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Cleanup whitespace
Cleanup whitespace + move functions for easier reading.
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parent
2bb5c8bdf3
commit
432b8cdb3b
1 changed files with 44 additions and 48 deletions
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@ -191,6 +191,45 @@ impl<'a> RenderContext<'a> {
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}
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}
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fn draw_border_path(&self,
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bounds: (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>),
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direction: Direction,
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border: SideOffsets2D<f32>,
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color: Color) {
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let (left_top, right_top, left_bottom, right_bottom) = bounds;
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let draw_opts = DrawOptions(1.0 , 0);
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let path_builder = self.draw_target.create_path_builder();
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match direction {
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Top => {
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path_builder.move_to(left_top);
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path_builder.line_to(right_top);
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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}
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Left => {
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path_builder.move_to(left_top);
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(left_bottom);
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}
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Right => {
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path_builder.move_to(right_top);
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path_builder.line_to(right_bottom);
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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}
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Bottom => {
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path_builder.move_to(left_bottom);
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_bottom);
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}
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}
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let path = path_builder.finish();
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self.draw_target.fill(&path, &ColorPattern(color), &draw_opts);
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}
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fn draw_dashed_border_segment(&self,
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direction: Direction,
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bounds: &Rect<Au>,
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@ -264,7 +303,6 @@ impl<'a> RenderContext<'a> {
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bounds: &Rect<Au>,
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border: SideOffsets2D<f32>,
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shrink_factor: f32) -> (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>) {
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let rect = bounds.to_azure_rect();
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let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
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shrink_factor * border.right,
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@ -284,10 +322,13 @@ impl<'a> RenderContext<'a> {
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-scaled_border.bottom);
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let scaled_right_bottom = right_bottom + Point2D(-scaled_border.right,
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-scaled_border.bottom);
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return (scaled_left_top, scaled_right_top, scaled_left_bottom, scaled_right_bottom);
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}
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fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
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return Color(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
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}
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fn draw_groove_ridge_border_segment(&self,
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direction: Direction,
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bounds: &Rect<Au>,
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@ -307,9 +348,7 @@ impl<'a> RenderContext<'a> {
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border_style::ridge => false,
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_ => { assert!(false, "invalid border style"); false }
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};
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let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
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let (outer_color, inner_color) = match direction {
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Top => if is_groove { (darker_color, color) } else { (color, darker_color) },
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Left => if is_groove { (darker_color, color) } else { (color, darker_color) },
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@ -320,11 +359,6 @@ impl<'a> RenderContext<'a> {
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self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
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// inner portion of the border
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self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
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}
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fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
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return Color(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
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}
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fn draw_inset_outset_border_segment(&self,
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@ -338,7 +372,7 @@ impl<'a> RenderContext<'a> {
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border_style::outset => false,
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_ => { assert!(false, "invalid border style"); false }
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};
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// original bounds as a 4 element tuple, with no scaling.
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// original bounds as a 4 element tuple, with no scaling.
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let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
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// select and scale the color appropriately.
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let scaled_color = match direction {
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@ -350,44 +384,6 @@ impl<'a> RenderContext<'a> {
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self.draw_border_path(original_bounds, direction, border, scaled_color);
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}
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fn draw_border_path(&self,
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bounds: (Point2D<f32>, Point2D<f32>, Point2D<f32>, Point2D<f32>),
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direction: Direction,
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border: SideOffsets2D<f32>,
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color: Color) {
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let (left_top, right_top, left_bottom, right_bottom) = bounds;
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let draw_opts = DrawOptions(1.0 , 0);
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let path_builder = self.draw_target.create_path_builder();
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match direction {
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Top => {
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path_builder.move_to(left_top);
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path_builder.line_to(right_top);
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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}
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Left => {
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path_builder.move_to(left_top);
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path_builder.line_to(left_top + Point2D(border.left, border.top));
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(left_bottom);
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}
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Right => {
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path_builder.move_to(right_top);
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path_builder.line_to(right_bottom);
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_top + Point2D(-border.right, border.top));
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}
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Bottom => {
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path_builder.move_to(left_bottom);
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path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
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path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
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path_builder.line_to(right_bottom);
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}
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}
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let path = path_builder.finish();
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self.draw_target.fill(&path, &ColorPattern(color), &draw_opts);
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}
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}
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trait ToAzureRect {
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