-matrix
|
||||
fn create_2d_matrix(entries: &[f64]) -> Transform3D<f64> {
|
||||
Transform3D::row_major(
|
||||
Transform3D::new(
|
||||
entries[0], entries[1], 0.0, 0.0, entries[2], entries[3], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
|
||||
entries[4], entries[5], 0.0, 1.0,
|
||||
)
|
||||
|
@ -706,7 +695,7 @@ fn create_2d_matrix(entries: &[f64]) -> Transform3D<f64> {
|
|||
|
||||
// https://drafts.fxtf.org/geometry-1/#create-a-3d-matrix
|
||||
fn create_3d_matrix(entries: &[f64]) -> Transform3D<f64> {
|
||||
Transform3D::row_major(
|
||||
Transform3D::new(
|
||||
entries[0],
|
||||
entries[1],
|
||||
entries[2],
|
||||
|
@ -794,7 +783,7 @@ pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Transfor
|
|||
if is_2d.is_none() {
|
||||
is_2d = Some(true);
|
||||
}
|
||||
let matrix = Transform3D::row_major(
|
||||
let matrix = Transform3D::new(
|
||||
m11, m12, dict.m13, dict.m14, m21, m22, dict.m23, dict.m24, dict.m31, dict.m32,
|
||||
dict.m33, dict.m34, m41, m42, dict.m43, dict.m44,
|
||||
);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue