fixed channels indexing in progress callback in BaseAudioContext.DecodeAudioData

Gstreamer backend returns channel as single bit mask (ie 1, 2, 4, 8, 32 etc).
Progress callback was using this mask as plain channel index, thus storing decoded
audio in wrong channel.
This commit is contained in:
Shamir Khodzha 2020-05-04 00:38:35 +03:00
parent 0b05b5ed87
commit 492faa3105

View file

@ -481,14 +481,17 @@ impl BaseAudioContextMethods for BaseAudioContext {
.unwrap()
.resize(channel_count as usize, Vec::new());
})
.progress(move |buffer, channel_pos| {
.progress(move |buffer, channel_pos_mask| {
let mut decoded_audio = decoded_audio_.lock().unwrap();
let mut channels = channels.lock().unwrap();
let channel = match channels.entry(channel_pos) {
let channel = match channels.entry(channel_pos_mask) {
Entry::Occupied(entry) => *entry.get(),
Entry::Vacant(entry) => *entry.insert(decoded_audio.len()),
Entry::Vacant(entry) => {
let x = (channel_pos_mask as f32).log2() as usize;
*entry.insert(x)
},
};
decoded_audio[(channel - 1) as usize].extend_from_slice((*buffer).as_ref());
decoded_audio[channel].extend_from_slice((*buffer).as_ref());
})
.eos(move || {
let _ = task_source.queue_with_canceller(