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script: Remove dependency on webgpu
(#36332)
After #36320, `script` only depends on `webgpu` for its type aliases to `wgpu_core` and `wgpu_types`. This change removes the dependency on `webgpu` in favor of depending directly on the upstream crates. This makes it so that you can change `webgpu` without recompiling `script`. Testing: This change is covered by existing WebGPU tests and is mainly just changing the way dependencies are accessed. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
parent
1f928252e3
commit
49d48b897a
24 changed files with 354 additions and 348 deletions
3
Cargo.lock
generated
3
Cargo.lock
generated
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@ -6378,11 +6378,12 @@ dependencies = [
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"utf-8",
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"uuid",
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"webdriver",
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"webgpu",
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"webgpu_traits",
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"webrender_api",
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"webrender_traits",
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"webxr-api",
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"wgpu-core",
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"wgpu-types",
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"xml5ever",
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]
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@ -132,11 +132,12 @@ url = { workspace = true }
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utf-8 = "0.7"
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uuid = { workspace = true, features = ["serde"] }
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webdriver = { workspace = true }
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webgpu = { path = "../webgpu" }
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webgpu_traits = { workspace = true }
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webrender_api = { workspace = true }
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webrender_traits = { workspace = true }
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webxr-api = { workspace = true, features = ["ipc"], optional = true }
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wgpu-core = { workspace = true }
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wgpu-types = { workspace = true }
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xml5ever = { workspace = true }
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[target.'cfg(not(target_os = "ios"))'.dependencies]
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@ -7,9 +7,8 @@ use std::rc::Rc;
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use dom_struct::dom_struct;
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use js::jsapi::Heap;
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use script_traits::ScriptMsg;
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use webgpu::wgc;
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use webgpu::wgt::PowerPreference;
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use webgpu_traits::WebGPUAdapterResponse;
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use wgpu_types::PowerPreference;
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use super::wgsllanguagefeatures::WGSLLanguageFeatures;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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@ -69,7 +68,7 @@ impl GPUMethods<crate::DomTypeHolder> for GPU {
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if script_to_constellation_chan
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.send(ScriptMsg::RequestAdapter(
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sender,
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wgc::instance::RequestAdapterOptions {
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wgpu_core::instance::RequestAdapterOptions {
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power_preference,
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compatible_surface: None,
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force_fallback_adapter: options.forceFallbackAdapter,
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@ -6,9 +6,9 @@ use std::rc::Rc;
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use dom_struct::dom_struct;
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use js::jsapi::{Heap, JSObject};
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use webgpu::wgc::instance::RequestDeviceError;
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use webgpu::wgt::{self, MemoryHints};
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use webgpu_traits::{WebGPU, WebGPUAdapter, WebGPUDeviceResponse, WebGPURequest};
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use wgpu_core::instance::RequestDeviceError;
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use wgpu_types::{self, MemoryHints};
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use super::gpusupportedfeatures::GPUSupportedFeatures;
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use super::gpusupportedlimits::set_limit;
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@ -72,9 +72,9 @@ impl GPUAdapter {
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channel: WebGPU,
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name: DOMString,
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extensions: Heap<*mut JSObject>,
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features: wgt::Features,
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limits: wgt::Limits,
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info: wgt::AdapterInfo,
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features: wgpu_types::Features,
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limits: wgpu_types::Limits,
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info: wgpu_types::AdapterInfo,
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adapter: WebGPUAdapter,
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can_gc: CanGc,
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) -> DomRoot<Self> {
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@ -117,7 +117,7 @@ impl GPUAdapterMethods<crate::DomTypeHolder> for GPUAdapter {
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// Step 2
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let promise = Promise::new_in_current_realm(comp, can_gc);
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let sender = route_promise(&promise, self);
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let mut required_features = wgt::Features::empty();
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let mut required_features = wgpu_types::Features::empty();
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for &ext in descriptor.requiredFeatures.iter() {
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if let Some(feature) = gpu_to_wgt_feature(ext) {
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required_features.insert(feature);
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@ -130,7 +130,7 @@ impl GPUAdapterMethods<crate::DomTypeHolder> for GPUAdapter {
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}
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}
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let mut required_limits = wgt::Limits::default();
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let mut required_limits = wgpu_types::Limits::default();
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if let Some(limits) = &descriptor.requiredLimits {
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for (limit, value) in (*limits).iter() {
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if !set_limit(&mut required_limits, limit.as_ref(), *value) {
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@ -141,7 +141,7 @@ impl GPUAdapterMethods<crate::DomTypeHolder> for GPUAdapter {
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}
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}
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let desc = wgt::DeviceDescriptor {
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let desc = wgpu_types::DeviceDescriptor {
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required_features,
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required_limits,
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label: Some(descriptor.parent.label.to_string()),
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@ -242,8 +242,8 @@ impl RoutedPromiseListener<WebGPUDeviceResponse> for GPUAdapter {
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self.channel.clone(),
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self,
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Heap::default(),
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wgt::Features::default(),
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wgt::Limits::default(),
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wgpu_types::Features::default(),
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wgpu_types::Limits::default(),
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device_id,
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queue_id,
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String::new(),
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@ -3,7 +3,7 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use webgpu::wgt::AdapterInfo;
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use wgpu_types::AdapterInfo;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUAdapterInfoMethods;
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use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
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@ -5,8 +5,8 @@
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use std::borrow::Cow;
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use dom_struct::dom_struct;
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use webgpu::wgc::binding_model::BindGroupDescriptor;
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use webgpu_traits::{WebGPU, WebGPUBindGroup, WebGPUDevice, WebGPURequest};
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use wgpu_core::binding_model::BindGroupDescriptor;
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use crate::conversions::Convert;
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use crate::dom::bindings::cell::DomRefCell;
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@ -5,8 +5,8 @@
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use std::borrow::Cow;
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use dom_struct::dom_struct;
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use webgpu::wgc::binding_model::BindGroupLayoutDescriptor;
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use webgpu_traits::{WebGPU, WebGPUBindGroupLayout, WebGPURequest};
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use wgpu_core::binding_model::BindGroupLayoutDescriptor;
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use crate::conversions::Convert;
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use crate::dom::bindings::cell::DomRefCell;
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@ -9,10 +9,9 @@ use std::string::String;
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSharedMemory;
