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style: Always compute angle values to degrees.
This matches the spec, https://drafts.csswg.org/css-values/#angles, which says: > All <angle> units are compatible, and deg is their canonical unit. And https://drafts.csswg.org/css-values/#compat, which says: >When serializing computed values [...], compatible units [...] are converted into a single canonical unit. And also other implementations (Blink always serializes angles as degrees in computed style for example). Also allows us to get rid of quite a bit of code, and makes computed angle value representation just a number, which is nice. Differential Revision: https://phabricator.services.mozilla.com/D8619
This commit is contained in:
parent
11fedf18d9
commit
42def5a011
11 changed files with 142 additions and 209 deletions
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@ -11,7 +11,7 @@
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use app_units::Au;
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use gecko::values::GeckoStyleCoordConvertible;
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use gecko_bindings::bindings;
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use gecko_bindings::structs::{self, nsCSSUnit, nsStyleCoord_CalcValue};
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use gecko_bindings::structs::{self, nsStyleCoord_CalcValue};
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use gecko_bindings::structs::{nsresult, SheetType, nsStyleImage};
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use gecko_bindings::sugar::ns_style_coord::{CoordData, CoordDataMut, CoordDataValue};
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use std::f32::consts::PI;
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@ -128,35 +128,7 @@ impl From<nsStyleCoord_CalcValue> for NonNegativeLengthOrPercentageOrAuto {
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impl From<Angle> for CoordDataValue {
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fn from(reference: Angle) -> Self {
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match reference {
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Angle::Deg(val) => CoordDataValue::Degree(val),
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Angle::Grad(val) => CoordDataValue::Grad(val),
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Angle::Rad(val) => CoordDataValue::Radian(val),
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Angle::Turn(val) => CoordDataValue::Turn(val),
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}
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}
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}
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impl Angle {
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/// Converts Angle struct into (value, unit) pair.
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pub fn to_gecko_values(&self) -> (f32, nsCSSUnit) {
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match *self {
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Angle::Deg(val) => (val, nsCSSUnit::eCSSUnit_Degree),
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Angle::Grad(val) => (val, nsCSSUnit::eCSSUnit_Grad),
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Angle::Rad(val) => (val, nsCSSUnit::eCSSUnit_Radian),
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Angle::Turn(val) => (val, nsCSSUnit::eCSSUnit_Turn),
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}
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}
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/// Converts gecko (value, unit) pair into Angle struct
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pub fn from_gecko_values(value: f32, unit: nsCSSUnit) -> Angle {
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match unit {
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nsCSSUnit::eCSSUnit_Degree => Angle::Deg(value),
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nsCSSUnit::eCSSUnit_Grad => Angle::Grad(value),
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nsCSSUnit::eCSSUnit_Radian => Angle::Rad(value),
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nsCSSUnit::eCSSUnit_Turn => Angle::Turn(value),
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_ => panic!("Unexpected unit for angle"),
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}
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CoordDataValue::Degree(reference.degrees())
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}
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}
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@ -325,10 +325,7 @@ impl GeckoStyleCoordConvertible for Angle {
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fn from_gecko_style_coord<T: CoordData>(coord: &T) -> Option<Self> {
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match coord.as_value() {
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CoordDataValue::Degree(val) => Some(Angle::Deg(val)),
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CoordDataValue::Grad(val) => Some(Angle::Grad(val)),
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CoordDataValue::Radian(val) => Some(Angle::Rad(val)),
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CoordDataValue::Turn(val) => Some(Angle::Turn(val)),
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CoordDataValue::Degree(val) => Some(Angle::from_degrees(val)),
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_ => None,
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}
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}
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@ -198,19 +198,19 @@ impl nsCSSValue {
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/// Returns an `Angle` value from this `nsCSSValue`.
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///
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/// Panics if the unit is not `eCSSUnit_Degree` `eCSSUnit_Grad`, `eCSSUnit_Turn`
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/// or `eCSSUnit_Radian`.
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/// Panics if the unit is not `eCSSUnit_Degree`.
