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script: Move gamepad DOM interfaces to script/dom/gamepad/
(#38900)
Moves interfaces defined by the gamepad spec to the `script/dom/gamepad/` module from `script/dom/`. Testing: Just a refactor shouldn't need any testing Fixes: N/A Signed-off-by: Ashwin Naren <arihant2math@gmail.com>
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21a7782206
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10 changed files with 26 additions and 18 deletions
118
components/script/dom/gamepad/gamepadevent.rs
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118
components/script/dom/gamepad/gamepadevent.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use js::rust::HandleObject;
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use stylo_atoms::Atom;
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use super::gamepad::Gamepad;
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use crate::dom::bindings::codegen::Bindings::EventBinding::Event_Binding::EventMethods;
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use crate::dom::bindings::codegen::Bindings::GamepadEventBinding;
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use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
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use crate::dom::bindings::error::Fallible;
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use crate::dom::bindings::inheritance::Castable;
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use crate::dom::bindings::reflector::reflect_dom_object_with_proto;
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use crate::dom::bindings::root::{Dom, DomRoot};
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use crate::dom::bindings::str::DOMString;
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use crate::dom::event::Event;
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use crate::dom::window::Window;
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use crate::script_runtime::CanGc;
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#[dom_struct]
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pub(crate) struct GamepadEvent {
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event: Event,
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gamepad: Dom<Gamepad>,
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}
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pub(crate) enum GamepadEventType {
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Connected,
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Disconnected,
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}
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impl GamepadEvent {
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fn new_inherited(gamepad: &Gamepad) -> GamepadEvent {
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GamepadEvent {
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event: Event::new_inherited(),
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gamepad: Dom::from_ref(gamepad),
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}
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}
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pub(crate) fn new(
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window: &Window,
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type_: Atom,
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bubbles: bool,
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cancelable: bool,
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gamepad: &Gamepad,
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can_gc: CanGc,
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) -> DomRoot<GamepadEvent> {
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Self::new_with_proto(window, None, type_, bubbles, cancelable, gamepad, can_gc)
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}
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fn new_with_proto(
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window: &Window,
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proto: Option<HandleObject>,
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type_: Atom,
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bubbles: bool,
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cancelable: bool,
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gamepad: &Gamepad,
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can_gc: CanGc,
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) -> DomRoot<GamepadEvent> {
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let ev = reflect_dom_object_with_proto(
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Box::new(GamepadEvent::new_inherited(gamepad)),
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window,
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proto,
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can_gc,
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);
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{
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let event = ev.upcast::<Event>();
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event.init_event(type_, bubbles, cancelable);
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}
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ev
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}
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pub(crate) fn new_with_type(
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window: &Window,
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event_type: GamepadEventType,
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gamepad: &Gamepad,
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can_gc: CanGc,
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) -> DomRoot<GamepadEvent> {
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let name = match event_type {
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GamepadEventType::Connected => "gamepadconnected",
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GamepadEventType::Disconnected => "gamepaddisconnected",
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};
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GamepadEvent::new(window, name.into(), false, false, gamepad, can_gc)
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}
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}
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impl GamepadEventMethods<crate::DomTypeHolder> for GamepadEvent {
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// https://w3c.github.io/gamepad/#gamepadevent-interface
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fn Constructor(
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window: &Window,
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proto: Option<HandleObject>,
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can_gc: CanGc,
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type_: DOMString,
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init: &GamepadEventBinding::GamepadEventInit,
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) -> Fallible<DomRoot<GamepadEvent>> {
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Ok(GamepadEvent::new_with_proto(
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window,
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proto,
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Atom::from(type_),
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init.parent.bubbles,
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init.parent.cancelable,
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&init.gamepad,
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can_gc,
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))
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}
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// https://w3c.github.io/gamepad/#gamepadevent-interface
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fn Gamepad(&self) -> DomRoot<Gamepad> {
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DomRoot::from_ref(&*self.gamepad)
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}
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// https://dom.spec.whatwg.org/#dom-event-istrusted
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fn IsTrusted(&self) -> bool {
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self.event.IsTrusted()
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}
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}
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