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Pass around event types as Atoms instead of Strings
`Event` internally stores the `type` as an `Atom`, and we're `String`s everywhere, which can cause unnecessary allocations to occur since they'll end up as `Atom`s anyways.
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25 changed files with 156 additions and 135 deletions
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@ -119,7 +119,7 @@ impl WebGLRenderingContext {
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Err(msg) => {
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error!("Couldn't create WebGLRenderingContext: {}", msg);
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let event = WebGLContextEvent::new(global,
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DOMString::from("webglcontextcreationerror"),
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atom!("webglcontextcreationerror"),
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EventBubbles::DoesNotBubble,
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EventCancelable::Cancelable,
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DOMString::from(msg));
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