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#[inline]
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pub fn get_angle(&self) -> Angle {
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Angle::from_gecko_values(self.float_unchecked(), self.mUnit)
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debug_assert_eq!(self.mUnit, nsCSSUnit::eCSSUnit_Degree);
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Angle::from_degrees(self.float_unchecked())
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}
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/// Sets Angle value to this nsCSSValue.
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pub fn set_angle(&mut self, angle: Angle) {
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debug_assert_eq!(self.mUnit, nsCSSUnit::eCSSUnit_Null);
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let (value, unit) = angle.to_gecko_values();
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self.mUnit = unit;
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self.mUnit = nsCSSUnit::eCSSUnit_Degree;
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unsafe {
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*self.mValue.mFloat.as_mut() = value;
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*self.mValue.mFloat.as_mut() = angle.degrees();
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}
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}
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@ -200,12 +200,6 @@ pub enum CoordDataValue {
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Factor(f32),
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/// eStyleUnit_Degree
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Degree(f32),
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/// eStyleUnit_Grad
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Grad(f32),
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/// eStyleUnit_Radian
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Radian(f32),
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/// eStyleUnit_Turn
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Turn(f32),
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/// eStyleUnit_FlexFraction
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FlexFraction(f32),
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/// eStyleUnit_Coord
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@ -317,18 +311,6 @@ pub unsafe trait CoordDataMut: CoordData {
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*unit = eStyleUnit_Degree;
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*union.mFloat.as_mut() = f;
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},
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Grad(f) => {
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*unit = eStyleUnit_Grad;
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*union.mFloat.as_mut() = f;
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},
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Radian(f) => {
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*unit = eStyleUnit_Radian;
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*union.mFloat.as_mut() = f;
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},
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Turn(f) => {
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*unit = eStyleUnit_Turn;
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*union.mFloat.as_mut() = f;
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},
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FlexFraction(f) => {
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*unit = eStyleUnit_FlexFraction;
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*union.mFloat.as_mut() = f;
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@ -393,9 +375,6 @@ pub unsafe trait CoordData {
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eStyleUnit_Percent => Percent(self.get_float()),
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eStyleUnit_Factor => Factor(self.get_float()),
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eStyleUnit_Degree => Degree(self.get_float()),
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eStyleUnit_Grad => Grad(self.get_float()),
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eStyleUnit_Radian => Radian(self.get_float()),
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eStyleUnit_Turn => Turn(self.get_float()),
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eStyleUnit_FlexFraction => FlexFraction(self.get_float()),
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eStyleUnit_Coord => Coord(self.get_integer()),
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eStyleUnit_Integer => Integer(self.get_integer()),
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@ -413,9 +392,6 @@ pub unsafe trait CoordData {
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self.unit() == eStyleUnit_Percent ||
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self.unit() == eStyleUnit_Factor ||
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self.unit() == eStyleUnit_Degree ||
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self.unit() == eStyleUnit_Grad ||
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self.unit() == eStyleUnit_Radian ||
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self.unit() == eStyleUnit_Turn ||
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self.unit() == eStyleUnit_FlexFraction
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);
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*self.union().mFloat.as_ref()
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@ -5,38 +5,41 @@
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//! Computed angles.
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use num_traits::Zero;
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use std::fmt::{self, Write};
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use std::{f32, f64};
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use std::f64::consts::PI;
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use std::ops::Add;
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use style_traits::{CssWriter, ToCss};
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use values::CSSFloat;
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use values::animated::{Animate, Procedure};
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use values::distance::{ComputeSquaredDistance, SquaredDistance};
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/// A computed angle.
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#[animate(fallback = "Self::animate_fallback")]
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/// A computed angle in degrees.
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#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
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#[derive(
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Animate, Clone, Copy, Debug, MallocSizeOf, PartialEq, PartialOrd, ToAnimatedZero, ToCss,
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)]
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pub enum Angle {
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/// An angle with degree unit.
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#[css(dimension)]
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Deg(CSSFloat),
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/// An angle with gradian unit.
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#[css(dimension)]
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Grad(CSSFloat),
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/// An angle with radian unit.
