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webgl: Restore active texture if it's changed while deleting a texture.
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@ -2221,7 +2221,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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// Restore bound texture unit if it has been changed.
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if active_unit_enum == self.textures.active_unit_enum() {
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if active_unit_enum != self.textures.active_unit_enum() {
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self.send_command(WebGLCommand::ActiveTexture(
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self.textures.active_unit_enum(),
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));
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