use less repetitive name

This commit is contained in:
mrmiywj 2016-06-09 21:11:21 -07:00
parent 3fa0dca3a3
commit 46cadfdd2c
6 changed files with 162 additions and 162 deletions

View file

@ -377,7 +377,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
display_list_section);
state.add_display_item(
DisplayItem::SolidColorClass(box SolidColorDisplayItem {
@ -569,7 +569,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
display_list_section);
state.add_display_item(DisplayItem::ImageClass(box ImageDisplayItem {
base: base,
@ -697,7 +697,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(absolute_bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
display_list_section);
let gradient_display_item = DisplayItem::GradientClass(box GradientDisplayItem {
base: base,
@ -727,7 +727,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
display_list_section);
state.add_display_item(DisplayItem::BoxShadowClass(box BoxShadowDisplayItem {
base: base,
@ -799,7 +799,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
display_list_section);
state.add_display_item(DisplayItem::BorderClass(box BorderDisplayItem {
base: base,
@ -842,7 +842,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&bounds,
&clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
DisplayListSection::Outlines);
state.add_display_item(DisplayItem::BorderClass(box BorderDisplayItem {
base: base,
@ -867,7 +867,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(stacking_relative_border_box,
clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
DisplayListSection::Content);
state.add_display_item(DisplayItem::BorderClass(box BorderDisplayItem {
base: base,
@ -888,7 +888,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(&baseline,
clip,
self.node,
style.get_cursor(Cursor::DefaultCursor),
style.get_cursor(Cursor::Default),
DisplayListSection::Content);
state.add_display_item(DisplayItem::LineClass(box LineDisplayItem {
base: base,
@ -905,7 +905,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(stacking_relative_border_box,
clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
DisplayListSection::Content);
state.add_display_item(DisplayItem::BorderClass(box BorderDisplayItem {
base: base,
@ -956,7 +956,7 @@ impl FragmentDisplayListBuilding for Fragment {
let base = state.create_base_display_item(stacking_relative_border_box,
&clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
display_list_section);
state.add_display_item(
DisplayItem::SolidColorClass(box SolidColorDisplayItem {
@ -981,14 +981,14 @@ impl FragmentDisplayListBuilding for Fragment {
stacking_relative_border_box.origin.y),
Size2D::new(INSERTION_POINT_LOGICAL_WIDTH,
stacking_relative_border_box.size.height));
cursor = Cursor::TextCursor;
cursor = Cursor::Text;
} else {
insertion_point_bounds =
Rect::new(Point2D::new(stacking_relative_border_box.origin.x,
stacking_relative_border_box.origin.y + advance),
Size2D::new(stacking_relative_border_box.size.width,
INSERTION_POINT_LOGICAL_WIDTH));
cursor = Cursor::VerticalTextCursor;
cursor = Cursor::VerticalText;
};
let base = state.create_base_display_item(&insertion_point_bounds,
@ -1208,7 +1208,7 @@ impl FragmentDisplayListBuilding for Fragment {
&stacking_relative_content_box,
clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
DisplayListSection::Content);
let item = DisplayItem::IframeClass(box IframeDisplayItem {
base: base,
@ -1235,7 +1235,7 @@ impl FragmentDisplayListBuilding for Fragment {
&stacking_relative_content_box,
clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
DisplayListSection::Content);
state.add_display_item(DisplayItem::ImageClass(box ImageDisplayItem {
base: base,
@ -1271,7 +1271,7 @@ impl FragmentDisplayListBuilding for Fragment {
&stacking_relative_content_box,
clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
DisplayListSection::Content);
let display_item = match canvas_data {
CanvasData::Pixels(canvas_data) => {
@ -1545,12 +1545,12 @@ impl FragmentDisplayListBuilding for Fragment {
// Determine the orientation and cursor to use.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
if self.style.writing_mode.is_sideways_left() {
(TextOrientation::SidewaysLeft, Cursor::VerticalTextCursor)
(TextOrientation::SidewaysLeft, Cursor::VerticalText)
} else {
(TextOrientation::SidewaysRight, Cursor::VerticalTextCursor)
(TextOrientation::SidewaysRight, Cursor::VerticalText)
}
} else {
(TextOrientation::Upright, Cursor::TextCursor)
(TextOrientation::Upright, Cursor::Text)
};
// Compute location of the baseline.
@ -1649,7 +1649,7 @@ impl FragmentDisplayListBuilding for Fragment {
&shadow_bounds(&stacking_relative_box, blur_radius, Au(0)),
clip,
self.node,
self.style.get_cursor(Cursor::DefaultCursor),
self.style.get_cursor(Cursor::Default),
DisplayListSection::Content);
state.add_display_item(DisplayItem::BoxShadowClass(box BoxShadowDisplayItem {
base: base,