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#[css(dimension)]
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Rad(CSSFloat),
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/// An angle with turn unit.
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#[css(dimension)]
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Turn(CSSFloat),
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#[derive(Animate, Clone, Copy, Debug, MallocSizeOf, PartialEq, PartialOrd, ToAnimatedZero)]
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pub struct Angle(CSSFloat);
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impl ToCss for Angle {
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fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
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where
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W: Write,
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{
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self.degrees().to_css(dest)?;
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dest.write_str("deg")
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}
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}
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const RAD_PER_DEG: f64 = PI / 180.0;
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impl Angle {
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/// Creates a computed `Angle` value from a radian amount.
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pub fn from_radians(radians: CSSFloat) -> Self {
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Angle::Rad(radians)
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Angle(radians / RAD_PER_DEG as f32)
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}
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/// Creates a computed `Angle` value from a degrees amount.
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#[inline]
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pub fn from_degrees(degrees: CSSFloat) -> Self {
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Angle(degrees)
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}
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/// Returns the amount of radians this angle represents.
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/// Returns the amount of radians this angle represents as a `f64`.
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///
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/// Gecko stores angles as singles, but does this computation using doubles.
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/// See nsCSSValue::GetAngleValueInRadians.
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///
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/// This is significant enough to mess up rounding to the nearest
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/// quarter-turn for 225 degrees, for example.
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#[inline]
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pub fn radians64(&self) -> f64 {
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const RAD_PER_DEG: f64 = PI / 180.0;
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const RAD_PER_GRAD: f64 = PI / 200.0;
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const RAD_PER_TURN: f64 = PI * 2.0;
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let radians = match *self {
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Angle::Deg(val) => val as f64 * RAD_PER_DEG,
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Angle::Grad(val) => val as f64 * RAD_PER_GRAD,
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Angle::Turn(val) => val as f64 * RAD_PER_TURN,
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Angle::Rad(val) => val as f64,
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};
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radians.min(f64::MAX).max(f64::MIN)
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self.0 as f64 * RAD_PER_DEG as f64
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}
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/// Return the value in degrees.
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pub fn degrees(&self) -> f32 {
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use std::f32::consts::PI;
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self.radians() * 360. / (2. * PI)
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}
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/// <https://drafts.csswg.org/css-transitions/#animtype-number>
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#[inline]
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fn animate_fallback(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
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Ok(Angle::from_radians(
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self.radians().animate(&other.radians(), procedure)?,
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))
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}
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}
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impl AsRef<Angle> for Angle {
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#[inline]
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fn as_ref(&self) -> &Self {
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self
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pub fn degrees(&self) -> CSSFloat {
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self.0
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}
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}
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#[inline]
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fn add(self, rhs: Self) -> Self {
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match (self, rhs) {
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(Angle::Deg(x), Angle::Deg(y)) => Angle::Deg(x + y),
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(Angle::Grad(x), Angle::Grad(y)) => Angle::Grad(x + y),
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(Angle::Turn(x), Angle::Turn(y)) => Angle::Turn(x + y),
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(Angle::Rad(x), Angle::Rad(y)) => Angle::Rad(x + y),
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_ => Angle::from_radians(self.radians() + rhs.radians()),
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}
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Angle(self.0 + rhs.0)
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}
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}
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impl Zero for Angle {
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#[inline]
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fn zero() -> Self {
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Angle::from_radians(0.0)
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Angle(0.0)
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}
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#[inline]
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fn is_zero(&self) -> bool {
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match *self {
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Angle::Deg(val) | Angle::Grad(val) | Angle::Turn(val) | Angle::Rad(val) => val == 0.,
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}
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self.0 == 0.
