Auto merge of #20397 - servo:webgl, r=emilio

Implement OES_element_index_uint (fixes #20384)

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bors-servo 2018-03-23 10:14:04 -04:00 committed by GitHub
commit 4a6453ac9a
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8 changed files with 108 additions and 123 deletions

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@ -185,18 +185,17 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.AttachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.DetachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
index: u32, name: DOMString) {
fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
self.base.BindAttribLocation(program, index, name)
}

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@ -5,6 +5,7 @@
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use super::{ext_constants, WebGLExtension, WebGLExtensions, WebGLExtensionSpec};
pub mod oeselementindexuint;
pub mod oesstandardderivatives;
pub mod oestexturefloat;
pub mod oestexturefloatlinear;

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@ -0,0 +1,50 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::WebGLVersion;
use dom::bindings::codegen::Bindings::OESElementIndexUintBinding;
use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object};
use dom::bindings::root::DomRoot;
use dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;
use super::{WebGLExtension, WebGLExtensions, WebGLExtensionSpec};
#[dom_struct]
pub struct OESElementIndexUint {
reflector_: Reflector,
}
impl OESElementIndexUint {
fn new_inherited() -> Self {
Self { reflector_: Reflector::new() }
}
}
impl WebGLExtension for OESElementIndexUint {
type Extension = Self;
fn new(ctx: &WebGLRenderingContext) -> DomRoot<Self> {
reflect_dom_object(
Box::new(OESElementIndexUint::new_inherited()),
&*ctx.global(),
OESElementIndexUintBinding::Wrap,
)
}
fn spec() -> WebGLExtensionSpec {
WebGLExtensionSpec::Specific(WebGLVersion::WebGL1)
}
fn is_supported(ext: &WebGLExtensions) -> bool {
ext.supports_gl_extension("GL_OES_element_index_uint")
}
fn enable(ext: &WebGLExtensions) {
ext.enable_element_index_uint();
}
fn name() -> &'static str {
"OES_element_index_uint"
}
}

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@ -57,17 +57,20 @@ struct WebGLExtensionFeatures {
hint_targets: FnvHashSet<GLenum>,
/// WebGL GetParameter() names enabled by extensions.
disabled_get_parameter_names: FnvHashSet<GLenum>,
/// WebGL OES_element_index_uint extension.
element_index_uint_enabled: bool,
}
impl WebGLExtensionFeatures {
fn new(webgl_version: WebGLVersion) -> Self {
let (disabled_tex_types, disabled_get_parameter_names) = match webgl_version {
let (disabled_tex_types, disabled_get_parameter_names, element_index_uint_enabled) = match webgl_version {
WebGLVersion::WebGL1 => {
(DEFAULT_DISABLED_TEX_TYPES_WEBGL1.iter().cloned().collect(),
DEFAULT_DISABLED_GET_PARAMETER_NAMES_WEBGL1.iter().cloned().collect())
DEFAULT_DISABLED_GET_PARAMETER_NAMES_WEBGL1.iter().cloned().collect(),
false)
},
WebGLVersion::WebGL2 => {
(Default::default(), Default::default())
(Default::default(), Default::default(), true)
}
};
Self {
@ -78,6 +81,7 @@ impl WebGLExtensionFeatures {
query_parameter_handlers: Default::default(),
hint_targets: Default::default(),
disabled_get_parameter_names,
element_index_uint_enabled,
}
}
}
@ -96,7 +100,7 @@ impl WebGLExtensions {
Self {
extensions: DomRefCell::new(HashMap::new()),
features: DomRefCell::new(WebGLExtensionFeatures::new(webgl_version)),
webgl_version
webgl_version,
}
}
@ -240,6 +244,14 @@ impl WebGLExtensions {
self.register::<ext::oestexturehalffloatlinear::OESTextureHalfFloatLinear>();
self.register::<ext::oesvertexarrayobject::OESVertexArrayObject>();
}
pub fn enable_element_index_uint(&self) {
self.features.borrow_mut().element_index_uint_enabled = true;
}
pub fn is_element_index_uint_enabled(&self) -> bool {
self.features.borrow().element_index_uint_enabled
}
}
// Helper structs

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@ -1514,29 +1514,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
if let Some(program) = program {
if let Some(shader) = shader {
handle_potential_webgl_error!(self, program.attach_shader(shader));
}
}
fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
handle_potential_webgl_error!(self, program.attach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
if let Some(program) = program {
if let Some(shader) = shader {
handle_potential_webgl_error!(self, program.detach_shader(shader));
}
}
fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
handle_potential_webgl_error!(self, program.detach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
index: u32, name: DOMString) {
if let Some(program) = program {
handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
}
fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
@ -2174,6 +2163,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
let type_size = match type_ {
constants::UNSIGNED_BYTE => 1,
constants::UNSIGNED_SHORT => 2,
constants::UNSIGNED_INT if self.extension_manager.is_element_index_uint_enabled() => 4,
_ => return self.webgl_error(InvalidEnum),
};

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@ -0,0 +1,11 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* WebGL IDL definitions from the Khronos specification:
* https://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/
*/
[NoInterfaceObject]
interface OESElementIndexUint {
};

View file

@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
void attachShader(WebGLProgram? program, WebGLShader? shader);
void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
void attachShader(WebGLProgram program, WebGLShader shader);
void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
void detachShader(WebGLProgram? program, WebGLShader? shader);
void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);

View file

@ -2,132 +2,54 @@
[WebGL test #1: Draw 0 failed pixel test]
expected: FAIL
[WebGL test #2: Error in program linking:One or more shaders failed to compile]
[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL
[WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : ]
[WebGL test #14: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #7: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #20: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : ]
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #10: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #23: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
[WebGL test #24: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #13: getError expected: NO_ERROR. Was INVALID_VALUE : ]
[WebGL test #33: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
[WebGL test #34: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #18: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
[WebGL test #49: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #20: Error in program linking:One or more shaders failed to compile]
[WebGL test #52: getError expected: INVALID_OPERATION. Was NO_ERROR : ]
expected: FAIL
[WebGL test #21: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
[WebGL test #58: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #22: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
[WebGL test #59: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #23: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
[WebGL test #61: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
[WebGL test #62: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #25: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
[WebGL test #71: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #26: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
expected: FAIL
[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #35: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #41: Draw 0 failed pixel test]
expected: FAIL
[WebGL test #42: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
expected: FAIL
[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #47: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #50: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #53: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #55: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #58: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
expected: FAIL
[WebGL test #60: Error in program linking:One or more shaders failed to compile]
expected: FAIL
[WebGL test #61: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #62: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #63: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #65: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #66: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL
[WebGL test #73: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
expected: FAIL
[WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
expected: FAIL
[WebGL test #75: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
expected: FAIL
[WebGL test #76: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
[WebGL test #72: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
expected: FAIL