Replace all uses of the heapsize crate with malloc_size_of.

Servo currently uses `heapsize`, but Stylo/Gecko use `malloc_size_of`.
`malloc_size_of` is better -- it handles various cases that `heapsize` does not
-- so this patch changes Servo to use `malloc_size_of`.

This patch makes the following changes to the `malloc_size_of` crate.

- Adds `MallocSizeOf` trait implementations for numerous types, some built-in
  (e.g. `VecDeque`), some external and Servo-only (e.g. `string_cache`).

- Makes `enclosing_size_of_op` optional, because vanilla jemalloc doesn't
  support that operation.

- For `HashSet`/`HashMap`, falls back to a computed estimate when
  `enclosing_size_of_op` isn't available.

- Adds an extern "C" `malloc_size_of` function that does the actual heap
  measurement; this is based on the same functions from the `heapsize` crate.

This patch makes the following changes elsewhere.

- Converts all the uses of `heapsize` to instead use `malloc_size_of`.

- Disables the "heapsize"/"heap_size" feature for the external crates that
  provide it.

- Removes the `HeapSizeOf` implementation from `hashglobe`.

- Adds `ignore` annotations to a few `Rc`/`Arc`, because `malloc_size_of`
  doesn't derive those types, unlike `heapsize`.
This commit is contained in:
Nicholas Nethercote 2017-10-18 10:42:01 +11:00
parent 421baa854e
commit 4506f0d30c
269 changed files with 1418 additions and 1521 deletions

View file

@ -135,7 +135,7 @@ fn has_invalid_blend_constants(arg1: u32, arg2: u32) -> bool {
/// Set of bitflags for texture unpacking (texImage2d, etc...)
bitflags! {
#[derive(HeapSizeOf, JSTraceable)]
#[derive(JSTraceable, MallocSizeOf)]
flags TextureUnpacking: u8 {
const FLIP_Y_AXIS = 0x01,
const PREMULTIPLY_ALPHA = 0x02,
@ -145,7 +145,7 @@ bitflags! {
/// Information about the bound textures of a WebGL texture unit.
#[must_root]
#[derive(HeapSizeOf, JSTraceable)]
#[derive(JSTraceable, MallocSizeOf)]
struct TextureUnitBindings {
bound_texture_2d: MutNullableDom<WebGLTexture>,
bound_texture_cube_map: MutNullableDom<WebGLTexture>,
@ -181,15 +181,15 @@ impl TextureUnitBindings {
#[dom_struct]
pub struct WebGLRenderingContext {
reflector_: Reflector,
#[ignore_heap_size_of = "Channels are hard"]
#[ignore_malloc_size_of = "Channels are hard"]
webgl_sender: WebGLMsgSender,
#[ignore_heap_size_of = "Defined in webrender"]
#[ignore_malloc_size_of = "Defined in webrender"]
webrender_image: Cell<Option<webrender_api::ImageKey>>,
share_mode: WebGLContextShareMode,
#[ignore_heap_size_of = "Defined in offscreen_gl_context"]
#[ignore_malloc_size_of = "Defined in offscreen_gl_context"]
limits: GLLimits,
canvas: Dom<HTMLCanvasElement>,
#[ignore_heap_size_of = "Defined in canvas_traits"]
#[ignore_malloc_size_of = "Defined in canvas_traits"]
last_error: Cell<Option<WebGLError>>,
texture_unpacking_settings: Cell<TextureUnpacking>,
texture_unpacking_alignment: Cell<u32>,
@ -201,11 +201,11 @@ pub struct WebGLRenderingContext {
bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
bound_attrib_buffers: DomRefCell<FnvHashMap<u32, Dom<WebGLBuffer>>>,
current_program: MutNullableDom<WebGLProgram>,
#[ignore_heap_size_of = "Because it's small"]
#[ignore_malloc_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
#[ignore_heap_size_of = "Because it's small"]
#[ignore_malloc_size_of = "Because it's small"]
current_scissor: Cell<(i32, i32, i32, i32)>,
#[ignore_heap_size_of = "Because it's small"]
#[ignore_malloc_size_of = "Because it's small"]
current_clear_color: Cell<(f32, f32, f32, f32)>,
extension_manager: WebGLExtensions,
}