Dirty layers when changing visibility state

This commit is contained in:
Manish Goregaokar 2020-04-09 22:48:19 -07:00
parent d146303f1d
commit 453be48c94
2 changed files with 18 additions and 14 deletions

View file

@ -3,13 +3,8 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::XRRenderStateBinding::XRRenderStateMethods;
use crate::dom::bindings::codegen::Bindings::XRSessionBinding::XRSessionMethods;
use crate::dom::bindings::codegen::Bindings::XRSystemBinding::XRSessionInit;
use crate::dom::bindings::codegen::Bindings::XRSystemBinding::{XRSessionMode, XRSystemMethods};
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::{
XRWebGLLayerMethods, XRWebGLRenderingContext,
};
use crate::dom::bindings::conversions::{ConversionResult, FromJSValConvertible};
use crate::dom::bindings::error::Error;
use crate::dom::bindings::refcounted::{Trusted, TrustedPromise};
@ -86,17 +81,9 @@ impl XRSystem {
if let Some(active) = self.active_immersive_session.get() {
if Dom::from_ref(&*active) == Dom::from_ref(session) {
self.active_immersive_session.set(None);
// Dirty the canvas, since it has been skipping this step whilst in immersive
// mode
if let Some(layer) = session.RenderState().GetBaseLayer() {
match layer.Context() {
XRWebGLRenderingContext::WebGLRenderingContext(c) => c.mark_as_dirty(),
XRWebGLRenderingContext::WebGL2RenderingContext(c) => {
c.base_context().mark_as_dirty()
},
}
}
session.dirty_layers();
}
}
self.active_inline_sessions