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fix logic in overflow_direction, also add a FIXME
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1 changed files with 3 additions and 1 deletions
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@ -393,6 +393,7 @@ impl UnioningFragmentScrollAreaIterator {
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origin_rect: Rect::zero(),
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level: None,
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is_child: false,
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// FIXME(#20867)
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overflow_direction: OverflowDirection::RightAndDown
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}
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}
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@ -634,6 +635,7 @@ pub fn process_node_scroll_id_request<N: LayoutNode>(
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layout_node.generate_scroll_id(id)
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}
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/// https://drafts.csswg.org/cssom-view/#scrolling-area
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pub fn process_node_scroll_area_request< N: LayoutNode>(requested_node: N, layout_root: &mut Flow)
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-> Rect<i32> {
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let mut iterator = UnioningFragmentScrollAreaIterator::new(requested_node.opaque());
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@ -646,7 +648,7 @@ pub fn process_node_scroll_area_request< N: LayoutNode>(requested_node: N, layou
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},
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OverflowDirection::LeftAndDown => {
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let bottom = max(iterator.union_rect.size.height, iterator.origin_rect.size.height);
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let left = max(iterator.union_rect.origin.x, iterator.origin_rect.origin.x);
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let left = min(iterator.union_rect.origin.x, iterator.origin_rect.origin.x);
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Rect::new(Point2D::new(left, iterator.origin_rect.origin.y),
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Size2D::new(iterator.origin_rect.size.width, bottom))
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},
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