Auto merge of #20317 - gootorov:webgl-getFramebufferAttachmentParameter, r=jdm

Implement WebGL getFrameBufferAttachmentParameter API

<!-- Please describe your changes on the following line: -->
Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.

Part of https://github.com/servo/servo/issues/10209.

r? emilio or jdm.

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- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [x] There are tests for these changes

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This commit is contained in:
bors-servo 2018-03-22 12:28:30 -04:00 committed by GitHub
commit 4aaac61a87
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10 changed files with 338 additions and 110 deletions

View file

@ -750,6 +750,8 @@ impl WebGLImpl {
Self::active_uniform(ctx.gl(), program_id, index, chan), Self::active_uniform(ctx.gl(), program_id, index, chan),
WebGLCommand::GetAttribLocation(program_id, name, chan) => WebGLCommand::GetAttribLocation(program_id, name, chan) =>
Self::attrib_location(ctx.gl(), program_id, name, chan), Self::attrib_location(ctx.gl(), program_id, name, chan),
WebGLCommand::GetFramebufferAttachmentParameter(target, attachment, pname, chan) =>
Self::get_framebuffer_attachment_parameter(ctx.gl(), target, attachment, pname, chan),
WebGLCommand::GetVertexAttrib(index, pname, chan) => WebGLCommand::GetVertexAttrib(index, pname, chan) =>
Self::vertex_attrib(ctx.gl(), index, pname, chan), Self::vertex_attrib(ctx.gl(), index, pname, chan),
WebGLCommand::GetVertexAttribOffset(index, pname, chan) => WebGLCommand::GetVertexAttribOffset(index, pname, chan) =>
@ -1165,6 +1167,18 @@ impl WebGLImpl {
chan.send(gl.get_string(gl::EXTENSIONS)).unwrap(); chan.send(gl.get_string(gl::EXTENSIONS)).unwrap();
} }
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn get_framebuffer_attachment_parameter(
gl: &gl::Gl,
target: u32,
attachment: u32,
pname: u32,
chan: WebGLSender<i32>
) {
let parameter = gl.get_framebuffer_attachment_parameter_iv(target, attachment, pname);
chan.send(parameter).unwrap();
}
fn uniform_location(gl: &gl::Gl, fn uniform_location(gl: &gl::Gl,
program_id: WebGLProgramId, program_id: WebGLProgramId,
name: String, name: String,

View file

@ -219,6 +219,7 @@ pub enum WebGLCommand {
GetVertexAttribOffset(u32, u32, WebGLSender<isize>), GetVertexAttribOffset(u32, u32, WebGLSender<isize>),
GetShaderInfoLog(WebGLShaderId, WebGLSender<String>), GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
GetProgramInfoLog(WebGLProgramId, WebGLSender<String>), GetProgramInfoLog(WebGLProgramId, WebGLSender<String>),
GetFramebufferAttachmentParameter(u32, u32, u32, WebGLSender<i32>),
PolygonOffset(f32, f32), PolygonOffset(f32, f32),
RenderbufferStorage(u32, u32, i32, i32), RenderbufferStorage(u32, u32, i32, i32),
ReadPixels(i32, i32, i32, i32, u32, u32, WebGLSender<Vec<u8>>), ReadPixels(i32, i32, i32, i32, u32, u32, WebGLSender<Vec<u8>>),
@ -490,6 +491,7 @@ impl fmt::Debug for WebGLCommand {
GetProgramInfoLog(..) => "GetProgramInfoLog", GetProgramInfoLog(..) => "GetProgramInfoLog",
GetVertexAttrib(..) => "GetVertexAttrib", GetVertexAttrib(..) => "GetVertexAttrib",
GetVertexAttribOffset(..) => "GetVertexAttribOffset", GetVertexAttribOffset(..) => "GetVertexAttribOffset",
GetFramebufferAttachmentParameter(..) => "GetFramebufferAttachmentParameter",
PolygonOffset(..) => "PolygonOffset", PolygonOffset(..) => "PolygonOffset",
ReadPixels(..) => "ReadPixels", ReadPixels(..) => "ReadPixels",
RenderbufferStorage(..) => "RenderbufferStorage", RenderbufferStorage(..) => "RenderbufferStorage",

View file

@ -142,6 +142,18 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.GetExtension(cx, name) self.base.GetExtension(cx, name)
} }
#[allow(unsafe_code)]
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
unsafe fn GetFramebufferAttachmentParameter(
&self,
cx: *mut JSContext,
target: u32,
attachment: u32,
pname: u32
) -> JSVal {
self.base.GetFramebufferAttachmentParameter(cx, target, attachment, pname)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3 /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ActiveTexture(&self, texture: u32) { fn ActiveTexture(&self, texture: u32) {
self.base.ActiveTexture(texture) self.base.ActiveTexture(texture)

View file

@ -25,6 +25,12 @@ enum WebGLFramebufferAttachment {
Texture { texture: Dom<WebGLTexture>, level: i32 }, Texture { texture: Dom<WebGLTexture>, level: i32 },
} }
#[derive(Clone, JSTraceable, MallocSizeOf)]
pub enum WebGLFramebufferAttachmentRoot {
Renderbuffer(DomRoot<WebGLRenderbuffer>),
Texture(DomRoot<WebGLTexture>),
}
#[dom_struct] #[dom_struct]
pub struct WebGLFramebuffer { pub struct WebGLFramebuffer {
webgl_object: WebGLObject, webgl_object: WebGLObject,
@ -213,6 +219,25 @@ impl WebGLFramebuffer {
Ok(()) Ok(())
} }
pub fn attachment(&self, attachment: u32) -> Option<WebGLFramebufferAttachmentRoot> {
let binding = match attachment {
constants::COLOR_ATTACHMENT0 => &self.color,
constants::DEPTH_ATTACHMENT => &self.depth,
constants::STENCIL_ATTACHMENT => &self.stencil,
constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
_ => return None,
};
binding.borrow().as_ref().map(|bin| {
match bin {
&WebGLFramebufferAttachment::Renderbuffer(ref rb) =>
WebGLFramebufferAttachmentRoot::Renderbuffer(DomRoot::from_ref(&rb)),
&WebGLFramebufferAttachment::Texture { ref texture, .. } =>
WebGLFramebufferAttachmentRoot::Texture(DomRoot::from_ref(&texture)),
}
})
}
pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>, pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
level: i32) -> WebGLResult<()> { level: i32) -> WebGLResult<()> {
let binding = match attachment { let binding = match attachment {

View file

@ -10,6 +10,7 @@ use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::WebGLError::*; use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::webgl_channel; use canvas_traits::webgl::webgl_channel;
use dom::bindings::cell::DomRefCell; use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as WebGL2Constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes}; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes};
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
@ -33,7 +34,7 @@ use dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget};
use dom::webglactiveinfo::WebGLActiveInfo; use dom::webglactiveinfo::WebGLActiveInfo;
use dom::webglbuffer::WebGLBuffer; use dom::webglbuffer::WebGLBuffer;
use dom::webglcontextevent::WebGLContextEvent; use dom::webglcontextevent::WebGLContextEvent;
use dom::webglframebuffer::WebGLFramebuffer; use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot};
use dom::webglprogram::WebGLProgram; use dom::webglprogram::WebGLProgram;
use dom::webglrenderbuffer::WebGLRenderbuffer; use dom::webglrenderbuffer::WebGLRenderbuffer;
use dom::webglshader::WebGLShader; use dom::webglshader::WebGLShader;
@ -1554,6 +1555,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn BindFramebuffer(&self, target: u32, framebuffer: Option<&WebGLFramebuffer>) { fn BindFramebuffer(&self, target: u32, framebuffer: Option<&WebGLFramebuffer>) {
if target == WebGL2Constants::READ_FRAMEBUFFER {
return self.webgl_error(InvalidEnum);
}
if target != constants::FRAMEBUFFER { if target != constants::FRAMEBUFFER {
return self.webgl_error(InvalidOperation); return self.webgl_error(InvalidOperation);
} }
@ -2297,6 +2302,93 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
} }
} }
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
unsafe fn GetFramebufferAttachmentParameter(
&self,
cx: *mut JSContext,
target: u32,
attachment: u32,
pname: u32
) -> JSVal {
// Check if currently bound framebuffer is non-zero as per spec.
if self.bound_framebuffer.get().is_none() {
self.webgl_error(InvalidOperation);
return NullValue();
}
// Note: commented out stuff is for the WebGL2 standard.
let target_matches = match target {
// constants::READ_FRAMEBUFFER |
// constants::DRAW_FRAMEBUFFER => true,
constants::FRAMEBUFFER => true,
_ => false
};
let attachment_matches = match attachment {
// constants::MAX_COLOR_ATTACHMENTS ... gl::COLOR_ATTACHMENT0 |
// constants::BACK |
constants::COLOR_ATTACHMENT0 |
constants::DEPTH_STENCIL_ATTACHMENT |
constants::DEPTH_ATTACHMENT |
constants::STENCIL_ATTACHMENT => true,
_ => false,
};
let pname_matches = match pname {
// constants::FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
// constants::FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
// constants::FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_RED_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
// constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
constants::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
constants::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL => true,
_ => false
};
if !target_matches || !attachment_matches || !pname_matches {
self.webgl_error(InvalidEnum);
return NullValue();
}
// From the GLES2 spec:
//
// If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE,
// then querying any other pname will generate INVALID_ENUM.
//
// otherwise, return `WebGLRenderbuffer` or `WebGLTexture` dom object
if pname == constants::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME {
// if fb is None, an INVALID_OPERATION is returned
// at the beggining of the function, so `.unwrap()` will never panic
let fb = self.bound_framebuffer.get().unwrap();
if let Some(webgl_attachment) = fb.attachment(attachment) {
match webgl_attachment {
WebGLFramebufferAttachmentRoot::Renderbuffer(rb) => {
rooted!(in(cx) let mut rval = NullValue());
rb.to_jsval(cx, rval.handle_mut());
return rval.get();
},
WebGLFramebufferAttachmentRoot::Texture(texture) => {
rooted!(in(cx) let mut rval = NullValue());
texture.to_jsval(cx, rval.handle_mut());
return rval.get();
},
}
}
self.webgl_error(InvalidEnum);
return NullValue();
}
let (sender, receiver) = webgl_channel().unwrap();
self.send_command(WebGLCommand::GetFramebufferAttachmentParameter(target, attachment, pname, sender));
Int32Value(receiver.recv().unwrap())
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9 // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetProgramInfoLog(&self, program: Option<&WebGLProgram>) -> Option<DOMString> { fn GetProgramInfoLog(&self, program: Option<&WebGLProgram>) -> Option<DOMString> {
if let Some(program) = program { if let Some(program) = program {

View file

@ -589,8 +589,8 @@ interface WebGLRenderingContextBase
[WebGLHandlesContextLoss] GLenum getError(); [WebGLHandlesContextLoss] GLenum getError();
//any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
// GLenum pname); GLenum pname);
any getProgramParameter(WebGLProgram? program, GLenum pname); any getProgramParameter(WebGLProgram? program, GLenum pname);
DOMString? getProgramInfoLog(WebGLProgram? program); DOMString? getProgramInfoLog(WebGLProgram? program);
//any getRenderbufferParameter(GLenum target, GLenum pname); //any getRenderbufferParameter(GLenum target, GLenum pname);

View file

@ -3,15 +3,12 @@
[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders] [WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
expected: FAIL expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getFramebufferAttachmentParameter] [WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
expected: FAIL expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter] [WebGL test #2: Property either does not exist or is not a function: getUniform]
expected: FAIL expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: getUniform] [WebGL test #3: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: isContextLost]
expected: FAIL expected: FAIL

View file

@ -1,6 +0,0 @@
[framebuffer-test.html]
type: testharness
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL

View file

@ -2,279 +2,276 @@
[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders] [WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
expected: FAIL expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getFramebufferAttachmentParameter] [WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
expected: FAIL expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: getRenderbufferParameter] [WebGL test #2: Property either does not exist or is not a function: getUniform]
expected: FAIL expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: getUniform] [WebGL test #3: Property either does not exist or is not a function: isContextLost]
expected: FAIL expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: isContextLost] [WebGL test #4: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: getBufferSubData] [WebGL test #5: Property either does not exist or is not a function: copyBufferSubData]
expected: FAIL expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: copyBufferSubData] [WebGL test #6: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: blitFramebuffer] [WebGL test #7: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: framebufferTextureLayer] [WebGL test #8: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: getInternalformatParameter] [WebGL test #9: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: invalidateFramebuffer] [WebGL test #10: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: invalidateSubFramebuffer] [WebGL test #11: Property either does not exist or is not a function: readBuffer]
expected: FAIL expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: readBuffer] [WebGL test #12: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: renderbufferStorageMultisample] [WebGL test #13: Property either does not exist or is not a function: texImage3D]
expected: FAIL expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: texImage3D] [WebGL test #14: Property either does not exist or is not a function: texStorage2D]
expected: FAIL expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: texStorage2D] [WebGL test #15: Property either does not exist or is not a function: texStorage3D]
expected: FAIL expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: texStorage3D] [WebGL test #16: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: texSubImage3D] [WebGL test #17: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: copyTexSubImage3D] [WebGL test #18: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: compressedTexImage3D] [WebGL test #19: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: compressedTexSubImage3D] [WebGL test #20: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: getFragDataLocation] [WebGL test #21: Property either does not exist or is not a function: uniform1ui]
expected: FAIL expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: uniform1ui] [WebGL test #22: Property either does not exist or is not a function: uniform2ui]
expected: FAIL expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2ui] [WebGL test #23: Property either does not exist or is not a function: uniform3ui]
expected: FAIL expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: uniform3ui] [WebGL test #24: Property either does not exist or is not a function: uniform4ui]
expected: FAIL expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: uniform4ui] [WebGL test #25: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniform1uiv] [WebGL test #26: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: uniform2uiv] [WebGL test #27: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniform3uiv] [WebGL test #28: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: uniform4uiv] [WebGL test #29: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix2x3fv] [WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix3x2fv] [WebGL test #31: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: uniformMatrix2x4fv] [WebGL test #32: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: uniformMatrix4x2fv] [WebGL test #33: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: uniformMatrix3x4fv] [WebGL test #34: Property either does not exist or is not a function: uniformMatrix4x3fv]
expected: FAIL expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: uniformMatrix4x3fv] [WebGL test #35: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4i] [WebGL test #36: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4iv] [WebGL test #37: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4ui] [WebGL test #38: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: vertexAttribI4uiv] [WebGL test #39: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: vertexAttribIPointer] [WebGL test #40: Property either does not exist or is not a function: vertexAttribDivisor]
expected: FAIL expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: vertexAttribDivisor] [WebGL test #41: Property either does not exist or is not a function: drawArraysInstanced]
expected: FAIL expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: drawArraysInstanced] [WebGL test #42: Property either does not exist or is not a function: drawElementsInstanced]
expected: FAIL expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: drawElementsInstanced] [WebGL test #43: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: drawRangeElements] [WebGL test #44: Property either does not exist or is not a function: drawBuffers]
expected: FAIL expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: drawBuffers] [WebGL test #45: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: clearBufferiv] [WebGL test #46: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: clearBufferuiv] [WebGL test #47: Property either does not exist or is not a function: clearBufferfv]
expected: FAIL expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: clearBufferfv] [WebGL test #48: Property either does not exist or is not a function: clearBufferfi]
expected: FAIL expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: clearBufferfi] [WebGL test #49: Property either does not exist or is not a function: createQuery]
expected: FAIL expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: createQuery] [WebGL test #50: Property either does not exist or is not a function: deleteQuery]
expected: FAIL expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: deleteQuery] [WebGL test #51: Property either does not exist or is not a function: isQuery]
expected: FAIL expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: isQuery] [WebGL test #52: Property either does not exist or is not a function: beginQuery]
expected: FAIL expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: beginQuery] [WebGL test #53: Property either does not exist or is not a function: endQuery]
expected: FAIL expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: endQuery] [WebGL test #54: Property either does not exist or is not a function: getQuery]
expected: FAIL expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getQuery] [WebGL test #55: Property either does not exist or is not a function: getQueryParameter]
expected: FAIL expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: getQueryParameter] [WebGL test #56: Property either does not exist or is not a function: createSampler]
expected: FAIL expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: createSampler] [WebGL test #57: Property either does not exist or is not a function: deleteSampler]
expected: FAIL expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: deleteSampler] [WebGL test #58: Property either does not exist or is not a function: isSampler]
expected: FAIL expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: isSampler] [WebGL test #59: Property either does not exist or is not a function: bindSampler]
expected: FAIL expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: bindSampler] [WebGL test #60: Property either does not exist or is not a function: samplerParameteri]
expected: FAIL expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: samplerParameteri] [WebGL test #61: Property either does not exist or is not a function: samplerParameterf]
expected: FAIL expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: samplerParameterf] [WebGL test #62: Property either does not exist or is not a function: getSamplerParameter]
expected: FAIL expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: getSamplerParameter] [WebGL test #63: Property either does not exist or is not a function: fenceSync]
expected: FAIL expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: fenceSync] [WebGL test #64: Property either does not exist or is not a function: isSync]
expected: FAIL expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: isSync] [WebGL test #65: Property either does not exist or is not a function: deleteSync]
expected: FAIL expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: deleteSync] [WebGL test #66: Property either does not exist or is not a function: clientWaitSync]
expected: FAIL expected: FAIL
[WebGL test #67: Property either does not exist or is not a function: clientWaitSync] [WebGL test #67: Property either does not exist or is not a function: waitSync]
expected: FAIL expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: waitSync] [WebGL test #68: Property either does not exist or is not a function: getSyncParameter]
expected: FAIL expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: getSyncParameter] [WebGL test #69: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: createTransformFeedback] [WebGL test #70: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: deleteTransformFeedback] [WebGL test #71: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: isTransformFeedback] [WebGL test #72: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: bindTransformFeedback] [WebGL test #73: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: beginTransformFeedback] [WebGL test #74: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #75: Property either does not exist or is not a function: endTransformFeedback] [WebGL test #75: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL expected: FAIL
[WebGL test #76: Property either does not exist or is not a function: transformFeedbackVaryings] [WebGL test #76: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: getTransformFeedbackVarying] [WebGL test #77: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: pauseTransformFeedback] [WebGL test #78: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL expected: FAIL
[WebGL test #79: Property either does not exist or is not a function: resumeTransformFeedback] [WebGL test #79: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL expected: FAIL
[WebGL test #80: Property either does not exist or is not a function: bindBufferBase] [WebGL test #80: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL expected: FAIL
[WebGL test #81: Property either does not exist or is not a function: bindBufferRange] [WebGL test #81: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL expected: FAIL
[WebGL test #82: Property either does not exist or is not a function: getIndexedParameter] [WebGL test #82: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL expected: FAIL
[WebGL test #83: Property either does not exist or is not a function: getUniformIndices] [WebGL test #83: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL expected: FAIL
[WebGL test #84: Property either does not exist or is not a function: getActiveUniforms] [WebGL test #84: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL expected: FAIL
[WebGL test #85: Property either does not exist or is not a function: getUniformBlockIndex] [WebGL test #85: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL expected: FAIL
[WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockParameter] [WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL expected: FAIL
[WebGL test #87: Property either does not exist or is not a function: getActiveUniformBlockName] [WebGL test #87: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL expected: FAIL
[WebGL test #88: Property either does not exist or is not a function: uniformBlockBinding] [WebGL test #88: Property either does not exist or is not a function: createVertexArray]
expected: FAIL expected: FAIL
[WebGL test #89: Property either does not exist or is not a function: createVertexArray] [WebGL test #89: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL expected: FAIL
[WebGL test #90: Property either does not exist or is not a function: deleteVertexArray] [WebGL test #90: Property either does not exist or is not a function: isVertexArray]
expected: FAIL expected: FAIL
[WebGL test #91: Property either does not exist or is not a function: isVertexArray] [WebGL test #91: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #92: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL expected: FAIL

View file

@ -1,5 +1,100 @@
[framebuffer-test.html] [framebuffer-test.html]
expected: ERROR
[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL expected: FAIL
[WebGL test #1: getError expected: INVALID_ENUM. Was INVALID_OPERATION : getFramebufferAttachmentParameter(COLOR_ATTACHMENT0) on the default framebuffer.]
expected: FAIL
[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(BACK) on the default framebuffer.]
expected: FAIL
[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : getFramebufferAttachmentParameter(READ_FRAMEBUFFER).]
expected: FAIL
[WebGL test #10: checkFramebufferStatus(READ_FRAMEBUFFER) should succeed.]
expected: FAIL
[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : checkFramebufferStatus(READ_FRAMEBUFFER).]
expected: FAIL
[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : bindFramebuffer(READ_FRAMEBUFFER).]
expected: FAIL
[WebGL test #13: bindFramebuffer(READ_FRAMEBUFFER) should change READ_FRAMEBUFFER_BINDING.]
expected: FAIL
[WebGL test #15: getError expected: NO_ERROR. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) with no attachment.]
expected: FAIL
[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : framebufferTexImage2D(READ_FRAMEBUFFER).]
expected: FAIL
[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : framebufferRenderbuffer(READ_FRAMEBUFFER).]
expected: FAIL
[WebGL test #18: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) with no attachment.]
expected: FAIL
[WebGL test #21: getError expected: NO_ERROR. Was INVALID_VALUE : framebufferTexture2D with an appropriate mipmap level.]
expected: FAIL
[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : attach a texture to read/draw framebuffer binding point.]
expected: FAIL
[WebGL test #27: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
expected: FAIL
[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : detach a texture from read/draw framebuffer.]
expected: FAIL
[WebGL test #30: getError expected: NO_ERROR. Was INVALID_ENUM : attach a texture to read/draw framebuffer binding point.]
expected: FAIL
[WebGL test #31: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
expected: FAIL
[WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : detach a texture from read/draw framebuffer.]
expected: FAIL
[WebGL test #35: gl.getFramebufferAttachmentParameter(gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) should be 0 (of type number). Was null (of type object).]
expected: FAIL
[WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read framebuffer with no attachment.]
expected: FAIL
[WebGL test #37: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on draw framebuffer.]
expected: FAIL
[WebGL test #38: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on draw framebuffer with no attachment.]
expected: FAIL
[WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : attaching a renderbuffer to a read/draw framebuffer.]
expected: FAIL
[WebGL test #40: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
expected: FAIL
[WebGL test #42: getError expected: NO_ERROR. Was INVALID_ENUM : detach a renderbuffer from a read/draw framebuffer.]
expected: FAIL
[WebGL test #43: getError expected: NO_ERROR. Was INVALID_ENUM : attaching a renderbuffer to a read/draw framebuffer.]
expected: FAIL
[WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) on read/draw framebuffer.]
expected: FAIL
[WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : detach a renderbuffer from a read/draw framebuffer.]
expected: FAIL
[WebGL test #49: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) on read framebuffer without depth attachment.]
expected: FAIL
[WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : getFramebufferAttachmentParameter(FRAMEBUFFER_ATTACHMENT_RED_SIZE) on read framebuffer with no attachment.]
expected: FAIL
[WebGL test #55: getError expected: NO_ERROR. Was INVALID_ENUM : bind read framebuffer to default (null) framebuffer.]
expected: FAIL
[WebGL test #56: getError expected: NO_ERROR. Was INVALID_OPERATION : bind draw framebuffer to default (null) framebuffer.]
expected: FAIL