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style: Always compute angle values to degrees.
This matches the spec, https://drafts.csswg.org/css-values/#angles, which says: > All <angle> units are compatible, and deg is their canonical unit. And https://drafts.csswg.org/css-values/#compat, which says: >When serializing computed values [...], compatible units [...] are converted into a single canonical unit. And also other implementations (Blink always serializes angles as degrees in computed style for example). Also allows us to get rid of quite a bit of code, and makes computed angle value representation just a number, which is nice. Differential Revision: https://phabricator.services.mozilla.com/D8619
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11 changed files with 142 additions and 209 deletions
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@ -7,21 +7,53 @@
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use cssparser::{Parser, Token};
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use parser::{Parse, ParserContext};
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use std::fmt::{self, Write};
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use std::f32::consts::PI;
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use style_traits::{CssWriter, ParseError, SpecifiedValueInfo, ToCss};
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use values::CSSFloat;
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use values::computed::{Context, ToComputedValue};
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use values::computed::angle::Angle as ComputedAngle;
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use values::specified::calc::CalcNode;
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/// A specified angle.
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///
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/// Computed angles are essentially same as specified ones except for `calc()`
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/// value serialization. Therefore we are storing a computed angle inside
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/// to hold the actual value and its unit.
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/// A specified angle dimension.
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, PartialOrd, ToCss)]
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pub enum AngleDimension {
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/// An angle with degree unit.
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#[css(dimension)]
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Deg(CSSFloat),
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/// An angle with gradian unit.
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#[css(dimension)]
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Grad(CSSFloat),
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/// An angle with radian unit.
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#[css(dimension)]
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Rad(CSSFloat),
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/// An angle with turn unit.
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#[css(dimension)]
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Turn(CSSFloat),
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}
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impl AngleDimension {
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/// Returns the amount of degrees this angle represents.
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#[inline]
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fn degrees(&self) -> CSSFloat {
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const DEG_PER_RAD: f32 = 180.0 / PI;
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const DEG_PER_TURN: f32 = 360.0;
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const DEG_PER_GRAD: f32 = 180.0 / 200.0;
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match *self {
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AngleDimension::Deg(d) => d,
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AngleDimension::Rad(rad) => rad * DEG_PER_RAD,
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AngleDimension::Turn(turns) => turns * DEG_PER_TURN,
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AngleDimension::Grad(gradians) => gradians * DEG_PER_GRAD,
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}
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}
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}
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/// A specified Angle value, which is just the angle dimension, plus whether it
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/// was specified as `calc()` or not.
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#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
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#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
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pub struct Angle {
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value: ComputedAngle,
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value: AngleDimension,
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was_calc: bool,
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}
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@ -41,22 +73,18 @@ impl ToCss for Angle {
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}
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}
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// FIXME(emilio): Probably computed angles shouldn't preserve the unit and
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// should serialize to degrees per:
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//
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// https://drafts.csswg.org/css-values/#compat
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impl ToComputedValue for Angle {
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type ComputedValue = ComputedAngle;
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#[inline]
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fn to_computed_value(&self, _context: &Context) -> Self::ComputedValue {
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self.value
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ComputedAngle::from_degrees(self.degrees())
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}
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#[inline]
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fn from_computed_value(computed: &Self::ComputedValue) -> Self {
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Angle {
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value: *computed,
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value: AngleDimension::Deg(computed.degrees()),
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was_calc: false,
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}
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}
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@ -64,35 +92,18 @@ impl ToComputedValue for Angle {
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impl Angle {
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/// Creates an angle with the given value in degrees.
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#[inline]
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pub fn from_degrees(value: CSSFloat, was_calc: bool) -> Self {
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Angle {
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value: ComputedAngle::Deg(value),
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value: AngleDimension::Deg(value),
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was_calc,
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}
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}
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/// Creates an angle with the given value in gradians.
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pub fn from_gradians(value: CSSFloat, was_calc: bool) -> Self {
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Angle {
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value: ComputedAngle::Grad(value),
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was_calc,
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}
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}
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/// Creates an angle with the given value in turns.
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pub fn from_turns(value: CSSFloat, was_calc: bool) -> Self {
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Angle {
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value: ComputedAngle::Turn(value),
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was_calc,
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}
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}
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/// Creates an angle with the given value in radians.
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pub fn from_radians(value: CSSFloat, was_calc: bool) -> Self {
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Angle {
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value: ComputedAngle::Rad(value),
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was_calc,
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}
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/// Returns the value of the angle in degrees, mostly for `calc()`.
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#[inline]
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pub fn degrees(&self) -> CSSFloat {
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self.value.degrees()
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}
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/// Whether this specified angle came from a `calc()` expression.
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@ -101,39 +112,21 @@ impl Angle {
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self.was_calc
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}
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/// Returns the amount of radians this angle represents.
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#[inline]
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pub fn radians(self) -> f32 {
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self.value.radians()
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}
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/// Returns the amount of degrees this angle represents.
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#[inline]
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pub fn degrees(self) -> f32 {
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self.value.degrees()
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}
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/// Returns `0deg`.
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#[inline]
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pub fn zero() -> Self {
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Self::from_degrees(0.0, false)
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}
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/// Returns an `Angle` parsed from a `calc()` expression.
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pub fn from_calc(radians: CSSFloat) -> Self {
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pub fn from_calc(degrees: CSSFloat) -> Self {
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Angle {
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value: ComputedAngle::Rad(radians),
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value: AngleDimension::Deg(degrees),
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was_calc: true,
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}
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}
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}
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impl AsRef<ComputedAngle> for Angle {
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#[inline]
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fn as_ref(&self) -> &ComputedAngle {
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&self.value
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}
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}
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/// Whether to allow parsing an unitless zero as a valid angle.
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///
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/// This should always be `No`, except for exceptions like:
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@ -158,20 +151,26 @@ impl Parse for Angle {
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impl Angle {
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/// Parse an `<angle>` value given a value and an unit.
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pub fn parse_dimension(value: CSSFloat, unit: &str, from_calc: bool) -> Result<Angle, ()> {
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let angle = match_ignore_ascii_case! { unit,
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"deg" => Angle::from_degrees(value, from_calc),
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"grad" => Angle::from_gradians(value, from_calc),
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"turn" => Angle::from_turns(value, from_calc),
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"rad" => Angle::from_radians(value, from_calc),
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pub fn parse_dimension(
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value: CSSFloat,
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unit: &str,
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was_calc: bool,
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) -> Result<Angle, ()> {
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let value = match_ignore_ascii_case! { unit,
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"deg" => AngleDimension::Deg(value),
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"grad" => AngleDimension::Grad(value),
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"turn" => AngleDimension::Turn(value),
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"rad" => AngleDimension::Rad(value),
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_ => return Err(())
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};
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Ok(angle)
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Ok(Self { value, was_calc })
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}
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/// Parse an `<angle>` allowing unitless zero to represent a zero angle.
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///
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/// See the comment in `AllowUnitlessZeroAngle` for why.
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#[inline]
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pub fn parse_with_unitless<'i, 't>(
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context: &ParserContext,
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input: &mut Parser<'i, 't>,
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@ -469,22 +469,22 @@ impl CalcNode {
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CalcNode::Sub(ref a, ref b) => {
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let lhs = a.to_angle()?;
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let rhs = b.to_angle()?;
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Angle::from_calc(lhs.radians() - rhs.radians())
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Angle::from_calc(lhs.degrees() - rhs.degrees())
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},
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CalcNode::Sum(ref a, ref b) => {
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let lhs = a.to_angle()?;
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let rhs = b.to_angle()?;
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Angle::from_calc(lhs.radians() + rhs.radians())
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Angle::from_calc(lhs.degrees() + rhs.degrees())
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},
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CalcNode::Mul(ref a, ref b) => match a.to_angle() {
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Ok(lhs) => {
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let rhs = b.to_number()?;
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Angle::from_calc(lhs.radians() * rhs)
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Angle::from_calc(lhs.degrees() * rhs)
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},
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Err(..) => {
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let lhs = a.to_number()?;
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let rhs = b.to_angle()?;
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Angle::from_calc(lhs * rhs.radians())
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Angle::from_calc(lhs * rhs.degrees())
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},
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},
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CalcNode::Div(ref a, ref b) => {
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if rhs == 0. {
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return Err(());
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}
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Angle::from_calc(lhs.radians() / rhs)
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Angle::from_calc(lhs.degrees() / rhs)
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},
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CalcNode::Number(..) |
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CalcNode::Length(..) |
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@ -301,7 +301,7 @@ impl SpecifiedFontStyle {
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}
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fn compute_angle(angle: &Angle) -> ComputedAngle {
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ComputedAngle::Deg(Self::compute_angle_degrees(angle))
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ComputedAngle::from_degrees(Self::compute_angle_degrees(angle))
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}
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/// Parse a suitable angle for font-style: oblique.
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#[cfg(feature = "servo")]
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use servo_url::ServoUrl;
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use std::cmp::Ordering;
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use std::f32::consts::PI;
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use std::fmt::{self, Write};
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use style_traits::{CssType, CssWriter, KeywordsCollectFn, ParseError};
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use style_traits::{StyleParseErrorKind, SpecifiedValueInfo, ToCss};
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@ -679,7 +678,7 @@ impl GradientKind {
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impl generic::LineDirection for LineDirection {
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fn points_downwards(&self, compat_mode: CompatMode) -> bool {
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match *self {
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LineDirection::Angle(ref angle) => angle.radians() == PI,
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LineDirection::Angle(ref angle) => angle.degrees() == 180.0,
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LineDirection::Vertical(Y::Bottom) if compat_mode == CompatMode::Modern => true,
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LineDirection::Vertical(Y::Top) if compat_mode != CompatMode::Modern => true,
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#[cfg(feature = "gecko")]
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