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Use the built-in laser pointer for magicleap
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9b4b02275e
commit
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9 changed files with 15 additions and 62 deletions
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@ -24,7 +24,6 @@
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#include <SpawnedSceneBase.h>
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#include <SpawnedSceneHandlers.h>
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#include <lumin/node/LineNode.h>
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#include <lumin/node/QuadNode.h>
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#include <lumin/ui/node/UiButton.h>
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#include <lumin/ui/node/UiPanel.h>
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@ -40,7 +39,6 @@ namespace scenes {
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extern const std::string backButton;
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extern const std::string fwdButton;
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extern const std::string urlBar;
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extern const std::string laser;
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}
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struct SpawnedScene : public SpawnedSceneBase {
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@ -51,7 +49,6 @@ namespace scenes {
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lumin::ui::UiButton* backButton;
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lumin::ui::UiButton* fwdButton;
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lumin::ui::UiTextEdit* urlBar;
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lumin::LineNode* laser;
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};
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SpawnedSceneBase* createSpawnedScene(const SceneDescriptor& sceneDescriptor, lumin::Node* root);
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