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Move Khronos WebGL tests to /_webgl/
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d827370804
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7200 changed files with 53650 additions and 228616 deletions
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[shader-uniform-packing-restrictions.html]
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[shader-varying-packing-restrictions.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #2: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #16: [unexpected link status\] shaders with 33 varyings of vec3 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #28: [unexpected link status\] shaders with 17 varyings of mat2 (one past maximum) should fail]
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expected: FAIL
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[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing last element should fail]
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expected: FAIL
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[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing first element should fail]
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expected: FAIL
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[WebGL test #34: [unexpected link status\] shaders with 11 varyings of mat3 (one past maximum) should fail]
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expected: FAIL
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[shader-with-define-line-continuation.frag.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail]
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expected: FAIL
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[shader-with-global-variable-precision-mismatch.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)]
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expected: FAIL
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[WebGL test #1: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)]
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expected: FAIL
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[WebGL test #2: [unexpected link status\] mismatching precision for structure uniforms causes link error (as expected)]
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expected: FAIL
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[shader-with-non-reserved-words.html]
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expected: TIMEOUT
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[Overall test]
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expected: NOTRUN
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[shaders-with-invariance.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant varying must fail]
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expected: FAIL
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[WebGL test #1: [unexpected vertex shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with invariant varying and fragment shader with variant varying must fail]
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expected: FAIL
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[WebGL test #2: [unexpected fragment shader compile status\] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
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expected: FAIL
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[WebGL test #11: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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expected: FAIL
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[shaders-with-uniform-structs.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #5: [unexpected link status\] Structures must have the same type definitions (including precision) to be considered the same type.]
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expected: FAIL
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[shaders-with-varyings.html]
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bug: https://github.com/servo/servo/issues/20601
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type: testharness
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[WebGL test #3: [unexpected link status\] vertex shader with unused varying and fragment shader with used varying must succeed]
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expected: FAIL
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[gl-pointcoord.html]
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[WebGL test #7: at (32, 32) expected: 1,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #8: at (48, 32) expected: 65,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #9: at (64, 32) expected: 129,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #10: at (80, 32) expected: 193,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #11: at (32, 48) expected: 1,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #12: at (48, 48) expected: 65,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #13: at (64, 48) expected: 129,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #14: at (80, 48) expected: 193,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #15: at (32, 64) expected: 1,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #16: at (48, 64) expected: 65,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #17: at (64, 64) expected: 129,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #18: at (80, 64) expected: 193,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #19: at (32, 80) expected: 1,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #20: at (48, 80) expected: 65,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #21: at (64, 80) expected: 129,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #22: at (80, 80) expected: 193,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #23: at (160, 32) expected: 1,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #24: at (176, 32) expected: 65,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #25: at (192, 32) expected: 129,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #26: at (208, 32) expected: 193,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #27: at (160, 48) expected: 1,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #28: at (176, 48) expected: 65,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #29: at (192, 48) expected: 129,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #30: at (208, 48) expected: 193,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #31: at (160, 64) expected: 1,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #32: at (176, 64) expected: 65,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #33: at (192, 64) expected: 129,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #34: at (208, 64) expected: 193,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #35: at (160, 80) expected: 1,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #36: at (176, 80) expected: 65,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #37: at (192, 80) expected: 129,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #38: at (208, 80) expected: 193,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #39: at (32, 160) expected: 1,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #40: at (48, 160) expected: 65,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #41: at (64, 160) expected: 129,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #42: at (80, 160) expected: 193,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #43: at (32, 176) expected: 1,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #44: at (48, 176) expected: 65,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #45: at (64, 176) expected: 129,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #46: at (80, 176) expected: 193,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #47: at (32, 192) expected: 1,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #48: at (48, 192) expected: 65,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #49: at (64, 192) expected: 129,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #50: at (80, 192) expected: 193,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #51: at (32, 208) expected: 1,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #52: at (48, 208) expected: 65,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #53: at (64, 208) expected: 129,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #54: at (80, 208) expected: 193,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #55: at (160, 160) expected: 1,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #56: at (176, 160) expected: 65,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #57: at (192, 160) expected: 129,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #58: at (208, 160) expected: 193,253,0 was 0,0,0]
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expected: FAIL
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[WebGL test #59: at (160, 176) expected: 1,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #60: at (176, 176) expected: 65,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #61: at (192, 176) expected: 129,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #62: at (208, 176) expected: 193,189,0 was 0,0,0]
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expected: FAIL
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[WebGL test #63: at (160, 192) expected: 1,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #64: at (176, 192) expected: 65,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #65: at (192, 192) expected: 129,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #66: at (208, 192) expected: 193,125,0 was 0,0,0]
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expected: FAIL
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[WebGL test #67: at (160, 208) expected: 1,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #68: at (176, 208) expected: 65,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #69: at (192, 208) expected: 129,61,0 was 0,0,0]
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expected: FAIL
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[WebGL test #70: at (208, 208) expected: 193,61,0 was 0,0,0]
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expected: FAIL
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