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Auto merge of #20317 - gootorov:webgl-getFramebufferAttachmentParameter, r=jdm
Implement WebGL getFrameBufferAttachmentParameter API <!-- Please describe your changes on the following line: --> Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification. Part of https://github.com/servo/servo/issues/10209. r? emilio or jdm. --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [x] There are tests for these changes <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/20317) <!-- Reviewable:end -->
This commit is contained in:
commit
4aaac61a87
10 changed files with 338 additions and 110 deletions
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@ -3,15 +3,12 @@
|
|||
[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: Property either does not exist or is not a function: getFramebufferAttachmentParameter]
|
||||
[WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter]
|
||||
[WebGL test #2: Property either does not exist or is not a function: getUniform]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Property either does not exist or is not a function: getUniform]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Property either does not exist or is not a function: isContextLost]
|
||||
[WebGL test #3: Property either does not exist or is not a function: isContextLost]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
[framebuffer-test.html]
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||||
type: testharness
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
|
@ -2,279 +2,276 @@
|
|||
[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: Property either does not exist or is not a function: getFramebufferAttachmentParameter]
|
||||
[WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter]
|
||||
[WebGL test #2: Property either does not exist or is not a function: getUniform]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #3: Property either does not exist or is not a function: getUniform]
|
||||
[WebGL test #3: Property either does not exist or is not a function: isContextLost]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #4: Property either does not exist or is not a function: isContextLost]
|
||||
[WebGL test #4: Property either does not exist or is not a function: getBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #5: Property either does not exist or is not a function: getBufferSubData]
|
||||
[WebGL test #5: Property either does not exist or is not a function: copyBufferSubData]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #6: Property either does not exist or is not a function: copyBufferSubData]
|
||||
[WebGL test #6: Property either does not exist or is not a function: blitFramebuffer]
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||||
expected: FAIL
|
||||
|
||||
[WebGL test #7: Property either does not exist or is not a function: blitFramebuffer]
|
||||
[WebGL test #7: Property either does not exist or is not a function: framebufferTextureLayer]
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||||
expected: FAIL
|
||||
|
||||
[WebGL test #8: Property either does not exist or is not a function: framebufferTextureLayer]
|
||||
[WebGL test #8: Property either does not exist or is not a function: getInternalformatParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: Property either does not exist or is not a function: getInternalformatParameter]
|
||||
[WebGL test #9: Property either does not exist or is not a function: invalidateFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: Property either does not exist or is not a function: invalidateFramebuffer]
|
||||
[WebGL test #10: Property either does not exist or is not a function: invalidateSubFramebuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: Property either does not exist or is not a function: invalidateSubFramebuffer]
|
||||
[WebGL test #11: Property either does not exist or is not a function: readBuffer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: Property either does not exist or is not a function: readBuffer]
|
||||
[WebGL test #12: Property either does not exist or is not a function: renderbufferStorageMultisample]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: Property either does not exist or is not a function: renderbufferStorageMultisample]
|
||||
[WebGL test #13: Property either does not exist or is not a function: texImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #14: Property either does not exist or is not a function: texImage3D]
|
||||
[WebGL test #14: Property either does not exist or is not a function: texStorage2D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: Property either does not exist or is not a function: texStorage2D]
|
||||
[WebGL test #15: Property either does not exist or is not a function: texStorage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: Property either does not exist or is not a function: texStorage3D]
|
||||
[WebGL test #16: Property either does not exist or is not a function: texSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: Property either does not exist or is not a function: texSubImage3D]
|
||||
[WebGL test #17: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: Property either does not exist or is not a function: copyTexSubImage3D]
|
||||
[WebGL test #18: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #19: Property either does not exist or is not a function: compressedTexImage3D]
|
||||
[WebGL test #19: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #20: Property either does not exist or is not a function: compressedTexSubImage3D]
|
||||
[WebGL test #20: Property either does not exist or is not a function: getFragDataLocation]
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||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: Property either does not exist or is not a function: getFragDataLocation]
|
||||
[WebGL test #21: Property either does not exist or is not a function: uniform1ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #22: Property either does not exist or is not a function: uniform1ui]
|
||||
[WebGL test #22: Property either does not exist or is not a function: uniform2ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform2ui]
|
||||
[WebGL test #23: Property either does not exist or is not a function: uniform3ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform3ui]
|
||||
[WebGL test #24: Property either does not exist or is not a function: uniform4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #25: Property either does not exist or is not a function: uniform4ui]
|
||||
[WebGL test #25: Property either does not exist or is not a function: uniform1uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniform1uiv]
|
||||
[WebGL test #26: Property either does not exist or is not a function: uniform2uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniform2uiv]
|
||||
[WebGL test #27: Property either does not exist or is not a function: uniform3uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #28: Property either does not exist or is not a function: uniform3uiv]
|
||||
[WebGL test #28: Property either does not exist or is not a function: uniform4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniform4uiv]
|
||||
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix2x3fv]
|
||||
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix3x2fv]
|
||||
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix2x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #32: Property either does not exist or is not a function: uniformMatrix2x4fv]
|
||||
[WebGL test #32: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: Property either does not exist or is not a function: uniformMatrix4x2fv]
|
||||
[WebGL test #33: Property either does not exist or is not a function: uniformMatrix3x4fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #34: Property either does not exist or is not a function: uniformMatrix3x4fv]
|
||||
[WebGL test #34: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: Property either does not exist or is not a function: uniformMatrix4x3fv]
|
||||
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4i]
|
||||
[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4iv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4iv]
|
||||
[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4ui]
|
||||
[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: Property either does not exist or is not a function: vertexAttribI4uiv]
|
||||
[WebGL test #39: Property either does not exist or is not a function: vertexAttribIPointer]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: Property either does not exist or is not a function: vertexAttribIPointer]
|
||||
[WebGL test #40: Property either does not exist or is not a function: vertexAttribDivisor]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #41: Property either does not exist or is not a function: vertexAttribDivisor]
|
||||
[WebGL test #41: Property either does not exist or is not a function: drawArraysInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: Property either does not exist or is not a function: drawArraysInstanced]
|
||||
[WebGL test #42: Property either does not exist or is not a function: drawElementsInstanced]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: Property either does not exist or is not a function: drawElementsInstanced]
|
||||
[WebGL test #43: Property either does not exist or is not a function: drawRangeElements]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: Property either does not exist or is not a function: drawRangeElements]
|
||||
[WebGL test #44: Property either does not exist or is not a function: drawBuffers]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #45: Property either does not exist or is not a function: drawBuffers]
|
||||
[WebGL test #45: Property either does not exist or is not a function: clearBufferiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: Property either does not exist or is not a function: clearBufferiv]
|
||||
[WebGL test #46: Property either does not exist or is not a function: clearBufferuiv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #47: Property either does not exist or is not a function: clearBufferuiv]
|
||||
[WebGL test #47: Property either does not exist or is not a function: clearBufferfv]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #48: Property either does not exist or is not a function: clearBufferfv]
|
||||
[WebGL test #48: Property either does not exist or is not a function: clearBufferfi]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: Property either does not exist or is not a function: clearBufferfi]
|
||||
[WebGL test #49: Property either does not exist or is not a function: createQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #50: Property either does not exist or is not a function: createQuery]
|
||||
[WebGL test #50: Property either does not exist or is not a function: deleteQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #51: Property either does not exist or is not a function: deleteQuery]
|
||||
[WebGL test #51: Property either does not exist or is not a function: isQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: Property either does not exist or is not a function: isQuery]
|
||||
[WebGL test #52: Property either does not exist or is not a function: beginQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #53: Property either does not exist or is not a function: beginQuery]
|
||||
[WebGL test #53: Property either does not exist or is not a function: endQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #54: Property either does not exist or is not a function: endQuery]
|
||||
[WebGL test #54: Property either does not exist or is not a function: getQuery]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: Property either does not exist or is not a function: getQuery]
|
||||
[WebGL test #55: Property either does not exist or is not a function: getQueryParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: Property either does not exist or is not a function: getQueryParameter]
|
||||
[WebGL test #56: Property either does not exist or is not a function: createSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #57: Property either does not exist or is not a function: createSampler]
|
||||
[WebGL test #57: Property either does not exist or is not a function: deleteSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #58: Property either does not exist or is not a function: deleteSampler]
|
||||
[WebGL test #58: Property either does not exist or is not a function: isSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #59: Property either does not exist or is not a function: isSampler]
|
||||
[WebGL test #59: Property either does not exist or is not a function: bindSampler]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #60: Property either does not exist or is not a function: bindSampler]
|
||||
[WebGL test #60: Property either does not exist or is not a function: samplerParameteri]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #61: Property either does not exist or is not a function: samplerParameteri]
|
||||
[WebGL test #61: Property either does not exist or is not a function: samplerParameterf]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #62: Property either does not exist or is not a function: samplerParameterf]
|
||||
[WebGL test #62: Property either does not exist or is not a function: getSamplerParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #63: Property either does not exist or is not a function: getSamplerParameter]
|
||||
[WebGL test #63: Property either does not exist or is not a function: fenceSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #64: Property either does not exist or is not a function: fenceSync]
|
||||
[WebGL test #64: Property either does not exist or is not a function: isSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #65: Property either does not exist or is not a function: isSync]
|
||||
[WebGL test #65: Property either does not exist or is not a function: deleteSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #66: Property either does not exist or is not a function: deleteSync]
|
||||
[WebGL test #66: Property either does not exist or is not a function: clientWaitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #67: Property either does not exist or is not a function: clientWaitSync]
|
||||
[WebGL test #67: Property either does not exist or is not a function: waitSync]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #68: Property either does not exist or is not a function: waitSync]
|
||||
[WebGL test #68: Property either does not exist or is not a function: getSyncParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #69: Property either does not exist or is not a function: getSyncParameter]
|
||||
[WebGL test #69: Property either does not exist or is not a function: createTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #70: Property either does not exist or is not a function: createTransformFeedback]
|
||||
[WebGL test #70: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #71: Property either does not exist or is not a function: deleteTransformFeedback]
|
||||
[WebGL test #71: Property either does not exist or is not a function: isTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #72: Property either does not exist or is not a function: isTransformFeedback]
|
||||
[WebGL test #72: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #73: Property either does not exist or is not a function: bindTransformFeedback]
|
||||
[WebGL test #73: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #74: Property either does not exist or is not a function: beginTransformFeedback]
|
||||
[WebGL test #74: Property either does not exist or is not a function: endTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #75: Property either does not exist or is not a function: endTransformFeedback]
|
||||
[WebGL test #75: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #76: Property either does not exist or is not a function: transformFeedbackVaryings]
|
||||
[WebGL test #76: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #77: Property either does not exist or is not a function: getTransformFeedbackVarying]
|
||||
[WebGL test #77: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #78: Property either does not exist or is not a function: pauseTransformFeedback]
|
||||
[WebGL test #78: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
[WebGL test #79: Property either does not exist or is not a function: bindBufferBase]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: Property either does not exist or is not a function: bindBufferBase]
|
||||
[WebGL test #80: Property either does not exist or is not a function: bindBufferRange]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: Property either does not exist or is not a function: bindBufferRange]
|
||||
[WebGL test #81: Property either does not exist or is not a function: getIndexedParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: Property either does not exist or is not a function: getIndexedParameter]
|
||||
[WebGL test #82: Property either does not exist or is not a function: getUniformIndices]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: Property either does not exist or is not a function: getUniformIndices]
|
||||
[WebGL test #83: Property either does not exist or is not a function: getActiveUniforms]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: Property either does not exist or is not a function: getActiveUniforms]
|
||||
[WebGL test #84: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
[WebGL test #85: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
[WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
[WebGL test #87: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
[WebGL test #88: Property either does not exist or is not a function: createVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #89: Property either does not exist or is not a function: createVertexArray]
|
||||
[WebGL test #89: Property either does not exist or is not a function: deleteVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: Property either does not exist or is not a function: deleteVertexArray]
|
||||
[WebGL test #90: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #92: Property either does not exist or is not a function: bindVertexArray]
|
||||
[WebGL test #91: Property either does not exist or is not a function: bindVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -1,5 +1,100 @@
|
|||
[framebuffer-test.html]
|
||||
expected: ERROR
|
||||
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #1: getError expected: INVALID_ENUM. Was INVALID_OPERATION : getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(BACK) on the default framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : getFramebufferAttachmentParameter(READ_FRAMEBUFFER).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #10: checkFramebufferStatus(READ_FRAMEBUFFER) should succeed.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : checkFramebufferStatus(READ_FRAMEBUFFER).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : bindFramebuffer(READ_FRAMEBUFFER).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #13: bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : framebufferTexImage2D(READ_FRAMEBUFFER).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : framebufferRenderbuffer(READ_FRAMEBUFFER).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #18: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #21: getError expected: NO_ERROR. Was INVALID_VALUE : framebufferTexture2D with an appropriate mipmap level.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : attach a texture to read/draw framebuffer binding point.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : detach a texture from read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : attach a texture to read/draw framebuffer binding point.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : detach a texture from read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #35: gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) should be 0 (of type number). Was null (of type object).]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read framebuffer with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #38: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on draw framebuffer with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : attaching a renderbuffer to a read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #40: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #42: getError expected: NO_ERROR. Was INVALID_ENUM : detach a renderbuffer from a read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_ENUM : attaching a renderbuffer to a read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : detach a renderbuffer from a read/draw framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #49: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) on read framebuffer without depth attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) on read framebuffer with no attachment.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_ENUM : bind read framebuffer to default (null) framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #56: getError expected: NO_ERROR. Was INVALID_OPERATION : bind draw framebuffer to default (null) framebuffer.]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue