Use the built-in laser pointer for magicleap

This commit is contained in:
Alan Jeffrey 2019-08-12 11:26:46 -05:00
parent 9b4b02275e
commit 4709a3061d
9 changed files with 15 additions and 62 deletions

View file

@ -34,7 +34,6 @@ namespace scenes {
backButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::backButton));
fwdButton = lumin::ui::UiButton::CastFrom(root->findChild(externalNodes::fwdButton));
urlBar = lumin::ui::UiTextEdit::CastFrom(root->findChild(externalNodes::urlBar));
laser = lumin::LineNode::CastFrom(root->findChild(externalNodes::laser));
}
SpawnedScene::~SpawnedScene() {
@ -73,10 +72,6 @@ namespace scenes {
urlBarHandlers(SpawnedScene& ss);
};
urlBarHandlers urlBarHandlers_;
struct laserHandlers {
laserHandlers(SpawnedScene& ss);
};
laserHandlers laserHandlers_;
};
Handlers::contentPanelHandlers::contentPanelHandlers(SpawnedScene& ss)
@ -94,9 +89,6 @@ namespace scenes {
Handlers::urlBarHandlers::urlBarHandlers(SpawnedScene& ss)
{
}
Handlers::laserHandlers::laserHandlers(SpawnedScene& ss)
{
}
Handlers::Handlers(SpawnedScene& ss)
: SpawnedSceneHandlers(ss),
@ -104,8 +96,7 @@ namespace scenes {
contentHandlers_(ss),
backButtonHandlers_(ss),
fwdButtonHandlers_(ss),
urlBarHandlers_(ss),
laserHandlers_(ss)
urlBarHandlers_(ss)
{
}