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use js::typedarray::ArrayBuffer;
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use webgpu::wgc::device::HostMap;
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use webgpu::{wgc, wgt};
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use webgpu_traits::{Mapping, WebGPU, WebGPUBuffer, WebGPURequest};
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use wgc::resource::BufferAccessError;
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use wgpu_core::device::HostMap;
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use wgpu_core::resource::BufferAccessError;
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use crate::conversions::Convert;
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use crate::dom::bindings::buffer_source::DataBlock;
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@ -141,10 +140,10 @@ impl GPUBuffer {
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descriptor: &GPUBufferDescriptor,
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can_gc: CanGc,
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) -> Fallible<DomRoot<GPUBuffer>> {
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let desc = wgt::BufferDescriptor {
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let desc = wgpu_types::BufferDescriptor {
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label: (&descriptor.parent).convert(),
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size: descriptor.size as wgt::BufferAddress,
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usage: wgt::BufferUsages::from_bits_retain(descriptor.usage),
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size: descriptor.size as wgpu_types::BufferAddress,
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usage: wgpu_types::BufferUsages::from_bits_retain(descriptor.usage),
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mapped_at_creation: descriptor.mappedAtCreation,
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};
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let id = device.global().wgpu_id_hub().create_buffer_id();
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@ -310,8 +309,8 @@ impl GPUBufferMethods<crate::DomTypeHolder> for GPUBuffer {
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let mut mapping = self.mapping.borrow_mut();
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let mapping = mapping.as_mut().ok_or(Error::Operation)?;
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let valid = offset % wgt::MAP_ALIGNMENT == 0 &&
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range_size % wgt::COPY_BUFFER_ALIGNMENT == 0 &&
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let valid = offset % wgpu_types::MAP_ALIGNMENT == 0 &&
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range_size % wgpu_types::COPY_BUFFER_ALIGNMENT == 0 &&
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offset >= mapping.range.start &&
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offset + range_size <= mapping.range.end;
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if !valid {
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@ -9,13 +9,13 @@ use arrayvec::ArrayVec;
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use dom_struct::dom_struct;
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use ipc_channel::ipc::{self, IpcSharedMemory};
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use script_layout_interface::HTMLCanvasDataSource;
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use webgpu::wgc::id;
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use webgpu_traits::{
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ContextConfiguration, PRESENTATION_BUFFER_COUNT, WebGPU, WebGPUContextId, WebGPURequest,
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WebGPUTexture,
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};
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use webrender_api::ImageKey;
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use webrender_api::units::DeviceIntSize;
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use wgpu_core::id;
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use super::gpuconvert::convert_texture_descriptor;
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use super::gputexture::GPUTexture;
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@ -3,12 +3,11 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use webgpu::wgc::command as wgpu_com;
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use webgpu::wgt;
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use webgpu_traits::{
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WebGPU, WebGPUCommandBuffer, WebGPUCommandEncoder, WebGPUComputePass, WebGPUDevice,
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WebGPURenderPass, WebGPURequest,
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};
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use wgpu_core::command as wgpu_com;
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use crate::conversions::{Convert, TryConvert};
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use crate::dom::bindings::cell::DomRefCell;
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@ -98,7 +97,7 @@ impl GPUCommandEncoder {
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.send(WebGPURequest::CreateCommandEncoder {
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device_id: device.id().0,
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command_encoder_id,
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desc: wgt::CommandEncoderDescriptor {
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desc: wgpu_types::CommandEncoderDescriptor {
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label: (&descriptor.parent).convert(),
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},
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})
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@ -313,7 +312,7 @@ impl GPUCommandEncoderMethods<crate::DomTypeHolder> for GPUCommandEncoder {
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.send(WebGPURequest::CommandEncoderFinish {
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command_encoder_id: self.encoder.0,
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device_id: self.device.id().0,
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desc: wgt::CommandBufferDescriptor {
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desc: wgpu_types::CommandBufferDescriptor {
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label: (&descriptor.parent).convert(),
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},
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})
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@ -4,11 +4,11 @@
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSender;
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use webgpu::wgc::pipeline::ComputePipelineDescriptor;
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use webgpu_traits::{
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WebGPU, WebGPUBindGroupLayout, WebGPUComputePipeline, WebGPUComputePipelineResponse,
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WebGPURequest,
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};
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use wgpu_core::pipeline::ComputePipelineDescriptor;
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use crate::conversions::Convert;
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use crate::dom::bindings::cell::DomRefCell;
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@ -5,11 +5,11 @@
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use std::borrow::Cow;
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use std::num::NonZeroU64;
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use webgpu::wgc::binding_model::{BindGroupEntry, BindingResource, BufferBinding};
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use webgpu::wgc::command as wgpu_com;
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use webgpu::wgc::pipeline::ProgrammableStageDescriptor;
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use webgpu::wgc::resource::TextureDescriptor;
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use webgpu::wgt::{self, AstcBlock, AstcChannel};
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use wgpu_core::binding_model::{BindGroupEntry, BindingResource, BufferBinding};
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use wgpu_core::command as wgpu_com;
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use wgpu_core::pipeline::ProgrammableStageDescriptor;
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use wgpu_core::resource::TextureDescriptor;
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use wgpu_types::{self, AstcBlock, AstcChannel};
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use crate::conversions::{Convert, TryConvert};
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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@ -25,185 +25,191 @@ use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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use crate::dom::bindings::error::{Error, Fallible};
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use crate::dom::types::GPUDevice;
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impl Convert<wgt::TextureFormat> for GPUTextureFormat {
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fn convert(self) -> wgt::TextureFormat {
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impl Convert<wgpu_types::TextureFormat> for GPUTextureFormat {
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fn convert(self) -> wgpu_types::TextureFormat {
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match self {
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GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
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GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
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GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
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GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
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GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
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GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
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GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
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GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
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GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
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GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
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GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
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GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
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GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
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GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
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GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
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GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
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GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
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GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
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GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
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GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
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GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
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GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
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GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
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GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
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GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
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GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
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GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
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GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
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GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
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GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
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GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
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GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
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GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
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GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
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GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
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GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
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GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
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GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
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GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
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GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
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GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
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GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
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GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
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GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
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GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
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GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
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GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
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GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
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GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
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GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
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GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
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GPUTextureFormat::Rgb9e5ufloat => wgt::TextureFormat::Rgb9e5Ufloat,
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GPUTextureFormat::Rgb10a2uint => wgt::TextureFormat::Rgb10a2Uint,
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GPUTextureFormat::Rg11b10ufloat => wgt::TextureFormat::Rg11b10Ufloat,
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GPUTextureFormat::Stencil8 => wgt::TextureFormat::Stencil8,
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GPUTextureFormat::Depth16unorm => wgt::TextureFormat::Depth16Unorm,
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GPUTextureFormat::Depth32float_stencil8 => wgt::TextureFormat::Depth32FloatStencil8,
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GPUTextureFormat::Etc2_rgb8unorm => wgt::TextureFormat::Etc2Rgb8Unorm,
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GPUTextureFormat::Etc2_rgb8unorm_srgb => wgt::TextureFormat::Etc2Rgb8UnormSrgb,
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GPUTextureFormat::Etc2_rgb8a1unorm => wgt::TextureFormat::Etc2Rgb8A1Unorm,
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GPUTextureFormat::Etc2_rgb8a1unorm_srgb => wgt::TextureFormat::Etc2Rgb8A1UnormSrgb,
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GPUTextureFormat::Etc2_rgba8unorm => wgt::TextureFormat::Etc2Rgba8Unorm,
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GPUTextureFormat::Etc2_rgba8unorm_srgb => wgt::TextureFormat::Etc2Rgba8UnormSrgb,
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GPUTextureFormat::Eac_r11unorm => wgt::TextureFormat::EacR11Unorm,
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GPUTextureFormat::Eac_r11snorm => wgt::TextureFormat::EacR11Snorm,
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GPUTextureFormat::Eac_rg11unorm => wgt::TextureFormat::EacRg11Unorm,
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GPUTextureFormat::Eac_rg11snorm => wgt::TextureFormat::EacRg11Snorm,
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GPUTextureFormat::Astc_4x4_unorm => wgt::TextureFormat::Astc {
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GPUTextureFormat::R8unorm => wgpu_types::TextureFormat::R8Unorm,
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GPUTextureFormat::R8snorm => wgpu_types::TextureFormat::R8Snorm,
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GPUTextureFormat::R8uint => wgpu_types::TextureFormat::R8Uint,
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GPUTextureFormat::R8sint => wgpu_types::TextureFormat::R8Sint,
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GPUTextureFormat::R16uint => wgpu_types::TextureFormat::R16Uint,
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GPUTextureFormat::R16sint => wgpu_types::TextureFormat::R16Sint,
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GPUTextureFormat::R16float => wgpu_types::TextureFormat::R16Float,
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GPUTextureFormat::Rg8unorm => wgpu_types::TextureFormat::Rg8Unorm,
|
||||
GPUTextureFormat::Rg8snorm => wgpu_types::TextureFormat::Rg8Snorm,
|
||||
GPUTextureFormat::Rg8uint => wgpu_types::TextureFormat::Rg8Uint,
|
||||
GPUTextureFormat::Rg8sint => wgpu_types::TextureFormat::Rg8Sint,
|
||||
GPUTextureFormat::R32uint => wgpu_types::TextureFormat::R32Uint,
|
||||
GPUTextureFormat::R32sint => wgpu_types::TextureFormat::R32Sint,
|
||||
GPUTextureFormat::R32float => wgpu_types::TextureFormat::R32Float,
|
||||
GPUTextureFormat::Rg16uint => wgpu_types::TextureFormat::Rg16Uint,
|
||||
GPUTextureFormat::Rg16sint => wgpu_types::TextureFormat::Rg16Sint,
|
||||
GPUTextureFormat::Rg16float => wgpu_types::TextureFormat::Rg16Float,
|
||||
GPUTextureFormat::Rgba8unorm => wgpu_types::TextureFormat::Rgba8Unorm,
|
||||
GPUTextureFormat::Rgba8unorm_srgb => wgpu_types::TextureFormat::Rgba8UnormSrgb,
|
||||
GPUTextureFormat::Rgba8snorm => wgpu_types::TextureFormat::Rgba8Snorm,
|
||||
GPUTextureFormat::Rgba8uint => wgpu_types::TextureFormat::Rgba8Uint,
|
||||
GPUTextureFormat::Rgba8sint => wgpu_types::TextureFormat::Rgba8Sint,
|
||||
GPUTextureFormat::Bgra8unorm => wgpu_types::TextureFormat::Bgra8Unorm,
|
||||
GPUTextureFormat::Bgra8unorm_srgb => wgpu_types::TextureFormat::Bgra8UnormSrgb,
|
||||
GPUTextureFormat::Rgb10a2unorm => wgpu_types::TextureFormat::Rgb10a2Unorm,
|
||||
GPUTextureFormat::Rg32uint => wgpu_types::TextureFormat::Rg32Uint,
|
||||
GPUTextureFormat::Rg32sint => wgpu_types::TextureFormat::Rg32Sint,
|
||||
GPUTextureFormat::Rg32float => wgpu_types::TextureFormat::Rg32Float,
|
||||
GPUTextureFormat::Rgba16uint => wgpu_types::TextureFormat::Rgba16Uint,
|
||||
GPUTextureFormat::Rgba16sint => wgpu_types::TextureFormat::Rgba16Sint,
|
||||
GPUTextureFormat::Rgba16float => wgpu_types::TextureFormat::Rgba16Float,
|
||||
GPUTextureFormat::Rgba32uint => wgpu_types::TextureFormat::Rgba32Uint,
|
||||
GPUTextureFormat::Rgba32sint => wgpu_types::TextureFormat::Rgba32Sint,
|
||||
GPUTextureFormat::Rgba32float => wgpu_types::TextureFormat::Rgba32Float,
|
||||
GPUTextureFormat::Depth32float => wgpu_types::TextureFormat::Depth32Float,
|
||||
GPUTextureFormat::Depth24plus => wgpu_types::TextureFormat::Depth24Plus,
|
||||
GPUTextureFormat::Depth24plus_stencil8 => {
|
||||
wgpu_types::TextureFormat::Depth24PlusStencil8
|
||||
},
|
||||
GPUTextureFormat::Bc1_rgba_unorm => wgpu_types::TextureFormat::Bc1RgbaUnorm,
|
||||
GPUTextureFormat::Bc1_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc1RgbaUnormSrgb,
|
||||
GPUTextureFormat::Bc2_rgba_unorm => wgpu_types::TextureFormat::Bc2RgbaUnorm,
|
||||
GPUTextureFormat::Bc2_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc2RgbaUnormSrgb,
|
||||
GPUTextureFormat::Bc3_rgba_unorm => wgpu_types::TextureFormat::Bc3RgbaUnorm,
|
||||
GPUTextureFormat::Bc3_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc3RgbaUnormSrgb,
|
||||
GPUTextureFormat::Bc4_r_unorm => wgpu_types::TextureFormat::Bc4RUnorm,
|
||||
GPUTextureFormat::Bc4_r_snorm => wgpu_types::TextureFormat::Bc4RSnorm,
|
||||
GPUTextureFormat::Bc5_rg_unorm => wgpu_types::TextureFormat::Bc5RgUnorm,
|
||||
GPUTextureFormat::Bc5_rg_snorm => wgpu_types::TextureFormat::Bc5RgSnorm,
|
||||
GPUTextureFormat::Bc6h_rgb_ufloat => wgpu_types::TextureFormat::Bc6hRgbUfloat,
|
||||
GPUTextureFormat::Bc7_rgba_unorm => wgpu_types::TextureFormat::Bc7RgbaUnorm,
|
||||
GPUTextureFormat::Bc7_rgba_unorm_srgb => wgpu_types::TextureFormat::Bc7RgbaUnormSrgb,
|
||||
GPUTextureFormat::Bc6h_rgb_float => wgpu_types::TextureFormat::Bc6hRgbFloat,
|
||||
GPUTextureFormat::Rgb9e5ufloat => wgpu_types::TextureFormat::Rgb9e5Ufloat,
|
||||
GPUTextureFormat::Rgb10a2uint => wgpu_types::TextureFormat::Rgb10a2Uint,
|
||||
GPUTextureFormat::Rg11b10ufloat => wgpu_types::TextureFormat::Rg11b10Ufloat,
|
||||
GPUTextureFormat::Stencil8 => wgpu_types::TextureFormat::Stencil8,
|
||||
GPUTextureFormat::Depth16unorm => wgpu_types::TextureFormat::Depth16Unorm,
|
||||
GPUTextureFormat::Depth32float_stencil8 => {
|
||||
wgpu_types::TextureFormat::Depth32FloatStencil8
|
||||
},
|
||||
GPUTextureFormat::Etc2_rgb8unorm => wgpu_types::TextureFormat::Etc2Rgb8Unorm,
|
||||
GPUTextureFormat::Etc2_rgb8unorm_srgb => wgpu_types::TextureFormat::Etc2Rgb8UnormSrgb,
|
||||
GPUTextureFormat::Etc2_rgb8a1unorm => wgpu_types::TextureFormat::Etc2Rgb8A1Unorm,
|
||||
GPUTextureFormat::Etc2_rgb8a1unorm_srgb => {
|
||||
wgpu_types::TextureFormat::Etc2Rgb8A1UnormSrgb
|
||||
},
|
||||
GPUTextureFormat::Etc2_rgba8unorm => wgpu_types::TextureFormat::Etc2Rgba8Unorm,
|
||||
GPUTextureFormat::Etc2_rgba8unorm_srgb => wgpu_types::TextureFormat::Etc2Rgba8UnormSrgb,
|
||||
GPUTextureFormat::Eac_r11unorm => wgpu_types::TextureFormat::EacR11Unorm,
|
||||
GPUTextureFormat::Eac_r11snorm => wgpu_types::TextureFormat::EacR11Snorm,
|
||||
GPUTextureFormat::Eac_rg11unorm => wgpu_types::TextureFormat::EacRg11Unorm,
|
||||
GPUTextureFormat::Eac_rg11snorm => wgpu_types::TextureFormat::EacRg11Snorm,
|
||||
GPUTextureFormat::Astc_4x4_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_4x4_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_4x4_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_5x4_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_5x4_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B5x4,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_5x4_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_5x4_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B5x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_5x5_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_5x5_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B5x5,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_5x5_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_5x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B5x5,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_6x5_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_6x5_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B6x5,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_6x5_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_6x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B6x5,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_6x6_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_6x6_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B6x6,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_6x6_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_6x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B6x6,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x5_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x5_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x5,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x5_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x5,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x6_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x6_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x6,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x6_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x6,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x8_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x8_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x8,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_8x8_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_8x8_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B8x8,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x5_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x5_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x5,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x5_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x5_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x5,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x6_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x6_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x6,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x6_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x6_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x6,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x8_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x8_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x8,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x8_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x8_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x8,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x10_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x10_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x10,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_10x10_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_10x10_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B10x10,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_12x10_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_12x10_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B12x10,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_12x10_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_12x10_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B12x10,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
GPUTextureFormat::Astc_12x12_unorm => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_12x12_unorm => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B12x12,
|
||||
channel: AstcChannel::Unorm,
|
||||
},
|
||||
GPUTextureFormat::Astc_12x12_unorm_srgb => wgt::TextureFormat::Astc {
|
||||
GPUTextureFormat::Astc_12x12_unorm_srgb => wgpu_types::TextureFormat::Astc {
|
||||
block: AstcBlock::B12x12,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
},
|
||||
|
@ -211,12 +217,12 @@ impl Convert<wgt::TextureFormat> for GPUTextureFormat {
|
|||
}
|
||||
}
|
||||
|
||||
impl TryConvert<wgt::Extent3d> for &GPUExtent3D {
|
||||
impl TryConvert<wgpu_types::Extent3d> for &GPUExtent3D {
|
||||
type Error = Error;
|
||||
|
||||
fn try_convert(self) -> Result<wgt::Extent3d, Self::Error> {
|
||||
fn try_convert(self) -> Result<wgpu_types::Extent3d, Self::Error> {
|
||||
match *self {
|
||||
GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgt::Extent3d {
|
||||
GPUExtent3D::GPUExtent3DDict(ref dict) => Ok(wgpu_types::Extent3d {
|
||||
width: dict.width,
|
||||
height: dict.height,
|
||||
depth_or_array_layers: dict.depthOrArrayLayers,
|
||||
|
@ -228,7 +234,7 @@ impl TryConvert<wgt::Extent3d> for &GPUExtent3D {
|
|||
"GPUExtent3D size must be between 1 and 3 (inclusive)".to_string(),
|
||||
))
|
||||
} else {
|
||||
Ok(wgt::Extent3d {
|
||||
Ok(wgpu_types::Extent3d {
|
||||
width: v[0],
|
||||
height: v.get(1).copied().unwrap_or(1),
|
||||
depth_or_array_layers: v.get(2).copied().unwrap_or(1),
|
||||
|
@ -239,71 +245,71 @@ impl TryConvert<wgt::Extent3d> for &GPUExtent3D {
|
|||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::TexelCopyBufferLayout> for &GPUImageDataLayout {
|
||||
fn convert(self) -> wgt::TexelCopyBufferLayout {
|
||||
wgt::TexelCopyBufferLayout {
|
||||
offset: self.offset as wgt::BufferAddress,
|
||||
impl Convert<wgpu_types::TexelCopyBufferLayout> for &GPUImageDataLayout {
|
||||
fn convert(self) -> wgpu_types::TexelCopyBufferLayout {
|
||||
wgpu_types::TexelCopyBufferLayout {
|
||||
offset: self.offset as wgpu_types::BufferAddress,
|
||||
bytes_per_row: self.bytesPerRow,
|
||||
rows_per_image: self.rowsPerImage,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::VertexFormat> for GPUVertexFormat {
|
||||
fn convert(self) -> wgt::VertexFormat {
|
||||
impl Convert<wgpu_types::VertexFormat> for GPUVertexFormat {
|
||||
fn convert(self) -> wgpu_types::VertexFormat {
|
||||
match self {
|
||||
GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
|
||||
GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
|
||||
GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
|
||||
GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
|
||||
GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
|
||||
GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
|
||||
GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
|
||||
GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
|
||||
GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
|
||||
GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
|
||||
GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
|
||||
GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
|
||||
GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
|
||||
GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
|
||||
GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
|
||||
GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
|
||||
GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
|
||||
GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
|
||||
GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
|
||||
GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
|
||||
GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
|
||||
GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
|
||||
GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
|
||||
GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
|
||||
GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
|
||||
GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
|
||||
GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
|
||||
GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
|
||||
GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
|
||||
GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
|
||||
GPUVertexFormat::Uint8x2 => wgpu_types::VertexFormat::Uint8x2,
|
||||
GPUVertexFormat::Uint8x4 => wgpu_types::VertexFormat::Uint8x4,
|
||||
GPUVertexFormat::Sint8x2 => wgpu_types::VertexFormat::Sint8x2,
|
||||
GPUVertexFormat::Sint8x4 => wgpu_types::VertexFormat::Sint8x4,
|
||||
GPUVertexFormat::Unorm8x2 => wgpu_types::VertexFormat::Unorm8x2,
|
||||
GPUVertexFormat::Unorm8x4 => wgpu_types::VertexFormat::Unorm8x4,
|
||||
GPUVertexFormat::Snorm8x2 => wgpu_types::VertexFormat::Unorm8x2,
|
||||
GPUVertexFormat::Snorm8x4 => wgpu_types::VertexFormat::Unorm8x4,
|
||||
GPUVertexFormat::Uint16x2 => wgpu_types::VertexFormat::Uint16x2,
|
||||
GPUVertexFormat::Uint16x4 => wgpu_types::VertexFormat::Uint16x4,
|
||||
GPUVertexFormat::Sint16x2 => wgpu_types::VertexFormat::Sint16x2,
|
||||
GPUVertexFormat::Sint16x4 => wgpu_types::VertexFormat::Sint16x4,
|
||||
GPUVertexFormat::Unorm16x2 => wgpu_types::VertexFormat::Unorm16x2,
|
||||
GPUVertexFormat::Unorm16x4 => wgpu_types::VertexFormat::Unorm16x4,
|
||||
GPUVertexFormat::Snorm16x2 => wgpu_types::VertexFormat::Snorm16x2,
|
||||
GPUVertexFormat::Snorm16x4 => wgpu_types::VertexFormat::Snorm16x4,
|
||||
GPUVertexFormat::Float16x2 => wgpu_types::VertexFormat::Float16x2,
|
||||
GPUVertexFormat::Float16x4 => wgpu_types::VertexFormat::Float16x4,
|
||||
GPUVertexFormat::Float32 => wgpu_types::VertexFormat::Float32,
|
||||
GPUVertexFormat::Float32x2 => wgpu_types::VertexFormat::Float32x2,
|
||||
GPUVertexFormat::Float32x3 => wgpu_types::VertexFormat::Float32x3,
|
||||
GPUVertexFormat::Float32x4 => wgpu_types::VertexFormat::Float32x4,
|
||||
GPUVertexFormat::Uint32 => wgpu_types::VertexFormat::Uint32,
|
||||
GPUVertexFormat::Uint32x2 => wgpu_types::VertexFormat::Uint32x2,
|
||||
GPUVertexFormat::Uint32x3 => wgpu_types::VertexFormat::Uint32x3,
|
||||
GPUVertexFormat::Uint32x4 => wgpu_types::VertexFormat::Uint32x4,
|
||||
GPUVertexFormat::Sint32 => wgpu_types::VertexFormat::Sint32,
|
||||
GPUVertexFormat::Sint32x2 => wgpu_types::VertexFormat::Sint32x2,
|
||||
GPUVertexFormat::Sint32x3 => wgpu_types::VertexFormat::Sint32x3,
|
||||
GPUVertexFormat::Sint32x4 => wgpu_types::VertexFormat::Sint32x4,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::PrimitiveState> for &GPUPrimitiveState {
|
||||
fn convert(self) -> wgt::PrimitiveState {
|
||||
wgt::PrimitiveState {
|
||||
impl Convert<wgpu_types::PrimitiveState> for &GPUPrimitiveState {
|
||||
fn convert(self) -> wgpu_types::PrimitiveState {
|
||||
wgpu_types::PrimitiveState {
|
||||
topology: self.topology.convert(),
|
||||
strip_index_format: self
|
||||
.stripIndexFormat
|
||||
.map(|index_format| match index_format {
|
||||
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
||||
GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
|
||||
}),
|
||||
front_face: match self.frontFace {
|
||||
GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
|
||||
GPUFrontFace::Cw => wgt::FrontFace::Cw,
|
||||
GPUFrontFace::Ccw => wgpu_types::FrontFace::Ccw,
|
||||
GPUFrontFace::Cw => wgpu_types::FrontFace::Cw,
|
||||
},
|
||||
cull_mode: match self.cullMode {
|
||||
GPUCullMode::None => None,
|
||||
GPUCullMode::Front => Some(wgt::Face::Front),
|
||||
GPUCullMode::Back => Some(wgt::Face::Back),
|
||||
GPUCullMode::Front => Some(wgpu_types::Face::Front),
|
||||
GPUCullMode::Back => Some(wgpu_types::Face::Back),
|
||||
},
|
||||
unclipped_depth: self.clampDepth,
|
||||
..Default::default()
|
||||
|
@ -311,96 +317,96 @@ impl Convert<wgt::PrimitiveState> for &GPUPrimitiveState {
|
|||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::PrimitiveTopology> for &GPUPrimitiveTopology {
|
||||
fn convert(self) -> wgt::PrimitiveTopology {
|
||||
impl Convert<wgpu_types::PrimitiveTopology> for &GPUPrimitiveTopology {
|
||||
fn convert(self) -> wgpu_types::PrimitiveTopology {
|
||||
match self {
|
||||
GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
|
||||
GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
|
||||
GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
|
||||
GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
|
||||
GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
|
||||
GPUPrimitiveTopology::Point_list => wgpu_types::PrimitiveTopology::PointList,
|
||||
GPUPrimitiveTopology::Line_list => wgpu_types::PrimitiveTopology::LineList,
|
||||
GPUPrimitiveTopology::Line_strip => wgpu_types::PrimitiveTopology::LineStrip,
|
||||
GPUPrimitiveTopology::Triangle_list => wgpu_types::PrimitiveTopology::TriangleList,
|
||||
GPUPrimitiveTopology::Triangle_strip => wgpu_types::PrimitiveTopology::TriangleStrip,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::AddressMode> for GPUAddressMode {
|
||||
fn convert(self) -> wgt::AddressMode {
|
||||
impl Convert<wgpu_types::AddressMode> for GPUAddressMode {
|
||||
fn convert(self) -> wgpu_types::AddressMode {
|
||||
match self {
|
||||
GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
|
||||
GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
|
||||
GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
|
||||
GPUAddressMode::Clamp_to_edge => wgpu_types::AddressMode::ClampToEdge,
|
||||
GPUAddressMode::Repeat => wgpu_types::AddressMode::Repeat,
|
||||
GPUAddressMode::Mirror_repeat => wgpu_types::AddressMode::MirrorRepeat,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::FilterMode> for GPUFilterMode {
|
||||
fn convert(self) -> wgt::FilterMode {
|
||||
impl Convert<wgpu_types::FilterMode> for GPUFilterMode {
|
||||
fn convert(self) -> wgpu_types::FilterMode {
|
||||
match self {
|
||||
GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
|
||||
GPUFilterMode::Linear => wgt::FilterMode::Linear,
|
||||
GPUFilterMode::Nearest => wgpu_types::FilterMode::Nearest,
|
||||
GPUFilterMode::Linear => wgpu_types::FilterMode::Linear,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::TextureViewDimension> for GPUTextureViewDimension {
|
||||
fn convert(self) -> wgt::TextureViewDimension {
|
||||
impl Convert<wgpu_types::TextureViewDimension> for GPUTextureViewDimension {
|
||||
fn convert(self) -> wgpu_types::TextureViewDimension {
|
||||
match self {
|
||||
GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
|
||||
GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
|
||||
GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
|
||||
GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
|
||||
GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
|
||||
GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
|
||||
GPUTextureViewDimension::_1d => wgpu_types::TextureViewDimension::D1,
|
||||
GPUTextureViewDimension::_2d => wgpu_types::TextureViewDimension::D2,
|
||||
GPUTextureViewDimension::_2d_array => wgpu_types::TextureViewDimension::D2Array,
|
||||
GPUTextureViewDimension::Cube => wgpu_types::TextureViewDimension::Cube,
|
||||
GPUTextureViewDimension::Cube_array => wgpu_types::TextureViewDimension::CubeArray,
|
||||
GPUTextureViewDimension::_3d => wgpu_types::TextureViewDimension::D3,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::CompareFunction> for GPUCompareFunction {
|
||||
fn convert(self) -> wgt::CompareFunction {
|
||||
impl Convert<wgpu_types::CompareFunction> for GPUCompareFunction {
|
||||
fn convert(self) -> wgpu_types::CompareFunction {
|
||||
match self {
|
||||
GPUCompareFunction::Never => wgt::CompareFunction::Never,
|
||||
GPUCompareFunction::Less => wgt::CompareFunction::Less,
|
||||
GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
|
||||
GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
|
||||
GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
|
||||
GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
|
||||
GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
|
||||
GPUCompareFunction::Always => wgt::CompareFunction::Always,
|
||||
GPUCompareFunction::Never => wgpu_types::CompareFunction::Never,
|
||||
GPUCompareFunction::Less => wgpu_types::CompareFunction::Less,
|
||||
GPUCompareFunction::Equal => wgpu_types::CompareFunction::Equal,
|
||||
GPUCompareFunction::Less_equal => wgpu_types::CompareFunction::LessEqual,
|
||||
GPUCompareFunction::Greater => wgpu_types::CompareFunction::Greater,
|
||||
GPUCompareFunction::Not_equal => wgpu_types::CompareFunction::NotEqual,
|
||||
GPUCompareFunction::Greater_equal => wgpu_types::CompareFunction::GreaterEqual,
|
||||
GPUCompareFunction::Always => wgpu_types::CompareFunction::Always,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::BlendFactor> for &GPUBlendFactor {
|
||||
fn convert(self) -> wgt::BlendFactor {
|
||||
impl Convert<wgpu_types::BlendFactor> for &GPUBlendFactor {
|
||||
fn convert(self) -> wgpu_types::BlendFactor {
|
||||
match self {
|
||||
GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
|
||||
GPUBlendFactor::One => wgt::BlendFactor::One,
|
||||
GPUBlendFactor::Src => wgt::BlendFactor::Src,
|
||||
GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
|
||||
GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
|
||||
GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
|
||||
GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
|
||||
GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
|
||||
GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
|
||||
GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
|
||||
GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
|
||||
GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
|
||||
GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
|
||||
GPUBlendFactor::Zero => wgpu_types::BlendFactor::Zero,
|
||||
GPUBlendFactor::One => wgpu_types::BlendFactor::One,
|
||||
GPUBlendFactor::Src => wgpu_types::BlendFactor::Src,
|
||||
GPUBlendFactor::One_minus_src => wgpu_types::BlendFactor::OneMinusSrc,
|
||||
GPUBlendFactor::Src_alpha => wgpu_types::BlendFactor::SrcAlpha,
|
||||
GPUBlendFactor::One_minus_src_alpha => wgpu_types::BlendFactor::OneMinusSrcAlpha,
|
||||
GPUBlendFactor::Dst => wgpu_types::BlendFactor::Dst,
|
||||
GPUBlendFactor::One_minus_dst => wgpu_types::BlendFactor::OneMinusDst,
|
||||
GPUBlendFactor::Dst_alpha => wgpu_types::BlendFactor::DstAlpha,
|
||||
GPUBlendFactor::One_minus_dst_alpha => wgpu_types::BlendFactor::OneMinusDstAlpha,
|
||||
GPUBlendFactor::Src_alpha_saturated => wgpu_types::BlendFactor::SrcAlphaSaturated,
|
||||
GPUBlendFactor::Constant => wgpu_types::BlendFactor::Constant,
|
||||
GPUBlendFactor::One_minus_constant => wgpu_types::BlendFactor::OneMinusConstant,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::BlendComponent> for &GPUBlendComponent {
|
||||
fn convert(self) -> wgt::BlendComponent {
|
||||
wgt::BlendComponent {
|
||||
impl Convert<wgpu_types::BlendComponent> for &GPUBlendComponent {
|
||||
fn convert(self) -> wgpu_types::BlendComponent {
|
||||
wgpu_types::BlendComponent {
|
||||
src_factor: self.srcFactor.convert(),
|
||||
dst_factor: self.dstFactor.convert(),
|
||||
operation: match self.operation {
|
||||
GPUBlendOperation::Add => wgt::BlendOperation::Add,
|
||||
GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
|
||||
GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
|
||||
GPUBlendOperation::Min => wgt::BlendOperation::Min,
|
||||
GPUBlendOperation::Max => wgt::BlendOperation::Max,
|
||||
GPUBlendOperation::Add => wgpu_types::BlendOperation::Add,
|
||||
GPUBlendOperation::Subtract => wgpu_types::BlendOperation::Subtract,
|
||||
GPUBlendOperation::Reverse_subtract => wgpu_types::BlendOperation::ReverseSubtract,
|
||||
GPUBlendOperation::Min => wgpu_types::BlendOperation::Min,
|
||||
GPUBlendOperation::Max => wgpu_types::BlendOperation::Max,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -422,17 +428,17 @@ impl Convert<wgpu_com::StoreOp> for &GPUStoreOp {
|
|||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::StencilOperation> for GPUStencilOperation {
|
||||
fn convert(self) -> wgt::StencilOperation {
|
||||
impl Convert<wgpu_types::StencilOperation> for GPUStencilOperation {
|
||||
fn convert(self) -> wgpu_types::StencilOperation {
|
||||
match self {
|
||||
GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
|
||||
GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
|
||||
GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
|
||||
GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
|
||||
GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
|
||||
GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
|
||||
GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
|
||||
GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
|
||||
GPUStencilOperation::Keep => wgpu_types::StencilOperation::Keep,
|
||||
GPUStencilOperation::Zero => wgpu_types::StencilOperation::Zero,
|
||||
GPUStencilOperation::Replace => wgpu_types::StencilOperation::Replace,
|
||||
GPUStencilOperation::Invert => wgpu_types::StencilOperation::Invert,
|
||||
GPUStencilOperation::Increment_clamp => wgpu_types::StencilOperation::IncrementClamp,
|
||||
GPUStencilOperation::Decrement_clamp => wgpu_types::StencilOperation::DecrementClamp,
|
||||
GPUStencilOperation::Increment_wrap => wgpu_types::StencilOperation::IncrementWrap,
|
||||
GPUStencilOperation::Decrement_wrap => wgpu_types::StencilOperation::DecrementWrap,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -446,10 +452,10 @@ impl Convert<wgpu_com::TexelCopyBufferInfo> for &GPUImageCopyBuffer {
|
|||
}
|
||||
}
|
||||
|
||||
impl TryConvert<wgt::Origin3d> for &GPUOrigin3D {
|
||||
impl TryConvert<wgpu_types::Origin3d> for &GPUOrigin3D {
|
||||
type Error = Error;
|
||||
|
||||
fn try_convert(self) -> Result<wgt::Origin3d, Self::Error> {
|
||||
fn try_convert(self) -> Result<wgpu_types::Origin3d, Self::Error> {
|
||||
match self {
|
||||
GPUOrigin3D::RangeEnforcedUnsignedLongSequence(v) => {
|
||||
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpuorigin3d-shape
|
||||
|
@ -458,14 +464,14 @@ impl TryConvert<wgt::Origin3d> for &GPUOrigin3D {
|
|||
"sequence is too long for GPUOrigin3D".to_string(),
|
||||
))
|
||||
} else {
|
||||
Ok(wgt::Origin3d {
|
||||
Ok(wgpu_types::Origin3d {
|
||||
x: v.first().copied().unwrap_or(0),
|
||||
y: v.get(1).copied().unwrap_or(0),
|
||||
z: v.get(2).copied().unwrap_or(0),
|
||||
})
|
||||
}
|
||||
},
|
||||
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgt::Origin3d {
|
||||
GPUOrigin3D::GPUOrigin3DDict(d) => Ok(wgpu_types::Origin3d {
|
||||
x: d.x,
|
||||
y: d.y,
|
||||
z: d.z,
|
||||
|
@ -484,13 +490,13 @@ impl TryConvert<wgpu_com::TexelCopyTextureInfo> for &GPUImageCopyTexture {
|
|||
origin: self
|
||||
.origin
|
||||
.as_ref()
|
||||
.map(TryConvert::<wgt::Origin3d>::try_convert)
|
||||
.map(TryConvert::<wgpu_types::Origin3d>::try_convert)
|
||||
.transpose()?
|
||||
.unwrap_or_default(),
|
||||
aspect: match self.aspect {
|
||||
GPUTextureAspect::All => wgt::TextureAspect::All,
|
||||
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
|
||||
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
|
||||
GPUTextureAspect::All => wgpu_types::TextureAspect::All,
|
||||
GPUTextureAspect::Stencil_only => wgpu_types::TextureAspect::StencilOnly,
|
||||
GPUTextureAspect::Depth_only => wgpu_types::TextureAspect::DepthOnly,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
@ -509,51 +515,53 @@ impl<'a> Convert<Option<Cow<'a, str>>> for &GPUObjectDescriptorBase {
|
|||
pub(crate) fn convert_bind_group_layout_entry(
|
||||
bgle: &GPUBindGroupLayoutEntry,
|
||||
device: &GPUDevice,
|
||||
) -> Fallible<Result<wgt::BindGroupLayoutEntry, webgpu_traits::Error>> {
|
||||
) -> Fallible<Result<wgpu_types::BindGroupLayoutEntry, webgpu_traits::Error>> {
|
||||
let number_of_provided_bindings = bgle.buffer.is_some() as u8 +
|
||||
bgle.sampler.is_some() as u8 +
|
||||
bgle.storageTexture.is_some() as u8 +
|
||||
bgle.texture.is_some() as u8;
|
||||
let ty = if let Some(buffer) = &bgle.buffer {
|
||||
Some(wgt::BindingType::Buffer {
|
||||
Some(wgpu_types::BindingType::Buffer {
|
||||
ty: match buffer.type_ {
|
||||
GPUBufferBindingType::Uniform => wgt::BufferBindingType::Uniform,
|
||||
GPUBufferBindingType::Uniform => wgpu_types::BufferBindingType::Uniform,
|
||||
GPUBufferBindingType::Storage => {
|
||||
wgt::BufferBindingType::Storage { read_only: false }
|
||||
wgpu_types::BufferBindingType::Storage { read_only: false }
|
||||
},
|
||||
GPUBufferBindingType::Read_only_storage => {
|
||||
wgt::BufferBindingType::Storage { read_only: true }
|
||||
wgpu_types::BufferBindingType::Storage { read_only: true }
|
||||
},
|
||||
},
|
||||
has_dynamic_offset: buffer.hasDynamicOffset,
|
||||
min_binding_size: NonZeroU64::new(buffer.minBindingSize),
|
||||
})
|
||||
} else if let Some(sampler) = &bgle.sampler {
|
||||
Some(wgt::BindingType::Sampler(match sampler.type_ {
|
||||
GPUSamplerBindingType::Filtering => wgt::SamplerBindingType::Filtering,
|
||||
GPUSamplerBindingType::Non_filtering => wgt::SamplerBindingType::NonFiltering,
|
||||
GPUSamplerBindingType::Comparison => wgt::SamplerBindingType::Comparison,
|
||||
Some(wgpu_types::BindingType::Sampler(match sampler.type_ {
|
||||
GPUSamplerBindingType::Filtering => wgpu_types::SamplerBindingType::Filtering,
|
||||
GPUSamplerBindingType::Non_filtering => wgpu_types::SamplerBindingType::NonFiltering,
|
||||
GPUSamplerBindingType::Comparison => wgpu_types::SamplerBindingType::Comparison,
|
||||
}))
|
||||
} else if let Some(storage) = &bgle.storageTexture {
|
||||
Some(wgt::BindingType::StorageTexture {
|
||||
Some(wgpu_types::BindingType::StorageTexture {
|
||||
access: match storage.access {
|
||||
GPUStorageTextureAccess::Write_only => wgt::StorageTextureAccess::WriteOnly,
|
||||
GPUStorageTextureAccess::Read_only => wgt::StorageTextureAccess::ReadOnly,
|
||||
GPUStorageTextureAccess::Read_write => wgt::StorageTextureAccess::ReadWrite,
|
||||
GPUStorageTextureAccess::Write_only => wgpu_types::StorageTextureAccess::WriteOnly,
|
||||
GPUStorageTextureAccess::Read_only => wgpu_types::StorageTextureAccess::ReadOnly,
|
||||
GPUStorageTextureAccess::Read_write => wgpu_types::StorageTextureAccess::ReadWrite,
|
||||
},
|
||||
format: device.validate_texture_format_required_features(&storage.format)?,
|
||||
view_dimension: storage.viewDimension.convert(),
|
||||
})
|
||||
} else if let Some(texture) = &bgle.texture {
|
||||
Some(wgt::BindingType::Texture {
|
||||
Some(wgpu_types::BindingType::Texture {
|
||||
sample_type: match texture.sampleType {
|
||||
GPUTextureSampleType::Float => wgt::TextureSampleType::Float { filterable: true },
|
||||
GPUTextureSampleType::Unfilterable_float => {
|
||||
wgt::TextureSampleType::Float { filterable: false }
|
||||
GPUTextureSampleType::Float => {
|
||||
wgpu_types::TextureSampleType::Float { filterable: true }
|
||||
},
|
||||
GPUTextureSampleType::Depth => wgt::TextureSampleType::Depth,
|
||||
GPUTextureSampleType::Sint => wgt::TextureSampleType::Sint,
|
||||
GPUTextureSampleType::Uint => wgt::TextureSampleType::Uint,
|
||||
GPUTextureSampleType::Unfilterable_float => {
|
||||
wgpu_types::TextureSampleType::Float { filterable: false }
|
||||
},
|
||||
GPUTextureSampleType::Depth => wgpu_types::TextureSampleType::Depth,
|
||||
GPUTextureSampleType::Sint => wgpu_types::TextureSampleType::Sint,
|
||||
GPUTextureSampleType::Uint => wgpu_types::TextureSampleType::Uint,
|
||||
},
|
||||
view_dimension: texture.viewDimension.convert(),
|
||||
multisampled: texture.multisampled,
|
||||
|
@ -573,9 +581,9 @@ pub(crate) fn convert_bind_group_layout_entry(
|
|||
"Exactly on entry type must be provided".to_string(),
|
||||
));
|
||||
|
||||
Ok(ty.map(|ty| wgt::BindGroupLayoutEntry {
|
||||
Ok(ty.map(|ty| wgpu_types::BindGroupLayoutEntry {
|
||||
binding: bgle.binding,
|
||||
visibility: wgt::ShaderStages::from_bits_retain(bgle.visibility),
|
||||
visibility: wgpu_types::ShaderStages::from_bits_retain(bgle.visibility),
|
||||
ty,
|
||||
count: None,
|
||||
}))
|
||||
|
@ -584,7 +592,7 @@ pub(crate) fn convert_bind_group_layout_entry(
|
|||
pub(crate) fn convert_texture_descriptor(
|
||||
descriptor: &GPUTextureDescriptor,
|
||||
device: &GPUDevice,
|
||||
) -> Fallible<(TextureDescriptor<'static>, wgt::Extent3d)> {
|
||||
) -> Fallible<(TextureDescriptor<'static>, wgpu_types::Extent3d)> {
|
||||
let size = (&descriptor.size).try_convert()?;
|
||||
let desc = TextureDescriptor {
|
||||
label: (&descriptor.parent).convert(),
|
||||
|
@ -593,7 +601,7 @@ pub(crate) fn convert_texture_descriptor(
|
|||
sample_count: descriptor.sampleCount,
|
||||
dimension: descriptor.dimension.convert(),
|
||||
format: device.validate_texture_format_required_features(&descriptor.format)?,
|
||||
usage: wgt::TextureUsages::from_bits_retain(descriptor.usage),
|
||||
usage: wgpu_types::TextureUsages::from_bits_retain(descriptor.usage),
|
||||
view_formats: descriptor
|
||||
.viewFormats
|
||||
.iter()
|
||||
|
@ -603,17 +611,17 @@ pub(crate) fn convert_texture_descriptor(
|
|||
Ok((desc, size))
|
||||
}
|
||||
|
||||
impl TryConvert<wgt::Color> for &GPUColor {
|
||||
impl TryConvert<wgpu_types::Color> for &GPUColor {
|
||||
type Error = Error;
|
||||
|
||||
fn try_convert(self) -> Result<wgt::Color, Self::Error> {
|
||||
fn try_convert(self) -> Result<wgpu_types::Color, Self::Error> {
|
||||
match self {
|
||||
GPUColor::DoubleSequence(s) => {
|
||||
// https://gpuweb.github.io/gpuweb/#abstract-opdef-validate-gpucolor-shape
|
||||
if s.len() != 4 {
|
||||
Err(Error::Type("GPUColor sequence must be len 4".to_string()))
|
||||
} else {
|
||||
Ok(wgt::Color {
|
||||
Ok(wgpu_types::Color {
|
||||
r: *s[0],
|
||||
g: *s[1],
|
||||
b: *s[2],
|
||||
|
@ -621,7 +629,7 @@ impl TryConvert<wgt::Color> for &GPUColor {
|
|||
})
|
||||
}
|
||||
},
|
||||
GPUColor::GPUColorDict(d) => Ok(wgt::Color {
|
||||
GPUColor::GPUColorDict(d) => Ok(wgpu_types::Color {
|
||||
r: *d.r,
|
||||
g: *d.g,
|
||||
b: *d.b,
|
||||
|
@ -660,7 +668,7 @@ impl<'a> Convert<BindGroupEntry<'a>> for &GPUBindGroupEntry {
|
|||
BindingResource::Buffer(BufferBinding {
|
||||
buffer: b.buffer.id().0,
|
||||
offset: b.offset,
|
||||
size: b.size.and_then(wgt::BufferSize::new),
|
||||
size: b.size.and_then(wgpu_types::BufferSize::new),
|
||||
})
|
||||
},
|
||||
},
|
||||
|
@ -668,12 +676,12 @@ impl<'a> Convert<BindGroupEntry<'a>> for &GPUBindGroupEntry {
|
|||
}
|
||||
}
|
||||
|
||||
impl Convert<wgt::TextureDimension> for GPUTextureDimension {
|
||||
fn convert(self) -> wgt::TextureDimension {
|
||||
impl Convert<wgpu_types::TextureDimension> for GPUTextureDimension {
|
||||
fn convert(self) -> wgpu_types::TextureDimension {
|
||||
match self {
|
||||
GPUTextureDimension::_1d => wgt::TextureDimension::D1,
|
||||
GPUTextureDimension::_2d => wgt::TextureDimension::D2,
|
||||
GPUTextureDimension::_3d => wgt::TextureDimension::D3,
|
||||
GPUTextureDimension::_1d => wgpu_types::TextureDimension::D1,
|
||||
GPUTextureDimension::_2d => wgpu_types::TextureDimension::D2,
|
||||
GPUTextureDimension::_3d => wgpu_types::TextureDimension::D3,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,15 +10,15 @@ use std::rc::Rc;
|
|||
|
||||
use dom_struct::dom_struct;
|
||||
use js::jsapi::{Heap, JSObject};
|
||||
use webgpu::wgc::id::{BindGroupLayoutId, PipelineLayoutId};
|
||||
use webgpu::wgc::pipeline as wgpu_pipe;
|
||||
use webgpu::wgc::pipeline::RenderPipelineDescriptor;
|
||||
use webgpu::wgt::{self, TextureFormat};
|
||||
use webgpu_traits::{
|
||||
PopError, WebGPU, WebGPUComputePipeline, WebGPUComputePipelineResponse, WebGPUDevice,
|
||||
WebGPUPoppedErrorScopeResponse, WebGPUQueue, WebGPURenderPipeline,
|
||||
WebGPURenderPipelineResponse, WebGPURequest,
|
||||
};
|
||||
use wgpu_core::id::{BindGroupLayoutId, PipelineLayoutId};
|
||||
use wgpu_core::pipeline as wgpu_pipe;
|
||||
use wgpu_core::pipeline::RenderPipelineDescriptor;
|
||||
use wgpu_types::{self, TextureFormat};
|
||||
|
||||
use super::gpudevicelostinfo::GPUDeviceLostInfo;
|
||||
use super::gpuerror::AsWebGpu;
|
||||
|
@ -143,8 +143,8 @@ impl GPUDevice {
|
|||
channel: WebGPU,
|
||||
adapter: &GPUAdapter,
|
||||
extensions: Heap<*mut JSObject>,
|
||||
features: wgt::Features,
|
||||
limits: wgt::Limits,
|
||||
features: wgpu_types::Features,
|
||||
limits: wgpu_types::Limits,
|
||||
device: WebGPUDevice,
|
||||
queue: WebGPUQueue,
|
||||
label: String,
|
||||
|
@ -274,14 +274,14 @@ impl GPUDevice {
|
|||
.map(|buffer| wgpu_pipe::VertexBufferLayout {
|
||||
array_stride: buffer.arrayStride,
|
||||
step_mode: match buffer.stepMode {
|
||||
GPUVertexStepMode::Vertex => wgt::VertexStepMode::Vertex,
|
||||
GPUVertexStepMode::Instance => wgt::VertexStepMode::Instance,
|
||||
GPUVertexStepMode::Vertex => wgpu_types::VertexStepMode::Vertex,
|
||||
GPUVertexStepMode::Instance => wgpu_types::VertexStepMode::Instance,
|
||||
},
|
||||
attributes: Cow::Owned(
|
||||
buffer
|
||||
.attributes
|
||||
.iter()
|
||||
.map(|att| wgt::VertexAttribute {
|
||||
.map(|att| wgpu_types::VertexAttribute {
|
||||
format: att.format.convert(),
|
||||
offset: att.offset,
|
||||
shader_location: att.shaderLocation,
|
||||
|
@ -305,13 +305,14 @@ impl GPUDevice {
|
|||
.map(|state| {
|
||||
self.validate_texture_format_required_features(&state.format)
|
||||
.map(|format| {
|
||||
Some(wgt::ColorTargetState {
|
||||
Some(wgpu_types::ColorTargetState {
|
||||
format,
|
||||
write_mask: wgt::ColorWrites::from_bits_retain(
|
||||
write_mask:
|
||||
wgpu_types::ColorWrites::from_bits_retain(
|
||||
state.writeMask,
|
||||
),
|
||||
blend: state.blend.as_ref().map(|blend| {
|
||||
wgt::BlendState {
|
||||
wgpu_types::BlendState {
|
||||
color: (&blend.color).convert(),
|
||||
alpha: (&blend.alpha).convert(),
|
||||
}
|
||||
|
@ -330,19 +331,19 @@ impl GPUDevice {
|
|||
.as_ref()
|
||||
.map(|dss_desc| {
|
||||
self.validate_texture_format_required_features(&dss_desc.format)
|
||||
.map(|format| wgt::DepthStencilState {
|
||||
.map(|format| wgpu_types::DepthStencilState {
|
||||
format,
|
||||
depth_write_enabled: dss_desc.depthWriteEnabled,
|
||||
depth_compare: dss_desc.depthCompare.convert(),
|
||||
stencil: wgt::StencilState {
|
||||
front: wgt::StencilFaceState {
|
||||
stencil: wgpu_types::StencilState {
|
||||
front: wgpu_types::StencilFaceState {
|
||||
compare: dss_desc.stencilFront.compare.convert(),
|
||||
|
||||
fail_op: dss_desc.stencilFront.failOp.convert(),
|
||||
depth_fail_op: dss_desc.stencilFront.depthFailOp.convert(),
|
||||
pass_op: dss_desc.stencilFront.passOp.convert(),
|
||||
},
|
||||
back: wgt::StencilFaceState {
|
||||
back: wgpu_types::StencilFaceState {
|
||||
compare: dss_desc.stencilBack.compare.convert(),
|
||||
fail_op: dss_desc.stencilBack.failOp.convert(),
|
||||
depth_fail_op: dss_desc.stencilBack.depthFailOp.convert(),
|
||||
|
@ -351,7 +352,7 @@ impl GPUDevice {
|
|||
read_mask: dss_desc.stencilReadMask,
|
||||
write_mask: dss_desc.stencilWriteMask,
|
||||
},
|
||||
bias: wgt::DepthBiasState {
|
||||
bias: wgpu_types::DepthBiasState {
|
||||
constant: dss_desc.depthBias,
|
||||
slope_scale: *dss_desc.depthBiasSlopeScale,
|
||||
clamp: *dss_desc.depthBiasClamp,
|
||||
|
@ -359,7 +360,7 @@ impl GPUDevice {
|
|||
})
|
||||
})
|
||||
.transpose()?,
|
||||
multisample: wgt::MultisampleState {
|
||||
multisample: wgpu_types::MultisampleState {
|
||||
count: descriptor.multisample.count,
|
||||
mask: descriptor.multisample.mask as u64,
|
||||
alpha_to_coverage_enabled: descriptor.multisample.alphaToCoverageEnabled,
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
use std::borrow::Cow;
|
||||
|
||||
use dom_struct::dom_struct;
|
||||
use webgpu::wgc::binding_model::PipelineLayoutDescriptor;
|
||||
use webgpu_traits::{WebGPU, WebGPUBindGroupLayout, WebGPUPipelineLayout, WebGPURequest};
|
||||
use wgpu_core::binding_model::PipelineLayoutDescriptor;
|
||||
|
||||
use crate::conversions::Convert;
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
|
|
|
@ -6,7 +6,6 @@ use std::rc::Rc;
|
|||
|
||||
use dom_struct::dom_struct;
|
||||
use ipc_channel::ipc::IpcSharedMemory;
|
||||
use webgpu::wgt;
|
||||
use webgpu_traits::{WebGPU, WebGPUQueue, WebGPURequest};
|
||||
|
||||
use crate::conversions::{Convert, TryConvert};
|
||||
|
@ -131,7 +130,7 @@ impl GPUQueueMethods<crate::DomTypeHolder> for GPUQueue {
|
|||
|
||||
// Step 4
|
||||
let valid = data_offset + content_size <= data_size as u64 &&
|
||||
content_size * sizeof_element as u64 % wgt::COPY_BUFFER_ALIGNMENT == 0;
|
||||
content_size * sizeof_element as u64 % wgpu_types::COPY_BUFFER_ALIGNMENT == 0;
|
||||
if !valid {
|
||||
return Err(Error::Operation);
|
||||
}
|
||||
|
|
|
@ -5,11 +5,10 @@
|
|||
use std::borrow::Cow;
|
||||
|
||||
use dom_struct::dom_struct;
|
||||
use webgpu::wgc::command::{
|
||||
use webgpu_traits::{WebGPU, WebGPURenderBundle, WebGPURequest};
|
||||
use wgpu_core::command::{
|
||||
RenderBundleEncoder, RenderBundleEncoderDescriptor, bundle_ffi as wgpu_bundle,
|
||||
};
|
||||
use webgpu::wgt;
|
||||
use webgpu_traits::{WebGPU, WebGPURenderBundle, WebGPURequest};
|
||||
|
||||
use crate::conversions::Convert;
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
|
@ -106,7 +105,7 @@ impl GPURenderBundleEncoder {
|
|||
.map(|dsf| {
|
||||
device
|
||||
.validate_texture_format_required_features(&dsf)
|
||||
.map(|format| wgt::RenderBundleDepthStencil {
|
||||
.map(|format| wgpu_types::RenderBundleDepthStencil {
|
||||
format,
|
||||
depth_read_only: descriptor.depthReadOnly,
|
||||
stencil_read_only: descriptor.stencilReadOnly,
|
||||
|
@ -178,11 +177,11 @@ impl GPURenderBundleEncoderMethods<crate::DomTypeHolder> for GPURenderBundleEnco
|
|||
encoder,
|
||||
buffer.id().0,
|
||||
match index_format {
|
||||
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
||||
GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
|
||||
},
|
||||
offset,
|
||||
wgt::BufferSize::new(size),
|
||||
wgpu_types::BufferSize::new(size),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -195,7 +194,7 @@ impl GPURenderBundleEncoderMethods<crate::DomTypeHolder> for GPURenderBundleEnco
|
|||
slot,
|
||||
buffer.id().0,
|
||||
offset,
|
||||
wgt::BufferSize::new(size),
|
||||
wgpu_types::BufferSize::new(size),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -258,7 +257,7 @@ impl GPURenderBundleEncoderMethods<crate::DomTypeHolder> for GPURenderBundleEnco
|
|||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderbundleencoder-finish>
|
||||
fn Finish(&self, descriptor: &GPURenderBundleDescriptor) -> DomRoot<GPURenderBundle> {
|
||||
let desc = wgt::RenderBundleDescriptor {
|
||||
let desc = wgpu_types::RenderBundleDescriptor {
|
||||
label: (&descriptor.parent).convert(),
|
||||
};
|
||||
let encoder = self.render_bundle_encoder.borrow_mut().take().unwrap();
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use dom_struct::dom_struct;
|
||||
use webgpu::wgt;
|
||||
use webgpu_traits::{RenderCommand, WebGPU, WebGPURenderPass, WebGPURequest};
|
||||
|
||||
use crate::conversions::TryConvert;
|
||||
|
@ -171,11 +170,11 @@ impl GPURenderPassEncoderMethods<crate::DomTypeHolder> for GPURenderPassEncoder
|
|||
self.send_render_command(RenderCommand::SetIndexBuffer {
|
||||
buffer_id: buffer.id().0,
|
||||
index_format: match index_format {
|
||||
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
||||
GPUIndexFormat::Uint16 => wgpu_types::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgpu_types::IndexFormat::Uint32,
|
||||
},
|
||||
offset,
|
||||
size: wgt::BufferSize::new(size),
|
||||
size: wgpu_types::BufferSize::new(size),
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -185,7 +184,7 @@ impl GPURenderPassEncoderMethods<crate::DomTypeHolder> for GPURenderPassEncoder
|
|||
slot,
|
||||
buffer_id: buffer.id().0,
|
||||
offset,
|
||||
size: wgt::BufferSize::new(size),
|
||||
size: wgpu_types::BufferSize::new(size),
|
||||
})
|
||||
}
|
||||
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
|
||||
use dom_struct::dom_struct;
|
||||
use ipc_channel::ipc::IpcSender;
|
||||
use webgpu::wgc::pipeline::RenderPipelineDescriptor;
|
||||
use webgpu_traits::{
|
||||
WebGPU, WebGPUBindGroupLayout, WebGPURenderPipeline, WebGPURenderPipelineResponse,
|
||||
WebGPURequest,
|
||||
};
|
||||
use wgpu_core::pipeline::RenderPipelineDescriptor;
|
||||
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPURenderPipelineMethods;
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use dom_struct::dom_struct;
|
||||
use webgpu::wgc::resource::SamplerDescriptor;
|
||||
use webgpu_traits::{WebGPU, WebGPUDevice, WebGPURequest, WebGPUSampler};
|
||||
use wgpu_core::resource::SamplerDescriptor;
|
||||
|
||||
use crate::conversions::Convert;
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
use dom_struct::dom_struct;
|
||||
use indexmap::IndexSet;
|
||||
use js::rust::HandleObject;
|
||||
use webgpu::wgt::Features;
|
||||
use wgpu_types::Features;
|
||||
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
|
||||
use dom_struct::dom_struct;
|
||||
use num_traits::bounds::UpperBounded;
|
||||
use webgpu::wgt::Limits;
|
||||
use wgpu_types::Limits;
|
||||
|
||||
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
|
||||
use crate::dom::bindings::reflector::{Reflector, reflect_dom_object};
|
||||
|
|
|
@ -5,9 +5,8 @@
|
|||
use std::string::String;
|
||||
|
||||
use dom_struct::dom_struct;
|
||||
use webgpu::wgc::resource;
|
||||
use webgpu::wgt;
|
||||
use webgpu_traits::{WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView};
|
||||
use wgpu_core::resource;
|
||||
|
||||
use super::gpuconvert::convert_texture_descriptor;
|
||||
use crate::conversions::Convert;
|
||||
|
@ -37,7 +36,7 @@ pub(crate) struct GPUTexture {
|
|||
channel: WebGPU,
|
||||
#[ignore_malloc_size_of = "defined in wgpu"]
|
||||
#[no_trace]
|
||||
texture_size: wgt::Extent3d,
|
||||
texture_size: wgpu_types::Extent3d,
|
||||
mip_level_count: u32,
|
||||
sample_count: u32,
|
||||
dimension: GPUTextureDimension,
|
||||
|
@ -51,7 +50,7 @@ impl GPUTexture {
|
|||
texture: WebGPUTexture,
|
||||
device: &GPUDevice,
|
||||
channel: WebGPU,
|
||||
texture_size: wgt::Extent3d,
|
||||
texture_size: wgpu_types::Extent3d,
|
||||
mip_level_count: u32,
|
||||
sample_count: u32,
|
||||
dimension: GPUTextureDimension,
|
||||
|
@ -80,7 +79,7 @@ impl GPUTexture {
|
|||
texture: WebGPUTexture,
|
||||
device: &GPUDevice,
|
||||
channel: WebGPU,
|
||||
texture_size: wgt::Extent3d,
|
||||
texture_size: wgpu_types::Extent3d,
|
||||
mip_level_count: u32,
|
||||
sample_count: u32,
|
||||
dimension: GPUTextureDimension,
|
||||
|
@ -193,12 +192,14 @@ impl GPUTextureMethods<crate::DomTypeHolder> for GPUTexture {
|
|||
.map(|f| self.device.validate_texture_format_required_features(&f))
|
||||
.transpose()?,
|
||||
dimension: descriptor.dimension.map(|dimension| dimension.convert()),
|
||||
usage: Some(wgt::TextureUsages::from_bits_retain(descriptor.usage)),
|
||||
range: wgt::ImageSubresourceRange {
|
||||
usage: Some(wgpu_types::TextureUsages::from_bits_retain(
|
||||
descriptor.usage,
|
||||
)),
|
||||
range: wgpu_types::ImageSubresourceRange {
|
||||
aspect: match descriptor.aspect {
|
||||
GPUTextureAspect::All => wgt::TextureAspect::All,
|
||||
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
|
||||
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
|
||||
GPUTextureAspect::All => wgpu_types::TextureAspect::All,
|
||||
GPUTextureAspect::Stencil_only => wgpu_types::TextureAspect::StencilOnly,
|
||||
GPUTextureAspect::Depth_only => wgpu_types::TextureAspect::DepthOnly,
|
||||
},
|
||||
base_mip_level: descriptor.baseMipLevel,
|
||||
mip_level_count: descriptor.mipLevelCount,
|
||||
|
|
|
@ -2,18 +2,18 @@
|
|||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use webgpu::wgc::id::markers::{
|
||||
use webgpu_traits::{ComputePass, ComputePassId, RenderPass, RenderPassId};
|
||||
use wgpu_core::id::markers::{
|
||||
Adapter, BindGroup, BindGroupLayout, Buffer, CommandEncoder, ComputePipeline, Device,
|
||||
PipelineLayout, Queue, RenderBundle, RenderPipeline, Sampler, ShaderModule, Texture,
|
||||
TextureView,
|
||||
};
|
||||
use webgpu::wgc::id::{
|
||||
use wgpu_core::id::{
|
||||
AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandEncoderId, ComputePipelineId,
|
||||
DeviceId, PipelineLayoutId, QueueId, RenderBundleId, RenderPipelineId, SamplerId,
|
||||
ShaderModuleId, TextureId, TextureViewId,
|
||||
};
|
||||
use webgpu::wgc::identity::IdentityManager;
|
||||
use webgpu_traits::{ComputePass, ComputePassId, RenderPass, RenderPassId};
|
||||
use wgpu_core::identity::IdentityManager;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) struct IdentityHub {
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
use dom_struct::dom_struct;
|
||||
use indexmap::IndexSet;
|
||||
use js::rust::HandleObject;
|
||||
use webgpu::wgc::naga::front::wgsl::ImplementedLanguageExtension;
|
||||
use wgpu_core::naga::front::wgsl::ImplementedLanguageExtension;
|
||||
|
||||
use crate::dom::bindings::cell::DomRefCell;
|
||||
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::WGSLLanguageFeaturesMethods;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue