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script: Remove dependency on webgpu
(#36332)
After #36320, `script` only depends on `webgpu` for its type aliases to `wgpu_core` and `wgpu_types`. This change removes the dependency on `webgpu` in favor of depending directly on the upstream crates. This makes it so that you can change `webgpu` without recompiling `script`. Testing: This change is covered by existing WebGPU tests and is mainly just changing the way dependencies are accessed. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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1f928252e3
commit
49d48b897a
24 changed files with 354 additions and 348 deletions
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@ -5,9 +5,8 @@
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use std::string::String;
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use dom_struct::dom_struct;
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use webgpu::wgc::resource;
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use webgpu::wgt;
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use webgpu_traits::{WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView};
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use wgpu_core::resource;
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use super::gpuconvert::convert_texture_descriptor;
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use crate::conversions::Convert;
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@ -37,7 +36,7 @@ pub(crate) struct GPUTexture {
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channel: WebGPU,
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#[ignore_malloc_size_of = "defined in wgpu"]
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#[no_trace]
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texture_size: wgt::Extent3d,
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texture_size: wgpu_types::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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@ -51,7 +50,7 @@ impl GPUTexture {
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texture: WebGPUTexture,
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device: &GPUDevice,
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channel: WebGPU,
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texture_size: wgt::Extent3d,
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texture_size: wgpu_types::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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@ -80,7 +79,7 @@ impl GPUTexture {
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texture: WebGPUTexture,
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device: &GPUDevice,
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channel: WebGPU,
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texture_size: wgt::Extent3d,
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texture_size: wgpu_types::Extent3d,
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mip_level_count: u32,
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sample_count: u32,
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dimension: GPUTextureDimension,
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@ -193,12 +192,14 @@ impl GPUTextureMethods<crate::DomTypeHolder> for GPUTexture {
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.map(|f| self.device.validate_texture_format_required_features(&f))
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.transpose()?,
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dimension: descriptor.dimension.map(|dimension| dimension.convert()),
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usage: Some(wgt::TextureUsages::from_bits_retain(descriptor.usage)),
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range: wgt::ImageSubresourceRange {
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usage: Some(wgpu_types::TextureUsages::from_bits_retain(
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descriptor.usage,
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)),
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range: wgpu_types::ImageSubresourceRange {
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aspect: match descriptor.aspect {
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GPUTextureAspect::All => wgt::TextureAspect::All,
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GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
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GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
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GPUTextureAspect::All => wgpu_types::TextureAspect::All,
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GPUTextureAspect::Stencil_only => wgpu_types::TextureAspect::StencilOnly,
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GPUTextureAspect::Depth_only => wgpu_types::TextureAspect::DepthOnly,
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},
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base_mip_level: descriptor.baseMipLevel,
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mip_level_count: descriptor.mipLevelCount,
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