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Implement parallel rendering
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parent
a338c76bc6
commit
4303419865
3 changed files with 82 additions and 32 deletions
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@ -10,6 +10,8 @@ use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use std::arc::ARC;
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use std::arc;
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const TILE_SIZE: uint = 512;
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@ -18,13 +20,15 @@ pub struct RenderLayer {
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size: Size2D<uint>
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}
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type RenderFn = &fn(layer: &RenderLayer, buffer: LayerBuffer, return_buffer: Chan<LayerBuffer>);
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type RenderFn = &fn(layer: *RenderLayer,
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buffer: LayerBuffer,
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return_buffer: Chan<LayerBuffer>);
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/// Given a layer and a buffer, either reuses the buffer (if it's of the right size and format)
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/// or creates a new buffer (if it's not of the appropriate size and format) and invokes the
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/// given callback with the render layer and the buffer. Returns the resulting layer buffer (which
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/// might be the old layer buffer if it had the appropriate size and format).
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pub fn render_layers(layer: &RenderLayer,
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pub fn render_layers(layer_ref: *RenderLayer,
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buffer_set: LayerBufferSet,
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opts: &Opts,
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f: RenderFn) -> LayerBufferSet {
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@ -34,6 +38,7 @@ pub fn render_layers(layer: &RenderLayer,
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let new_buffer_ports = dvec::DVec();
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// Divide up the layer into tiles.
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let layer: &RenderLayer = unsafe { cast::transmute(layer_ref) };
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let mut y = 0;
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while y < layer.size.height {
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let mut x = 0;
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@ -107,7 +112,8 @@ pub fn render_layers(layer: &RenderLayer,
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let (new_buffer_chan, new_buffer_port) = pipes::stream();
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// Send the buffer to the child.
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f(layer, move buffer, move new_buffer_chan);
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// FIXME: Don't copy the RenderLayer.
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f(layer_ref, move buffer, move new_buffer_chan);
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// Enqueue the port.
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new_buffer_ports.push(move new_buffer_port);
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@ -11,8 +11,12 @@ use core::comm::*;
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use core::libc::size_t;
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use core::libc::types::common::c99::uint16_t;
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use core::pipes::{Port, Chan};
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use core::task::SingleThreaded;
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use geom::matrix2d::Matrix2D;
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use std::arc::ARC;
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use std::arc;
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use std::cell::Cell;
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use std::thread_pool::ThreadPool;
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pub enum Msg {
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RenderMsg(RenderLayer),
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@ -30,22 +34,47 @@ pub fn RenderTask<C: Compositor Send>(compositor: C, opts: Opts) -> RenderTask {
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let compositor = compositor_cell.take();
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compositor.begin_drawing(move layer_buffer_channel);
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// FIXME: Annoying three-cell dance here. We need one-shot closures.
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let opts = opts_cell.with_ref(|o| copy *o);
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let n_threads = opts.n_render_threads;
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let new_opts_cell = Cell(move opts);
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let thread_pool = do ThreadPool::new(n_threads, Some(SingleThreaded))
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|move new_opts_cell| {
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let opts_cell = Cell(new_opts_cell.with_ref(|o| copy *o));
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let f: ~fn(uint) -> ThreadRenderContext = |thread_index, move opts_cell| {
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ThreadRenderContext {
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thread_index: thread_index,
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font_ctx: @FontContext::new(opts_cell.with_ref(|o| o.render_backend), false),
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opts: opts_cell.with_ref(|o| copy *o),
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}
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};
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move f
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};
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Renderer {
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port: po,
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compositor: move compositor,
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mut layer_buffer_set_port: Cell(move layer_buffer_set_port),
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font_ctx: @FontContext::new(opts_cell.with_ref(|o| o.render_backend), false),
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thread_pool: move thread_pool,
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opts: opts_cell.take()
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}.start();
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}
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}
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/// Data that needs to be kept around for each render thread.