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}
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}
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@ -122,7 +92,6 @@ impl ComputeSquaredDistance for Angle {
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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
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// Use the formula for calculating the distance between angles defined in SVG:
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// https://www.w3.org/TR/SVG/animate.html#complexDistances
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self.radians64()
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.compute_squared_distance(&other.radians64())
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self.radians64().compute_squared_distance(&other.radians64())
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}
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}
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@ -866,7 +866,7 @@ impl ToAnimatedValue for FontStyleAngle {
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#[inline]
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fn from_animated_value(animated: Self::AnimatedValue) -> Self {
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FontStyleAngle(Angle::Deg(
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FontStyleAngle(Angle::from_degrees(
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animated
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.degrees()
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.min(specified::FONT_STYLE_OBLIQUE_MAX_ANGLE_DEGREES)
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@ -899,7 +899,7 @@ impl FontStyle {
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/// https://drafts.csswg.org/css-fonts-4/#valdef-font-style-oblique-angle
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#[inline]
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pub fn default_angle() -> FontStyleAngle {
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FontStyleAngle(Angle::Deg(
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FontStyleAngle(Angle::from_degrees(
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specified::DEFAULT_FONT_STYLE_OBLIQUE_ANGLE_DEGREES,
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))
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}
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@ -919,7 +919,7 @@ impl FontStyle {
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if italic {
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return generics::FontStyle::Italic;
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}
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generics::FontStyle::Oblique(FontStyleAngle(Angle::Deg(angle)))
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generics::FontStyle::Oblique(FontStyleAngle(Angle::from_degrees(angle)))
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}
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}
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@ -10,6 +10,7 @@ use num_traits::Zero;
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use values::{computed, CSSFloat};
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use values::computed::length::Length as ComputedLength;
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use values::computed::length::LengthOrPercentage as ComputedLengthOrPercentage;
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use values::specified::angle::Angle as SpecifiedAngle;
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use values::specified::length::Length as SpecifiedLength;
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use values::specified::length::LengthOrPercentage as SpecifiedLengthOrPercentage;
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@ -394,10 +395,30 @@ pub trait ToMatrix {
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fn to_3d_matrix(&self, reference_box: Option<&Rect<Au>>) -> Result<Transform3D<f64>, ()>;
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}
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/// A little helper to deal with both specified and computed angles.
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pub trait ToRadians {
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/// Return the radians value as a 64-bit floating point value.
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fn radians64(&self) -> f64;
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}
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impl ToRadians for computed::angle::Angle {
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#[inline]
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fn radians64(&self) -> f64 {
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computed::angle::Angle::radians64(self)
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}
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}
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impl ToRadians for SpecifiedAngle {
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#[inline]
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fn radians64(&self) -> f64 {
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computed::angle::Angle::from_degrees(self.degrees()).radians64()
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}
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}
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impl<Angle, Number, Length, Integer, LoP> ToMatrix
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for TransformOperation<Angle, Number, Length, Integer, LoP>
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where
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Angle: Copy + AsRef<computed::angle::Angle>,
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Angle: ToRadians + Copy,
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Number: Copy + Into<f32> + Into<f64>,
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Length: ToAbsoluteLength,
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LoP: ToAbsoluteLength,
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@ -426,7 +447,7 @@ where
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let reference_height = reference_box.map(|v| v.size.height);
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let matrix = match *self {
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Rotate3D(ax, ay, az, theta) => {
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let theta = TWO_PI - theta.as_ref().radians64();
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let theta = TWO_PI - theta.radians64();
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let (ax, ay, az, theta) =
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get_normalized_vector_and_angle(ax.into(), ay.into(), az.into(), theta);
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Transform3D::create_rotation(
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@ -437,15 +458,15 @@ where
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)
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},
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RotateX(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.as_ref().radians64());
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(1., 0., 0., theta)
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},
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RotateY(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.as_ref().radians64());
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(0., 1., 0., theta)
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},
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RotateZ(theta) | Rotate(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.as_ref().radians64());
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(0., 0., 1., theta)
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},
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Perspective(ref d) => {
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@ -479,16 +500,16 @@ where
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Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
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},
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Skew(theta_x, theta_y) => Transform3D::create_skew(
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euclid::Angle::radians(theta_x.as_ref().radians64()),
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euclid::Angle::radians(theta_y.map_or(0., |a| a.as_ref().radians64())),
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euclid::Angle::radians(theta_x.radians64()),
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euclid::Angle::radians(theta_y.map_or(0., |a| a.radians64())),
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),
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SkewX(theta) => Transform3D::create_skew(
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euclid::Angle::radians(theta.as_ref().radians64()),
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euclid::Angle::radians(theta.radians64()),
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euclid::Angle::radians(0.),
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),
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SkewY(theta) => Transform3D::create_skew(
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euclid::Angle::radians(0.),
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euclid::Angle::radians(theta.as_ref().radians64()),
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euclid::Angle::radians(theta.radians64()),
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),
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Matrix3D(m) => m.into(),
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Matrix(m) => m.into(),
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@ -7,21 +7,53 @@
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use cssparser::{Parser, Token};
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use parser::{Parse, ParserContext};
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use std::fmt::{self, Write};
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use std::f32::consts::PI;
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use style_traits::{CssWriter, ParseError, SpecifiedValueInfo, ToCss};
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use values::CSSFloat;
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use values::computed::{Context, ToComputedValue};
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use values::computed::angle::Angle as ComputedAngle;
|
||||
use values::specified::calc::CalcNode;
|
||||
|
||||
/// A specified angle.
|
||||
///
|
||||
/// Computed angles are essentially same as specified ones except for `calc()`
|
||||
/// value serialization. Therefore we are storing a computed angle inside
|
||||
/// to hold the actual value and its unit.
|
||||
/// A specified angle dimension.
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, PartialOrd, ToCss)]
|
||||
pub enum AngleDimension {
|
||||
/// An angle with degree unit.
|
||||
#[css(dimension)]
|
||||
Deg(CSSFloat),
|
||||
/// An angle with gradian unit.
|
||||
#[css(dimension)]
|
||||
Grad(CSSFloat),
|
||||
/// An angle with radian unit.
|
||||
#[css(dimension)]
|
||||
Rad(CSSFloat),
|
||||
/// An angle with turn unit.
|
||||
#[css(dimension)]
|
||||
Turn(CSSFloat),
|
||||
}
|
||||
|
||||
impl AngleDimension {
|
||||
/// Returns the amount of degrees this angle represents.
|
||||
#[inline]
|
||||
fn degrees(&self) -> CSSFloat {
|
||||
const DEG_PER_RAD: f32 = 180.0 / PI;
|
||||
const DEG_PER_TURN: f32 = 360.0;
|
||||
const DEG_PER_GRAD: f32 = 180.0 / 200.0;
|
||||
|
||||
match *self {
|
||||
AngleDimension::Deg(d) => d,
|
||||
AngleDimension::Rad(rad) => rad * DEG_PER_RAD,
|
||||
AngleDimension::Turn(turns) => turns * DEG_PER_TURN,
|
||||
AngleDimension::Grad(gradians) => gradians * DEG_PER_GRAD,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A specified Angle value, which is just the angle dimension, plus whether it
|
||||
/// was specified as `calc()` or not.
|
||||
#[cfg_attr(feature = "servo", derive(Deserialize, Serialize))]
|
||||
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq)]
|
||||
pub struct Angle {
|
||||
value: ComputedAngle,
|
||||
value: AngleDimension,
|
||||
was_calc: bool,
|
||||
}
|
||||
|
||||
|
@ -41,22 +73,18 @@ impl ToCss for Angle {
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME(emilio): Probably computed angles shouldn't preserve the unit and
|
||||
// should serialize to degrees per:
|
||||
//
|
||||
// https://drafts.csswg.org/css-values/#compat
|
||||
impl ToComputedValue for Angle {
|
||||
type ComputedValue = ComputedAngle;
|
||||
|
||||
#[inline]
|
||||
fn to_computed_value(&self, _context: &Context) -> Self::ComputedValue {
|
||||
self.value
|
||||
ComputedAngle::from_degrees(self.degrees())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn from_computed_value(computed: &Self::ComputedValue) -> Self {
|
||||
Angle {
|
||||
value: *computed,
|
||||
value: AngleDimension::Deg(computed.degrees()),
|
||||
was_calc: false,
|
||||
}
|
||||
}
|
||||
|
@ -64,35 +92,18 @@ impl ToComputedValue for Angle {
|
|||
|
||||
impl Angle {
|
||||
/// Creates an angle with the given value in degrees.
