From 43463e80cbdff9ad05808c7f731cacbbf63016ab Mon Sep 17 00:00:00 2001 From: Anthony Ramine Date: Mon, 30 Jul 2018 13:58:19 +0200 Subject: [PATCH] Remove an obsolete todo in gl.compileShader() We get the uniform data etc at link-time. --- components/script/dom/webglshader.rs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index bac2f65d1e1..b85b2d93116 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -177,11 +177,6 @@ impl WebGLShader { *self.info_log.borrow_mut() = validator.info_log().into(); - // TODO(emilio): More data (like uniform data) should be collected - // here to properly validate uniforms. - // - // This requires a more complex interface with ANGLE, using C++ - // bindings and being extremely cautious about destructing things. Ok(()) }