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priv struct ThreadRenderContext {
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thread_index: uint,
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font_ctx: @FontContext,
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opts: Opts,
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}
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priv struct Renderer<C: Compositor Send> {
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port: comm::Port<Msg>,
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compositor: C,
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layer_buffer_set_port: Cell<pipes::Port<LayerBufferSet>>,
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font_ctx: @FontContext,
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opts: Opts
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thread_pool: ThreadPool<ThreadRenderContext>,
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opts: Opts,
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}
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impl<C: Compositor Send> Renderer<C> {
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@ -76,44 +105,51 @@ impl<C: Compositor Send> Renderer<C> {
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let (layer_buffer_set_channel, new_layer_buffer_set_port) = pipes::stream();
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self.layer_buffer_set_port.put_back(move new_layer_buffer_set_port);
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let render_layer_cell = Cell(move render_layer);
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let layer_buffer_set_cell = Cell(move layer_buffer_set);
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let layer_buffer_set_channel_cell = Cell(move layer_buffer_set_channel);
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#debug("renderer: rendering");
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do util::time::time(~"rendering") {
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let render_layer = render_layer_cell.take();
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let layer_buffer_set = layer_buffer_set_cell.take();
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let layer_buffer_set_channel = layer_buffer_set_channel_cell.take();
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let layer_buffer_set = do render_layers(&render_layer,
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let layer_buffer_set = do render_layers(ptr::to_unsafe_ptr(&render_layer),
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move layer_buffer_set,
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&self.opts)
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|render_layer, layer_buffer, buffer_chan| {
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{
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// Build the render context.
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let ctx = RenderContext {
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canvas: &layer_buffer,
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font_ctx: self.font_ctx,
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opts: &self.opts
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};
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|render_layer_ref, layer_buffer, buffer_chan| {
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let layer_buffer_cell = Cell(move layer_buffer);
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do self.thread_pool.execute |thread_render_context,
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move render_layer_ref,
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move buffer_chan,
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move layer_buffer_cell| {
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do layer_buffer_cell.with_ref |layer_buffer| {
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// Build the render context.
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let ctx = RenderContext {
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canvas: layer_buffer,
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font_ctx: thread_render_context.font_ctx,
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opts: &thread_render_context.opts
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};
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// Apply the translation to render the tile we want.
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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let matrix = matrix.translate(&-(layer_buffer.rect.origin.x as AzFloat),
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&-(layer_buffer.rect.origin.y as AzFloat));
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layer_buffer.draw_target.set_transform(&matrix);
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// Apply the translation to render the tile we want.
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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let matrix = matrix.translate(&-(layer_buffer.rect.origin.x as AzFloat),
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&-(layer_buffer.rect.origin.y as AzFloat));
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layer_buffer.draw_target.set_transform(&matrix);
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// Clear the buffer.
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ctx.clear();
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// Clear the buffer.
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ctx.clear();
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// Draw the display list.
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render_layer.display_list.draw_into_context(&ctx);
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// Draw the display list.
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let render_layer: &RenderLayer = unsafe {
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cast::transmute(render_layer_ref)
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};
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render_layer.display_list.draw_into_context(&ctx);
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}
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// Send back the buffer.
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buffer_chan.send(layer_buffer_cell.take());
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}
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// Send back the buffer.
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buffer_chan.send(move layer_buffer);
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};
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#debug("renderer: returning surface");
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@ -7,7 +7,8 @@ use azure::azure_hl::{CoreGraphicsAcceleratedBackend, Direct2DBackend, SkiaBacke
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pub struct Opts {
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urls: ~[~str],
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render_mode: RenderMode,
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render_backend: BackendType
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render_backend: BackendType,
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n_render_threads: uint,
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}
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pub enum RenderMode {
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@ -23,7 +24,8 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
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let opts = ~[
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getopts::optopt(~"o"),
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getopts::optopt(~"r")
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getopts::optopt(~"r"),
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getopts::optopt(~"t"),
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];
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let opt_match = match getopts::getopts(args, opts) {
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@ -42,7 +44,7 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
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None => { Screen }
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};
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let render_backend = match getopts::opt_maybe_str(move opt_match, ~"r") {
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let render_backend = match getopts::opt_maybe_str(copy opt_match, ~"r") {
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Some(move backend_str) => {
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if backend_str == ~"direct2d" {
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Direct2DBackend
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@ -61,9 +63,15 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
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None => CairoBackend
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};
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let n_render_threads: uint = match getopts::opt_maybe_str(move opt_match, ~"t") {
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Some(move n_render_threads_str) => from_str::from_str(n_render_threads_str).get(),
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None => 2, // FIXME: Number of cores.
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};
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Opts {
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urls: move urls,
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render_mode: move render_mode,
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render_backend: move render_backend,
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n_render_threads: n_render_threads,
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}
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}
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