Implement parallel rendering

This commit is contained in:
Patrick Walton 2012-11-09 17:58:51 -08:00
parent a338c76bc6
commit 4303419865
3 changed files with 82 additions and 32 deletions

View file

@ -10,6 +10,8 @@ use geom::matrix2d::Matrix2D;
use geom::point::Point2D; use geom::point::Point2D;
use geom::rect::Rect; use geom::rect::Rect;
use geom::size::Size2D; use geom::size::Size2D;
use std::arc::ARC;
use std::arc;
const TILE_SIZE: uint = 512; const TILE_SIZE: uint = 512;
@ -18,13 +20,15 @@ pub struct RenderLayer {
size: Size2D<uint> size: Size2D<uint>
} }
type RenderFn = &fn(layer: &RenderLayer, buffer: LayerBuffer, return_buffer: Chan<LayerBuffer>); type RenderFn = &fn(layer: *RenderLayer,
buffer: LayerBuffer,
return_buffer: Chan<LayerBuffer>);
/// Given a layer and a buffer, either reuses the buffer (if it's of the right size and format) /// Given a layer and a buffer, either reuses the buffer (if it's of the right size and format)
/// or creates a new buffer (if it's not of the appropriate size and format) and invokes the /// or creates a new buffer (if it's not of the appropriate size and format) and invokes the
/// given callback with the render layer and the buffer. Returns the resulting layer buffer (which /// given callback with the render layer and the buffer. Returns the resulting layer buffer (which
/// might be the old layer buffer if it had the appropriate size and format). /// might be the old layer buffer if it had the appropriate size and format).
pub fn render_layers(layer: &RenderLayer, pub fn render_layers(layer_ref: *RenderLayer,
buffer_set: LayerBufferSet, buffer_set: LayerBufferSet,
opts: &Opts, opts: &Opts,
f: RenderFn) -> LayerBufferSet { f: RenderFn) -> LayerBufferSet {
@ -34,6 +38,7 @@ pub fn render_layers(layer: &RenderLayer,
let new_buffer_ports = dvec::DVec(); let new_buffer_ports = dvec::DVec();
// Divide up the layer into tiles. // Divide up the layer into tiles.
let layer: &RenderLayer = unsafe { cast::transmute(layer_ref) };
let mut y = 0; let mut y = 0;
while y < layer.size.height { while y < layer.size.height {
let mut x = 0; let mut x = 0;
@ -107,7 +112,8 @@ pub fn render_layers(layer: &RenderLayer,
let (new_buffer_chan, new_buffer_port) = pipes::stream(); let (new_buffer_chan, new_buffer_port) = pipes::stream();
// Send the buffer to the child. // Send the buffer to the child.
f(layer, move buffer, move new_buffer_chan); // FIXME: Don't copy the RenderLayer.
f(layer_ref, move buffer, move new_buffer_chan);
// Enqueue the port. // Enqueue the port.
new_buffer_ports.push(move new_buffer_port); new_buffer_ports.push(move new_buffer_port);

View file

@ -11,8 +11,12 @@ use core::comm::*;
use core::libc::size_t; use core::libc::size_t;
use core::libc::types::common::c99::uint16_t; use core::libc::types::common::c99::uint16_t;
use core::pipes::{Port, Chan}; use core::pipes::{Port, Chan};
use core::task::SingleThreaded;
use geom::matrix2d::Matrix2D; use geom::matrix2d::Matrix2D;
use std::arc::ARC;
use std::arc;
use std::cell::Cell; use std::cell::Cell;
use std::thread_pool::ThreadPool;
pub enum Msg { pub enum Msg {
RenderMsg(RenderLayer), RenderMsg(RenderLayer),
@ -30,22 +34,47 @@ pub fn RenderTask<C: Compositor Send>(compositor: C, opts: Opts) -> RenderTask {
let compositor = compositor_cell.take(); let compositor = compositor_cell.take();
compositor.begin_drawing(move layer_buffer_channel); compositor.begin_drawing(move layer_buffer_channel);
// FIXME: Annoying three-cell dance here. We need one-shot closures.
let opts = opts_cell.with_ref(|o| copy *o);
let n_threads = opts.n_render_threads;
let new_opts_cell = Cell(move opts);
let thread_pool = do ThreadPool::new(n_threads, Some(SingleThreaded))
|move new_opts_cell| {
let opts_cell = Cell(new_opts_cell.with_ref(|o| copy *o));
let f: ~fn(uint) -> ThreadRenderContext = |thread_index, move opts_cell| {
ThreadRenderContext {
thread_index: thread_index,
font_ctx: @FontContext::new(opts_cell.with_ref(|o| o.render_backend), false),
opts: opts_cell.with_ref(|o| copy *o),
}
};
move f
};
Renderer { Renderer {
port: po, port: po,
compositor: move compositor, compositor: move compositor,
mut layer_buffer_set_port: Cell(move layer_buffer_set_port), mut layer_buffer_set_port: Cell(move layer_buffer_set_port),
font_ctx: @FontContext::new(opts_cell.with_ref(|o| o.render_backend), false), thread_pool: move thread_pool,
opts: opts_cell.take() opts: opts_cell.take()
}.start(); }.start();
} }
} }
/// Data that needs to be kept around for each render thread.
priv struct ThreadRenderContext {
thread_index: uint,
font_ctx: @FontContext,
opts: Opts,
}
priv struct Renderer<C: Compositor Send> { priv struct Renderer<C: Compositor Send> {
port: comm::Port<Msg>, port: comm::Port<Msg>,
compositor: C, compositor: C,
layer_buffer_set_port: Cell<pipes::Port<LayerBufferSet>>, layer_buffer_set_port: Cell<pipes::Port<LayerBufferSet>>,
font_ctx: @FontContext, thread_pool: ThreadPool<ThreadRenderContext>,
opts: Opts opts: Opts,
} }
impl<C: Compositor Send> Renderer<C> { impl<C: Compositor Send> Renderer<C> {
@ -76,44 +105,51 @@ impl<C: Compositor Send> Renderer<C> {
let (layer_buffer_set_channel, new_layer_buffer_set_port) = pipes::stream(); let (layer_buffer_set_channel, new_layer_buffer_set_port) = pipes::stream();
self.layer_buffer_set_port.put_back(move new_layer_buffer_set_port); self.layer_buffer_set_port.put_back(move new_layer_buffer_set_port);
let render_layer_cell = Cell(move render_layer);
let layer_buffer_set_cell = Cell(move layer_buffer_set); let layer_buffer_set_cell = Cell(move layer_buffer_set);
let layer_buffer_set_channel_cell = Cell(move layer_buffer_set_channel); let layer_buffer_set_channel_cell = Cell(move layer_buffer_set_channel);
#debug("renderer: rendering"); #debug("renderer: rendering");
do util::time::time(~"rendering") { do util::time::time(~"rendering") {
let render_layer = render_layer_cell.take();
let layer_buffer_set = layer_buffer_set_cell.take(); let layer_buffer_set = layer_buffer_set_cell.take();
let layer_buffer_set_channel = layer_buffer_set_channel_cell.take(); let layer_buffer_set_channel = layer_buffer_set_channel_cell.take();
let layer_buffer_set = do render_layers(&render_layer, let layer_buffer_set = do render_layers(ptr::to_unsafe_ptr(&render_layer),
move layer_buffer_set, move layer_buffer_set,
&self.opts) &self.opts)
|render_layer, layer_buffer, buffer_chan| { |render_layer_ref, layer_buffer, buffer_chan| {
{ let layer_buffer_cell = Cell(move layer_buffer);
// Build the render context. do self.thread_pool.execute |thread_render_context,
let ctx = RenderContext { move render_layer_ref,
canvas: &layer_buffer, move buffer_chan,
font_ctx: self.font_ctx, move layer_buffer_cell| {
opts: &self.opts do layer_buffer_cell.with_ref |layer_buffer| {
}; // Build the render context.
let ctx = RenderContext {
canvas: layer_buffer,
font_ctx: thread_render_context.font_ctx,
opts: &thread_render_context.opts
};
// Apply the translation to render the tile we want. // Apply the translation to render the tile we want.
let matrix: Matrix2D<AzFloat> = Matrix2D::identity(); let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
let matrix = matrix.translate(&-(layer_buffer.rect.origin.x as AzFloat), let matrix = matrix.translate(&-(layer_buffer.rect.origin.x as AzFloat),
&-(layer_buffer.rect.origin.y as AzFloat)); &-(layer_buffer.rect.origin.y as AzFloat));
layer_buffer.draw_target.set_transform(&matrix); layer_buffer.draw_target.set_transform(&matrix);
// Clear the buffer. // Clear the buffer.
ctx.clear(); ctx.clear();
// Draw the display list. // Draw the display list.
render_layer.display_list.draw_into_context(&ctx); let render_layer: &RenderLayer = unsafe {
cast::transmute(render_layer_ref)
};
render_layer.display_list.draw_into_context(&ctx);
}
// Send back the buffer.
buffer_chan.send(layer_buffer_cell.take());
} }
// Send back the buffer.
buffer_chan.send(move layer_buffer);
}; };
#debug("renderer: returning surface"); #debug("renderer: returning surface");

View file

@ -7,7 +7,8 @@ use azure::azure_hl::{CoreGraphicsAcceleratedBackend, Direct2DBackend, SkiaBacke
pub struct Opts { pub struct Opts {
urls: ~[~str], urls: ~[~str],
render_mode: RenderMode, render_mode: RenderMode,
render_backend: BackendType render_backend: BackendType,
n_render_threads: uint,
} }
pub enum RenderMode { pub enum RenderMode {
@ -23,7 +24,8 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
let opts = ~[ let opts = ~[
getopts::optopt(~"o"), getopts::optopt(~"o"),
getopts::optopt(~"r") getopts::optopt(~"r"),
getopts::optopt(~"t"),
]; ];
let opt_match = match getopts::getopts(args, opts) { let opt_match = match getopts::getopts(args, opts) {
@ -42,7 +44,7 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
None => { Screen } None => { Screen }
}; };
let render_backend = match getopts::opt_maybe_str(move opt_match, ~"r") { let render_backend = match getopts::opt_maybe_str(copy opt_match, ~"r") {
Some(move backend_str) => { Some(move backend_str) => {
if backend_str == ~"direct2d" { if backend_str == ~"direct2d" {
Direct2DBackend Direct2DBackend
@ -61,9 +63,15 @@ pub fn from_cmdline_args(args: &[~str]) -> Opts {
None => CairoBackend None => CairoBackend
}; };
let n_render_threads: uint = match getopts::opt_maybe_str(move opt_match, ~"t") {
Some(move n_render_threads_str) => from_str::from_str(n_render_threads_str).get(),
None => 2, // FIXME: Number of cores.
};
Opts { Opts {
urls: move urls, urls: move urls,
render_mode: move render_mode, render_mode: move render_mode,
render_backend: move render_backend, render_backend: move render_backend,
n_render_threads: n_render_threads,
} }
} }