Use the built-in laser pointer for magicleap

This commit is contained in:
Alan Jeffrey 2019-08-12 11:26:46 -05:00
parent 9b4b02275e
commit 4709a3061d
9 changed files with 15 additions and 62 deletions

View file

@ -4,6 +4,7 @@
<property id="sceneName" value="Servo2D"/>
<node name="contentPanel" nodeTypeId="lumin.ui.panel">
<property id="cursorInitialPosition"/>
<property id="cursorVisible" value="false"/>
<property id="edgeConstraint"/>
<property id="external" value="true"/>
<property id="gravityWellProperties">
@ -152,23 +153,6 @@
<property id="width" value="0.6"/>
</node>
</node>
<node name="laser" nodeTypeId="lumin.line">
<property id="color" value="0 0 0 0"/>
<property id="external" value="true"/>
<property id="name" value="laser"/>
<property id="opaque" value="false"/>
<property id="points">
<property id="0"/>
<property id="1">
<property id="x" value="1.0"/>
<property id="y" value="1.0"/>
<property id="z" value="1.0"/>
</property>
</property>
<property id="position"/>
<property id="rotation"/>
<property id="scale"/>
</node>
<node name="bevel" nodeTypeId="lumin.quad">
<property id="color" value="0.4 0.302 0.702 1"/>
<property id="name" value="bevel"/>