|
||||
#[inline]
|
||||
pub fn from_degrees(value: CSSFloat, was_calc: bool) -> Self {
|
||||
Angle {
|
||||
value: ComputedAngle::Deg(value),
|
||||
value: AngleDimension::Deg(value),
|
||||
was_calc,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates an angle with the given value in gradians.
|
||||
pub fn from_gradians(value: CSSFloat, was_calc: bool) -> Self {
|
||||
Angle {
|
||||
value: ComputedAngle::Grad(value),
|
||||
was_calc,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates an angle with the given value in turns.
|
||||
pub fn from_turns(value: CSSFloat, was_calc: bool) -> Self {
|
||||
Angle {
|
||||
value: ComputedAngle::Turn(value),
|
||||
was_calc,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates an angle with the given value in radians.
|
||||
pub fn from_radians(value: CSSFloat, was_calc: bool) -> Self {
|
||||
Angle {
|
||||
value: ComputedAngle::Rad(value),
|
||||
was_calc,
|
||||
}
|
||||
/// Returns the value of the angle in degrees, mostly for `calc()`.
|
||||
#[inline]
|
||||
pub fn degrees(&self) -> CSSFloat {
|
||||
self.value.degrees()
|
||||
}
|
||||
|
||||
/// Whether this specified angle came from a `calc()` expression.
|
||||
|
@ -101,39 +112,21 @@ impl Angle {
|
|||
self.was_calc
|
||||
}
|
||||
|
||||
/// Returns the amount of radians this angle represents.
|
||||
#[inline]
|
||||
pub fn radians(self) -> f32 {
|
||||
self.value.radians()
|
||||
}
|
||||
|
||||
/// Returns the amount of degrees this angle represents.
|
||||
#[inline]
|
||||
pub fn degrees(self) -> f32 {
|
||||
self.value.degrees()
|
||||
}
|
||||
|
||||
/// Returns `0deg`.
|
||||
#[inline]
|
||||
pub fn zero() -> Self {
|
||||
Self::from_degrees(0.0, false)
|
||||
}
|
||||
|
||||
/// Returns an `Angle` parsed from a `calc()` expression.
|
||||
pub fn from_calc(radians: CSSFloat) -> Self {
|
||||
pub fn from_calc(degrees: CSSFloat) -> Self {
|
||||
Angle {
|
||||
value: ComputedAngle::Rad(radians),
|
||||
value: AngleDimension::Deg(degrees),
|
||||
was_calc: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AsRef<ComputedAngle> for Angle {
|
||||
#[inline]
|
||||
fn as_ref(&self) -> &ComputedAngle {
|
||||
&self.value
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether to allow parsing an unitless zero as a valid angle.
|
||||
///
|
||||
/// This should always be `No`, except for exceptions like:
|
||||
|
@ -158,20 +151,26 @@ impl Parse for Angle {
|
|||
|
||||
impl Angle {
|
||||
/// Parse an `<angle>` value given a value and an unit.
|
||||
pub fn parse_dimension(value: CSSFloat, unit: &str, from_calc: bool) -> Result<Angle, ()> {
|
||||
let angle = match_ignore_ascii_case! { unit,
|
||||
"deg" => Angle::from_degrees(value, from_calc),
|
||||
"grad" => Angle::from_gradians(value, from_calc),
|
||||
"turn" => Angle::from_turns(value, from_calc),
|
||||
"rad" => Angle::from_radians(value, from_calc),
|
||||
pub fn parse_dimension(
|
||||
value: CSSFloat,
|
||||
unit: &str,
|
||||
was_calc: bool,
|
||||
) -> Result<Angle, ()> {
|
||||
let value = match_ignore_ascii_case! { unit,
|
||||
"deg" => AngleDimension::Deg(value),
|
||||
"grad" => AngleDimension::Grad(value),
|
||||
"turn" => AngleDimension::Turn(value),
|
||||
"rad" => AngleDimension::Rad(value),
|
||||
_ => return Err(())
|
||||
};
|
||||
Ok(angle)
|
||||
|
||||
Ok(Self { value, was_calc })
|
||||
}
|
||||
|
||||
/// Parse an `<angle>` allowing unitless zero to represent a zero angle.
