Move click event trigger from embedding layer to ScriptThread (#36413)

1. Move click event trigger from embedding layer to `ScriptThread`
2. Previously, the logic is to trigger click event at same position as
`MouseButtonAction::Up` if `MouseButtonAction::Up` is within 10px of
`MouseButtonAction::Down`, in embedding layer. This PR ~~removes the
condition~~ moves the check to `ScriptThread`.

Testing: tested for webdriver with self written test case. Perform
actions of pointermove, pointerdown, pointerup in sequence. Click event
can now be triggered.
Fixes: #35395 

cc @xiaochengh @jdm 

For `MAYBE? TODO:` part I added, should we do it? I read the
[spec](https://w3c.github.io/uievents/#event-type-click), it doesn't
specify we have to implement MDN's way.

If we should work in the MDN's way, it also should be fixed in another
PR, as this PR doesn't regress anything. Also I am not sure what is the
best way to do it.
Should I handle it in
4d4f94936f/components/script/dom/document.rs (L1296-L1297)?

---------

Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
This commit is contained in:
Euclid Ye 2025-04-19 03:27:57 +08:00 committed by GitHub
parent 2ee8427665
commit 46247a7621
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GPG key ID: B5690EEEBB952194
4 changed files with 60 additions and 35 deletions

View file

@ -53,8 +53,6 @@ pub struct Window {
screen_size: Size2D<u32, DeviceIndependentPixel>,
inner_size: Cell<PhysicalSize<u32>>,
toolbar_height: Cell<Length<f32, DeviceIndependentPixel>>,
mouse_down_button: Cell<Option<MouseButton>>,
webview_relative_mouse_down_point: Cell<Point2D<f32, DevicePixel>>,
monitor: winit::monitor::MonitorHandle,
webview_relative_mouse_point: Cell<Point2D<f32, DevicePixel>>,
last_pressed: Cell<Option<(KeyboardEvent, Option<LogicalKey>)>>,
@ -144,8 +142,6 @@ impl Window {
debug!("Created window {:?}", winit_window.id());
Window {
winit_window,
mouse_down_button: Cell::new(None),
webview_relative_mouse_down_point: Cell::new(Point2D::zero()),
webview_relative_mouse_point: Cell::new(Point2D::zero()),
last_pressed: Cell::new(None),
keys_down: RefCell::new(HashMap::new()),
@ -251,7 +247,6 @@ impl Window {
/// Helper function to handle a click
fn handle_mouse(&self, webview: &WebView, button: MouseButton, action: ElementState) {
let max_pixel_dist = 10.0 * self.hidpi_scale_factor().get();
let mouse_button = match &button {
MouseButton::Left => ServoMouseButton::Left,
MouseButton::Right => ServoMouseButton::Right,
@ -263,11 +258,7 @@ impl Window {
let point = self.webview_relative_mouse_point.get();
let action = match action {
ElementState::Pressed => {
self.webview_relative_mouse_down_point.set(point);
self.mouse_down_button.set(Some(button));
MouseButtonAction::Down
},
ElementState::Pressed => MouseButtonAction::Down,
ElementState::Released => MouseButtonAction::Up,
};
@ -276,26 +267,6 @@ impl Window {
button: mouse_button,
point,
}));
// Also send a 'click' event if this is release and the press was recorded
// to be within a 10 pixels.
//
// TODO: This should be happening within the ScriptThread.
if action != MouseButtonAction::Up {
return;
}
if let Some(mouse_down_button) = self.mouse_down_button.get() {
let pixel_dist = self.webview_relative_mouse_down_point.get() - point;
let pixel_dist = (pixel_dist.x * pixel_dist.x + pixel_dist.y * pixel_dist.y).sqrt();
if mouse_down_button == button && pixel_dist < max_pixel_dist {
webview.notify_input_event(InputEvent::MouseButton(MouseButtonEvent {
action: MouseButtonAction::Click,
button: mouse_button,
point,
}));
}
}
}
/// Handle key events before sending them to Servo.