Use the built-in laser pointer for magicleap

This commit is contained in:
Alan Jeffrey 2019-08-12 11:26:46 -05:00
parent 9b4b02275e
commit 4709a3061d
9 changed files with 15 additions and 62 deletions

View file

@ -24,7 +24,6 @@
#include <SpawnedSceneBase.h>
#include <SpawnedSceneHandlers.h>
#include <lumin/node/LineNode.h>
#include <lumin/node/QuadNode.h>
#include <lumin/ui/node/UiButton.h>
#include <lumin/ui/node/UiPanel.h>
@ -40,7 +39,6 @@ namespace scenes {
extern const std::string backButton;
extern const std::string fwdButton;
extern const std::string urlBar;
extern const std::string laser;
}
struct SpawnedScene : public SpawnedSceneBase {
@ -51,7 +49,6 @@ namespace scenes {
lumin::ui::UiButton* backButton;
lumin::ui::UiButton* fwdButton;
lumin::ui::UiTextEdit* urlBar;
lumin::LineNode* laser;
};
SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);