|
||||
///
|
||||
/// See the comment in `AllowUnitlessZeroAngle` for why.
|
||||
#[inline]
|
||||
pub fn parse_with_unitless<'i, 't>(
|
||||
context: &ParserContext,
|
||||
input: &mut Parser<'i, 't>,
|
||||
|
|
|
@ -469,22 +469,22 @@ impl CalcNode {
|
|||
CalcNode::Sub(ref a, ref b) => {
|
||||
let lhs = a.to_angle()?;
|
||||
let rhs = b.to_angle()?;
|
||||
Angle::from_calc(lhs.radians() - rhs.radians())
|
||||
Angle::from_calc(lhs.degrees() - rhs.degrees())
|
||||
},
|
||||
CalcNode::Sum(ref a, ref b) => {
|
||||
let lhs = a.to_angle()?;
|
||||
let rhs = b.to_angle()?;
|
||||
Angle::from_calc(lhs.radians() + rhs.radians())
|
||||
Angle::from_calc(lhs.degrees() + rhs.degrees())
|
||||
},
|
||||
CalcNode::Mul(ref a, ref b) => match a.to_angle() {
|
||||
Ok(lhs) => {
|
||||
let rhs = b.to_number()?;
|
||||
Angle::from_calc(lhs.radians() * rhs)
|
||||
Angle::from_calc(lhs.degrees() * rhs)
|
||||
},
|
||||
Err(..) => {
|
||||
let lhs = a.to_number()?;
|
||||
let rhs = b.to_angle()?;
|
||||
Angle::from_calc(lhs * rhs.radians())
|
||||
Angle::from_calc(lhs * rhs.degrees())
|
||||
},
|
||||
},
|
||||
CalcNode::Div(ref a, ref b) => {
|
||||
|
@ -493,7 +493,7 @@ impl CalcNode {
|
|||
if rhs == 0. {
|
||||
return Err(());
|
||||
}
|
||||
Angle::from_calc(lhs.radians() / rhs)
|
||||
Angle::from_calc(lhs.degrees() / rhs)
|
||||
},
|
||||
CalcNode::Number(..) |
|
||||
CalcNode::Length(..) |
|
||||
|
|
|
@ -301,7 +301,7 @@ impl SpecifiedFontStyle {
|
|||
}
|
||||
|
||||
fn compute_angle(angle: &Angle) -> ComputedAngle {
|
||||
ComputedAngle::Deg(Self::compute_angle_degrees(angle))
|
||||
ComputedAngle::from_degrees(Self::compute_angle_degrees(angle))
|
||||
}
|
||||
|
||||
/// Parse a suitable angle for font-style: oblique.
|
||||
|
|
|
@ -15,7 +15,6 @@ use selectors::parser::SelectorParseErrorKind;
|
|||
#[cfg(feature = "servo")]
|
||||
use servo_url::ServoUrl;
|
||||
use std::cmp::Ordering;
|
||||
use std::f32::consts::PI;
|
||||
use std::fmt::{self, Write};
|
||||
use style_traits::{CssType, CssWriter, KeywordsCollectFn, ParseError};
|
||||
use style_traits::{StyleParseErrorKind, SpecifiedValueInfo, ToCss};
|
||||
|
@ -679,7 +678,7 @@ impl GradientKind {
|
|||
impl generic::LineDirection for LineDirection {
|
||||
fn points_downwards(&self, compat_mode: CompatMode) -> bool {
|
||||
match *self {
|
||||
LineDirection::Angle(ref angle) => angle.radians() == PI,
|
||||
LineDirection::Angle(ref angle) => angle.degrees() == 180.0,
|
||||
LineDirection::Vertical(Y::Bottom) if compat_mode == CompatMode::Modern => true,
|
||||
LineDirection::Vertical(Y::Top) if compat_mode != CompatMode::Modern => true,
|
||||
#[cfg(feature = "gecko")]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue